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NWN2 ENGLISH MODULES

- Jump to comments -
Name  Simulacrum, the City of Copies: A Character/Avatar/NPC Input Experiment:
Author  seraphimsage1
Submitted / Updated  11-09-2009 / 12-06-2009
Category  Single Player OR Multiplayer (1-4 Players)
Module Types  None / Freeform, Other
Forum Thread  Link
Scope  Small
Content  Mature
TricksTraps  NA
Roleplay  NA
HackSlash  NA
LevelMin  Any
LevelMax  Any
Gameplay Hours  01
Categories  User Input: Characters
Patch  1.23
NWN2Game  All
Description
[003]
Next Update is out!

My sincere appreciation to Dunniteowl for his contributions of two sections on the project within his news articles for the NW Citadel. Links below:

Link

Link


Also, thanks to NiceThug for his more then generous character donation to this project.

The contribution List is forthcoming, and will be added to as project continues.

More Character/Avatar/NPC input are needed so send that as soon as you can.

[002]
///////////////////////////////////////
My sincere appreciation to the players who have graciously provided their Avatars/NPCs. They have been a great starting point for this module, and I hope for many more over the duration of this project.

I still need substantially more avatars/NPCs in order to to complete this city. I would be thankful for whatever you can provide.

Also, my sincere thanks to the InCharacter plugin by Olblach. This plugin made the conversion process from Character Avatars(.bic files) to NPCs a breeze.
Link
///////////////////////////////////////


[001]
///////////////////////////////////////
(The Module is Released, but still needs Character/NPC Inputs to animate it.)

(Character Contributions are welcome!)

(The title and description are liable to change over time.)

(First Update: will be this Sunday)
///////////////////////////////////////


Project Description:
Input your characters as NPCs in a NWN2 toolset created City
(Nomenclature is up to debate)

NPCs(Non-Player-Characters)are often delegated as filler, and as such we overlook them. If these characters are not directly involved in the main Storyline we don't give them a second thought. Yet, even the most minimal NPC requires a hour or more of the creators time to make and we don't reflect on that as much as we should. I plan to explore the depths for which Characters/NPCs can contribute to the player experience be it: good, unpleasant, bizarre, philosophical, disconcerting etc. For that I need your input!

For a Web Art I project I'm conducting at Metropolitan State College, I plan to build a digital city(changes overtime) where your character inputs will be the NPCs(non-player-characters) in this world. The NWN2 toolset will be used as the medium to construct this. This will be updated randomly over time until this city is crowded enough that it is no longer feasible to continue. So, send me whatever character you have either: your PC or a NPC you created or planned to create.



Personal Time Constraints:

Bear in mind my class ends in four weeks:
-The first module update will be by next Sunday.
-The following Update will be the following week.
-Another update around Thanksgiving.
-Last update will be by December 3rd.
-Further updates we be more random, but will continue as long as both the:
submissions continue and my patience holds out.

Near Future:
-A link to the blog is forthcoming.
-Multiplayer world.


Contribute:

What you can contribute at the present time: (Malleable)
1.)Send either a .erf, .bic, or screenshot of your character

(Highly Recommended: send your characters as .erf files).

Erf Process:
In the toolset this is done by: file-export-(grab character and/or conversation)-(export to wherever it convenient and email it to me.)

For Character Screenshots:
(Screenshot Key,
-Imageshack, or Photobucket are recommended in this case.)


Send Here:
Send your input to this Email Address:
Email: ([email protected])

Too Large?:
On the off-chance your contribution is too large for the Email then zip it up with: winrar, 7zip or compresser program.

(Optimal but recommended)
-Include your own Conversations with your characters.
-You can use whatever scripts(code) that already available in the NWN2 engine for your conversations and on your character's actions provided I don't have to input in any custom scripts(code).

2.) Any character or NPC up to the Storm of Zehir expansion is allowed.

3.) State what location within the city you want them to inhabit (See Locations)
----They will be placed randomly in that location

///////////////////////
Submission Example:

1.)Character Name: Bob
2.)Location: Tavern
3.)Description: ""
4.) Conversation synopsis(if included)
5.)Screenshot: image.jpg(not required)

Attachment:
Character_example.erf
(or)
Character_Name.bic
(and/or)
Character.jpg
///////////////////////


Constraints:(may change over time)
Not allowed at the moment due to time constraints:
-Custom content(meaning .haks, overrides, and xmls, GUIs etc)
-No props: placeables, trees, waypoints, external visual effects etc.



