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NWN2 ENGLISH MODULES

- Jump to comments -
Name  Betrayal at Krondor
Author  Dynamix/Feist/Batmanis64
Submitted / Updated  01-21-2010 / 03-18-2011
Category  Single Player
Module Types  
Forum Thread  Link
Scope  Epic
Content  Everyone
TricksTraps  NA
Roleplay  NA
HackSlash  NA
LevelMin  Any
LevelMax  Any
Gameplay Hours  01
Categories  Classic remake
Patch  1.23
NWN2Game  NWN2:MotB
Description
Beta version of Chapter 1:

An up-and-coming remake of the 1993 Dynamix game �Betrayal at Krondor,� based on Raymond Feist�s �Riftwar Saga� novels. I�m trying to match the original game mechanics as well as I can while still �reinterpreting� the game with the NWN2 engine: Weapons and armor are damaged in combat and must be repaired; rations are required for survival, etc. This is by no means a hack-and-slash episode: careful attention to the storyline and character development is crucial for your enjoyment of this game. The first chapter is a bit slow-moving, but I assure you the game quickly picks up the pace as the chapters progress.
This is a beta version of the first of nine chapters, so please no voting as this is still a work in progress. Your comments and suggestions, however, are welcome.

Please read the instructions carefully when installing. I highly recommend using TonyK�s AI mod, which enhances the combat and group control significantly.

Among many others, I am indebted to Merle�s Wordlock/Riddle creator for the Moredhel chests, Edward Beck for the HCR2 subsystems for rations, torches, and resting, and of course the Betrayal at Krondor Help Web (http://notendur.hi.is/eybjorn/krondor/krondor.html) for its invaluable resources.

Partial list of Content/Programs used:

HCR2
LB Map Functions - Fog of War! (Lance Botelle)
Chaos Placeables
Merle�s Wordlock/Riddle Creator
Deep Sewer Tileset
Grinning Fool�s Complete Darkness
Tukram�s Complete NWN2 Textures
Everfire Forge - Legend Hero Weapons for Nwn2
Dave Cromwell�s Treasure Island Scaling
Betrayal at Krondor HelpWeb (http://notendur.hi.is/eybjorn/krondor/krondor.html)

**************
more screenshots on Photobucket

****************************
3/17/11
Thanks to Lance Botelle for supplying a patch to update the fog-of-war files. HAK editor required, I prefer Ewald's 2da/tlk/gff/erf Editor
*********************************
3/18/11
The BaK files should now be updated with the fog of war fix. You will still need the patch if you downloaded before 3/17/11

Files

NameTypeSizeDownloads
bak.rarbak.rar
Submitted: 01-21-2010 / Last Updated: 03-10-2011
rar276.3Mb226
--
Chapter_1.rarChapter_1.rar
Submitted: 01-21-2010 / Last Updated: 03-18-2011
rar72.3Mb217
--
BAK_etc_files.rarBAK_etc_files.rar
Submitted: 01-21-2010 / Last Updated: 03-10-2011
rar23.6Mb182
--
BaK_FoW_Patch.rarBaK_FoW_Patch.rar
Submitted: 01-21-2010 / Last Updated: 03-17-2011
rar13.01Kb130
Patch for Fog of War UI (instructions included, HAK editor required)
bakhak2.rarbakhak2.rar
Submitted: 01-21-2010 / Last Updated: 03-18-2011
rar108.9Mb182
--
SCORE OUT OF 10
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SCREENS

The farming community of Eggley


Road between Zun and Hawk's Hollow


Krondor Docks


City of Krondor


Krondor at night


Northern coast of the Bitter Sea


Heading into Tanneurs; Sarth looms in the distance


Temple of Killian, overlooking Zun


City of Lamut, in front of the Blue Wheel Inn


Entrance to the Mac Bourgalan Dok, the abandoned emerald mines of Sarth


Town of Tanneurs





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Comments (30):

