Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 ENGLISH MODULES

- Jump to comments -
Name  Sheep and Stone
Author  PJ156
Submitted / Updated  10-18-2009 / 08-14-2012
Category  Single Player
Module Types  Various Settings
Scope  Small
Content  Teen
TricksTraps  Light
Roleplay  Medium
HackSlash  Light
LevelMin  01
LevelMax  03
Gameplay Hours  03
Patch  1.23
NWN2Game  All
Description
This module is the first in a series of four available on the Vault. The others are:

Sheep and Stone.
The Caravan Club.
The last days of the Raven.
These Dark Days of Waiting.
From This Comes Strength.

The series will be six modules in length, the fifth of which is work in progress. All will appear under the

campaign title of Tales from the Lake of Sorrows, late in 2012.

Please enjoy the modules and dont forget to vote :)

Sheep and Stone.

Your thirst for adventure has led you to Lakeside, a small town on the lake of sorrows, dedicated, as far as you know, to the passage of quarried stone to Neverwinter and the other big cities of the sword coast.

None of the stories you are hearing about this sleepy town justify the need for persons like yourself. However the request from lord Tysan, the local knight was explicit and help is needed here.

You are to report to Samuel the town overseer and he will sort out pay and your duties, while you are working for lord Tysan.

Despite travelling as a caravan guard to earn some money, you arrive with barely enough to finance yourself having been fleeced by the caravan owner and his men. However the journey was not without event and you do arrive with a little experience under your belt.

***************************************

The module has been balanced to allow you to play any class and any race, however you are going to feel most at home with a human or at most a demi human character. The setting is a settled, rural market town, the type and level of risk your character will face reflects this.

The module is for starting characters but a 500 exp award is made at the start to reflect your caravan guarding experience.

The module cannot be played without the single NPC I have provided both in terms of combat balance, and more importantly, conversations which drive the module along. There is no romancing this girl but a friendship can develop which affects the final outcome of the module and how helpful she is during the module. The NPC is a rogue, but this should not stop you playing the same if this suits you.

The module is very much story driven requiring a small amount of role play. Hack and slash is low, though for many of the combats it is useful to have scrolls and healing potions to hand, especially if you are a spell casting class.

Finally I hope you enjoy this mod, please leave feedback on the forum. In order that I could complete this I have left some story lines open to allow me to extend the story into a part two, your feedback will make this project both more like likely and of a higher quality.

This module has been created by me and the work and ideas are mine. That is not to say I have not been influenced by things I have played and read so there may be some ideas in there that sound familiar. If so thank you to the broad casters that sowed these seeds.

I would also like to thank the people on the builders forum who have patiently helped me with my questions and specifically UncleFB. All of the custom scripts in this mod were written by FB and his NPC control program breaths life into the market square.

Stuff you should know:

There is one file for the modules folder and one for the the HAK folder in the my docs Neverwinter nights. The file runs as a module not as a campaign.

1.Talk to everyone, at different times of the day as well � the time at which you talk to certain people will affect the way the conversation pans out.
2.You may choose to be nice to people or not, it does affect the outcome and the helpfulness of some NPC's.
3.I was not able to create a stable and interesting dice game, therefore don't play that conversation string just in order to win money � you will always loose - sorry lose :-)
4.In two places the conversations with placeable objects don't fire on the first left click. I don't know why and was not able to fix this. They do fire on the second click so hang in there. These are a shed and a sundial � you will know when you see them.


Version 3 is now up and can be downloaded. I have posted the fix list below. I hope you enjoy playing the mod.

Things you should know.

1.The way I have balanced this module means that your hardest ride will be with a cleric.
2.The mod ends when you open the inn door. Sometimes it's instant, sometimes there is a second or so delay, but it does fire the ending so just give it time and don't pass through the door.

Please enjoy sheep and stone, and mind your fingers in those doors.

New at version 4


1. I have created a new start area and cut scene to give your character some more background on the fleecing which is only mentioned in text in the current version.
2. The start is more open, you can now wander round Lakeside before meeting Samuel the overseer and pick up quests in a different order. This foils some of the linearity of the previous opening.
3. I have fixed all bugs mentioned in comments accept for the placeable problems. I do not know how to fix these (but you do need SoZ and MoTB to play this with all textures in place).
4. I have updated to 1.23.
5. I have overhauled most of the areas to provide continuity into the caravan club and to make them look pretty.
6. I have been through all the convos again on a typo hunt.
7. I have toughened up some of the encounters.
8. I have streamlined some of the dialogue and created options where there were none before. There was always some roleplay, now there's more.
9. I have added possibilities for skill uses. I counted ten places in previous versions for using dialogue skills. I know have 20 � 30 places where bluff, intimidate, diplomacy, intelligence, perform and apparise can make a difference (ok then, only one place where perform makes a difference).
10. I have relit all the areas � I have been amazed at the difference it makes (thanks to ciViLiZed for that comment).
11. I have sorted the seated npc talking issues (by using NWN1 style in some places.

Version 41

1. I have fixed a bug whereby Ember might not join you if a certain conversation string was followed. Ember is needed or most convos will not progress.