Locations:
(Current locations available)
-Townsquare
-Tavern
-Park
-Library
-Merchant Quarter
(to be added to later, so keep checking)
(Areas are liable to change visually or be replaced by similar ones overtime)


Conclusion:

Keeping all this in mind, you can contribute anything you like. I won't filter any character/NPC that you sent to me. Mistakes will happen, and if so then please kindly point them out in a email.

This module has no particular theme.


/////////
(Disclaimer: For my own Sanity's sake and your own, once a character is inputted as a NPC I won't change it or take it out. Also I'm not liable for whatever experience you should have after exploring this module. Be warned, but have fun regardless.)

Comments and criticisms are welcome, but bear in mind that these are user inputs so be civil when you discuss them. Spelling and grammar on character submissions is not a concern, and in fact discouraged as NPCs are prime place for these mistakes to appear in the first place.

//////////

Keep your submissions to email!
Email: ( [email protected] )


Go Nuts!!!

Files

NameTypeSizeDownloads
Simulacrum_User_Input_Module.rarSimulacrum_User_Input_Module.rar
Submitted: 11-09-2009 / Last Updated:
rar--201
A few Characters have been added, but more submissions are needed to animate this module and further this project. Send me what you can, and if you have any questions email me at the email address provided above. External Website Beyond Our Control
SCORE OUT OF 10
8.75
2 votes
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PORTFOLIO
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SCREENS

Exterior Map


Library


Tavern


Bazaar/TownSquare


Park





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Comments (11):

Posted by PaulBlay at 2010-10-03 09:57:41    Voted 7.50 on 10/03/10
Interesting idea, but is the world ready for it?
More significantly, it looks like it has stagnated with no further updates appearing for a year.

Posted by Seraphimzen at 2009-12-13 22:35:22    
Thanks again for all your contributions which have allowed me to complete my course. Though, the class portion has ended, the project will continue.

As such, I appreciate any Characters/Avatars/NPCs you wish to contribute. Once received I'll place them directly into the module.

Posted by nicethugbert at 2009-12-09 09:46:49    Voted 10.00 on 12/09/09
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by Seraphimzen at 2009-12-04 01:17:21    
Sorry for the delay, thanks for your interest Loki991.

I'll look into Kaedrin for a future update, but due to character corruption issues with that particular hak, I'll have to do some extensive tests before I include it.

Posted by Loki_999 at 2009-12-01 13:52:45    
Cool concept. Not sure i will get round to sending you a character. Most of mine are built using Kaedrin's pack so not sure i have anything i could send you!! Still, keep up the good work.

Posted by Seraphimzen at 2009-11-28 15:11:46    
Title has been decided upon!
Simulacrum, the City of Copies

Still looking for inputs, no rush but my main deadline is on December 7th.

Still inputs will be accepted after the date, and I hope that more of you are willing to play a part in this module's construction so I may pursue not only this project, but others based similar concepts in the future.

Posted by Seraphimzen at 2009-11-19 23:26:59    
No submissions or further comments as of far.

I know many of you are reluctant to try something new, but I encourage you do so in this case.

Again, if you have any questions or suggestions regarding this project, I would appreciate hearing your input.

Posted by Seraphimzen at 2009-11-15 23:32:26    
The Module is released, but still needs Characters/NPCs/Player_Characters to animate it.

Questions, submissions, and/or comments are welcome! :)

Posted by Seraphimzen at 2009-11-12 22:05:15    
I notice a lack of submissions so far. Is anyone having any problems or have questions concerning this?

Posted by Seraphimzen at 2009-11-10 19:27:40    
I didn't specify a limit so by all means send me what you can. Also, be sure to specify where you want them placed else I'll assume random.(See Locations)

The first of hopefully many updates for this experimental module will be this Sunday!

Email to:
[email protected]

Posted by Dragonsbane777 at 2009-11-10 05:30:38    
Looks fascinating. Would you like NPCs created for PWs? I could send, say, 1000 of them?
_________________________
Talernon3 - Age of Dragons Link
Talernon Team Submissions: Link
3C Music Compilation: Link

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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