1 2 3

Posted by Murmandamus at 2011-03-1901:32:03    
You are my hero oh mighty Remaker of BAK. I loved orginal game and demo taste very good. If i remember correctly in orginal BAK you can knock to all buildings in towns. Do you plan to include it? I remember this funny conversation of locklear or james with deaf peasants... I Look forward time when other chapters are completed. I think when finished you will make to hall of fame and top of it. How do you plan to swap heroes through the chapters as you know in certain point owyn travels with gorath only and other group is james, patrus and locklear(owyn is protagonist so i am curious how do you plan to slove this problem)

Posted by batmanis64 at 2011-03-1815:47:45    
The BaK files should now be updated with the fog of war fix. You will still need the patch if you downloaded before 3/17/11

Posted by batmanis64 at 2011-03-1618:32:27    
Oops, I forgot to update the list of content used. Of course I'll include it, thanks for the reminder.

Posted by Lance at 2011-03-1505:59:00    
Hi batmanis64, No problem ... Just remember to add me to your content used section and give credit. :) Lance. _________________________ World of Althéa Blog: Link

Posted by batmanis64 at 2011-03-1416:15:19    
Thanks Lance, I followed your directions and it works flawlessly now. You have better "customer support" than most software companies!

Posted by Lance at 2011-03-1407:44:53    
Hi batmanis64, I downloaded this mod to take a look at the mapping system for you, but have to say that I am very impressed with this module already. :) Furthermore, you include many gaming mechanics/aspects that I enjoy and have included in my own. So, you may like my own module when it finally comes along. ;) Anyway, from what I can see, you do have the latest script files v1.02 (but with an older XML file), but, in theory, the newer XML file will not affect you as you are running in "Passive" mode. However, the newer XML file will stop running an update every 0.25 seconds, which should help with overall performance. Basically, I moved the checking from a GUI update to a script update. However, returning to your problem, even "Passive" mode will stop mapping *if* the player enters a combat and the FOWMAPINCOMBAT is set at 0, which it is by default. If this is set to zero, then a player must restart "Passive" mapping by opening the map at least once after combat. If, however, you set the FOWMAPINCOMBAT variable to 1, then mapping will continue to be checked, even during combat and beyond, thereby negating the need for the player to manually start any mapping again. I will test this out myself in a short while, but all that should need doing is:- A) Update your areamap.xml to the latest. B) SetGlobalInt("FOWMAPINCOMBAT", 1); in your bak_moduleload script. Do let me know if this solves your issue. Lance. _________________________ World of Althéa Blog: Link

Posted by Lance at 2011-03-1317:34:32    
Hi batmanis64, (I have responded on my Fog of War Vault page as well as here ... ) I just checked your areamap.xml (from Betrayal at Krondor) and you are using an older version, which suggests you may have a number of other older files/code in use with your mod. You need to download and use the latest version and replace the older xml files with the newer ones. Let me know how you get along. Lance. _________________________ World of Althéa Blog: Link

Posted by batmanis64 at 2010-12-2616:10:44    
Honestly, I didn't put too much thought into the alignment, since it really doesn't affect the gameplay. But I do think that it's important that the main character(s) view Gorath as "evil" since he is a moredhel. I'm glad you liked the demo, Kael. Did you have a chance to play through the entire module? How did the cutscenes with original graphics work out? And was it too difficult or too easy?

Posted by Kaytara at on12/05/10
Wow, an alignment debate so soon? :P Is Gorath's alignment in the game listed as CE? If it is, I have to disagree with Kael_grym and heartily support batmanis64's decision. Gorath is moredhel, and part of the Lessons Learned at the END of the story is that moredhel are not Always Chaotic Evil. So listing his alignment as something OTHER than CE right at the beginning would be giving the game away, don't you think? Since Owyn is the "main character", I think you could consider all the alignment labels and whatnot to be subjective and from HIS POV with HIS upbringing.

Posted by Kael_grym at 2010-12-2412:20:05    
very awesome, I look forward to testing the rest, the characters are very well made and it does follow the storyline so I'm happy, been reading the books since I played the game when i was a little kid. I would say Gorath is more CN than CE.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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