New at version 5.

1.The mod now plays as a campaign in preparation for the conjoining of this and subsequent modules.
2.I have created several new areas and improved existing ones.
3.I have added two new sub quests and several new locations/encounters of interest.
4.The ending is reworked to make it more interesting and to prevent the running away bug that caused a trigger to fire when it should not have.
5.I have extended and rescripted one area to add more interest and liven up game play.
6.In all I have added arouns 45 minutes more to the mod and sufficient exp to ensure your character reaches 4th level.

This module has been tested with Kaedrins prc pack int he override and works well.

Note that the mod now is packed as a file format and not a module file. Functionaly this makes no difference but please read the instructions carefully for installation.

I hope you enjoy the module, please leave me feedback if you come across any bugs though I hope that does not happen.

Thanks for all who have downloaded, please pass on your comments, I appreciate and value them.

PJ


Reviews

DateReviewerFinal Score
2010-07-25VPJ7

Files

NameTypeSizeDownloads
Release_V51_5th_March.7zRelease_V51_5th_March.7z
Submitted: 10-18-2009 / Last Updated: 03-06-2011
7z112.3Mb4516
This file is Verion 5 of the module. Is it compatable with Kaedrins pack but is not tied to it. You may use this normally without Kaedrins pack in place.
SCORE OUT OF 10
8.73
71 votes
View Stats
Cast Your Vote!
Voting FAQ

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

Lakeside backstreet


A little village we found.


A rainy trip to Treeford


Meeting the locals


Me on the beach


Souvenir hunting in the market


The Thunder Tree road


Exploring the hills


The hideout





You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by matuto at on07/23/12
Hi PJ. Just finished "From this comes strength". Very good work and I pleasantly voted 10. Congratulations. Is "Vault of the damned" already released ? I look forward to keeping on playing the saga. Back to the bugs: the coloured boxes (2d missing texture)pop up during dialogues and area transitions (when there is more than one destination and you have to choose). In chapter IV Farala's stock doesn't open to trade. In chapter V I had not access to Pontius' stock. In chapter V I went to Isticia (?) temple (a druid is repairing it), east of Thunder Bay and was not able to come back (the transition gate doesn' work). During chapter V I could not understand the hero's injuries and lack of fingers. It seems I lost a piece of chapter III perhaps. However, hours and hours of fun and so few bugs. Congratulations again. Superb mods.Await news on "Vault ...". Kind regards.

Posted by PJ156 at 12:42:26    Voted8.50
Hello matuto Is it just my mod or all custom mods. This is new to me and I do not think I have anything in my mod that would change what you describe. Sorry for not being more helpful, PJ

Posted by matuto at on07/23/12
Thank you, PJ. The problem is still the same since Chapter I. When you talk to a NPC, as a merchant for instance, a dialog box pops up. The box shows the NPC's portrait in the upper half and the party in the half below. Also the colours red and yellow above and green and blue below plus the obs. "2D missing textures". Because of the colours, reading the dialog, i.e. questions and answers, becomes painful.I think the problem is exactly the content of the observation. Some 2D texture is missing.

Posted by PJ156 at 23:40:48    Voted8.50
Hello matuto, this is odd. Which dialogue boxes are we talking about? Is this the picture where the persons head should be in a NWN1 box or area transistions? Is it stopping you progressing? Also could you fire up caravan club and see if the problem is the same? Sorry it's all questions but I am a little stumped on this it has not come up before. PJ

Posted by matuto at on07/23/12
Bad news, PJ156. No more Islander and the dialog boxes are still the same, multicoloured and 2D texture missing.

Posted by matuto at on07/23/12
Thank you PJ156. I will get rid of the islander's files and report. Presently I am playing "last days of raven" and everything is fine exception made to the multicoloured dialog boxes which make reading difficult.

Posted by PJ156 at 16:10:12    Voted8.50
Hello matuto, cap still on I am stumped. I might ask you to uninstall Islander though, and earlier poster found that the I slander install conflicted with mine. None the less I hope you can continue to play despite the issues with the load screens. I am still thinking though, PJ

Posted by matuto at on07/23/12
PJ156, thank you for the prompt assistance. I put the folder again in the campaigns directory, my override folder is empty and it didn't work. Hope your thinking cap works. It is strange since I finished playing Islander which also used similar dialog boxes and everything ran fine.

Posted by PJ156 at 22:49:30    Voted8.50
Hello mutato, The only thing I can think of is the campaign folder. Either you have something in override which is conflicting with it or the istall of the sheep and stone campaign folder went wrong. Try recopying the folder Sheep and Stone to your campaign directory c/mydocs/Neverwinternights2/campaign. Come back to me if that is not it an, in the meantime, I will put my thinking cap on. PJ

Posted by matuto at on07/23/12
Hi PJ156. Downloaded and installed all mods and started playing Sheep and Stone. The dialog boxes appear in red and blue with the obs. 2D texture missing. Is there any hotfix you could recommend ? Thanks in advance.

1 2 3

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Prefab Areas


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters