Dungeon Adventure, Epic, Forest Adventure, Mountain Adventure, Roleplay, Various Settings
Scope
Part of Series
Content
Teen
TricksTraps
Light
Roleplay
Light
HackSlash
Dependant on Module
LevelMin
01
LevelMax
03
Gameplay Hours
02
Categories
NWN2 SP Campaigns
Single player mods
Patch
1.23
NWN2Game
NWN2:SoZ
Description
Description: Title :: A Dark and Stormy Night
Mod :: P9-A1
Version :: 1.05.0
For LVs :: 1-3 (New PC's)
Game play :: about 1-2 hours
DaSN
==============
Neverwinter Nights 2: A Dark and Stormy Night
A Project 9 Campaign
This mod is the first part of a series.
A While back ago your parents were killed by an attack on the village.
Tenzin, a high monk has agreed to take can of you until you were able to
do so on your own. Since then you have became a custom to the way of the
monks lifestyle, though having admissions of your own. You and your friends set out on your own adventures. On day while Tenzin is away you find a map to a cave in the mountains, You and your friends decide to go exploring and
seek out this new adventure beyond.
(Recommended for 1 player lv 1 - 3)
This Campaign is the starting poing for future Mods, released by Project 9 and
others who Contribute to the Development of this project
==============================
1.1 Installation
==============================
Extract the Archive.
1. Extract the Folders "Campaign" and "Modules" to (e.g. "c:\My Documents\Neverwinter Nights 2\")
[NOTE: This will not overwrite anything, It will overwirte any previous version of this mod]
2. Start NWN2, select new Campaign and select A Dark and Stormy Night
3. Enjoy your game :) You must start a new game for any changes made to take place
Play Time: 1-2 hours
==============================
1.2 required to play
==============================
What is needed to play A Dark and Stormy Night Campaign?
- Neverwinter Nights 2
- Mask of the Betrayer
- Storm of Zehir
- latest patch (currently Patch 1.23)
Notes:
This Campaign is designed for 1 player (SP) New or low level characters of a party of 4. This difficulty of the Campaign has been balanced for 4 in your party - a single character shouldn't be able to win
Some people were having probs with transitions. SO I am clarifying
To go to another area or up/down stairs just have your PC walk on the stairs.
============================
3. CREDITS
============================
Special thanks to
PJ156 :: For his guidance this mod would have taken a lot longer!
Lanessar :: For the use of "Lan's Placeable Groups v1.6"
Others included For the INN, and PREFABS
Include all the peeps on NWN Forums that put up with a NEWBS ?'s
I ask the DUMB ?'s that your afraid to ask :)
I would love to be able to play this campaign, but I am having a lot of problems with it! Other than taking the stolen goods, I can't do anything about the bandits - they just stand there and I'm not even given the choice of attacking them.
I'm also having a big problem with the 2 caves. The small cave with the ruins next to it can't be entered and the one with the big gate is a dead end. Once you walk in you can' t get out. One secret room has nothing but water and the other can't be opened or bashed and the rogue can't do anything either. I had the rogue search the entire cave and found nothing.
Am I missing something? If not, I'm done with this and my characters will die of starvation in that cave lol.
The Vault rating system removes the highest and the lowest score given before calculating an average to be posted in the top right corner of the mod's page.
This corrects the oversight that might happen when someone rates a module as "10 - A Masterpiece, Genuinely Groundbreaking" when it might be a very good first attempt that just needs a little TLC. _________________________ Help is good when asked for,
Better when needed.
Posted by darant at 2011-08-09 03:24:30 Voted 5.00 on 08/09/11
Not bad in places, but so unfinished it's unfinishable. Instead of rating your own module a comical 10, why not spend a little more time fixing the transitions and finishing the quests. At least fix the transitions and doors to make this properly playable--then this could be quite good, because the combat was rather evenly balanced. Except for the two strange elf-dwarf guys. One of them has 0 wisdom you know--impossible. Finish it!
Posted by kryton213 at 2011-03-12 23:40:00 Voted 10.00 on 03/12/11
Pretty good Mod _________________________ Modding NWN Link
Before you get rid of the bugs and language erros in the mod, please write an intro story that has proper grammer. I usually dont mind spelling/grammer mistakes, but this is just too much.
I tried playing your Module but you need to polish it in several directions. This Module appears to have a lot of promise but it is not ready IMHO.
There are misspellings, double doors, confusing dialogues, and companions you can't prep. Tara can be outfitted and you can see her weapons and armor but not Kip or Darwin (they look like beggars while the PC and Tara look like Adventurers). The initial robes quest is confusing from the start; go see John for training and don't come back till you do but John says not now, then what... OK (trial and error) talk again to your Master (who said come back ONLY after you did your training which you can't do) and the quest fires. Contradictory. Also, one bare handed fight I had with a Dock Rat near Darwin's home was way too easy.
I think you need to work on this some more. I'm not going to vote or play it further till I hear that it is more polished.
Good Luck and keep working on it! _________________________ "You take a look around and you see that the law is there only to protect power. You'll see plenty of law but what you won't see is any justice."
Hi, Kryton,
Please take what I'm about to write as constructive criticism. I'm experiencing a LOT of problems with the mod so far. I understand about the invisible transitions and don't have a problem. However ...
POSSIBLE SPOILERS
A lot of the useable items on both levels of the Monastery have very odd floating descriptions.
There are a LOT of doors in all the areas I've visited so far that can be opened and can only be closed again, going nowhere. Some of them are locked and openable, some not. That's not so bad, but a significant number of doors can be opened and show the transition cursor after opening, then do nothing. I don't know if these are bugs or not. One example, the door near the two priests by the sarcophagis on Monastery 1. The door can be opened but the transition does not work.
There is a compass rose area transition in the Warehouse that does nothing.
Finally, in the basement of the Black Griffin, the door transition does not work. I ended stuck down there.
END SPOILERS
I am stopping play now, hoping that these things can be fixed and I can start over again.
Hi, Krypton,
Still not clear on the party. Can you have an SoZ-style party, just collect NPC Companions, or some combination of both? If you can have SoZ-style, how do you initiate the Party Editor?
Cheers,
Dave F
Posted by kryton213 at 2010-05-25 12:22:20 Voted 10.00 on 03/12/11
This is the Final version of this mod, (unless I come across and error or two.) Please feel free to vote and comment. _________________________ Modding NWN Link
Posted by kryton213 at 2010-05-24 13:41:44 Voted 10.00 on 03/12/11
Ok the RC version of this Campaign is now out. MANY bugs glitches errors and those pesky gremlins have been taken care of. I will leave this version up for a few days and see how things go. If everything goes well. I will update the file with the changed one.
Would love to see your comments and let me know if you run into any problems. _________________________ Modding NWN Link
Posted by kryton213 at 2010-05-24 09:11:47 Voted 10.00 on 03/12/11
Sorry.... unexpected family came in from outta town spent the weekend with them. shortly after I posted the last update. I should have the new version up later today _________________________ Modding NWN Link
Posted by kryton213 at 2010-05-21 15:55:12 Voted 10.00 on 03/12/11
I'll check into that, All transitions are hidden well the ones that go up/down stairs. I fixed the Transition to the Cave as well as getting back to town. I should have the NON-BETA version out later today. I have fixed/changed/created a lot of stuff for you guys. I am testing this one now. And will upload it when I am done testing it. Thanks for your patients! shouldn't take much longer
This is a single player MOD. _________________________ Modding NWN Link
Which is it - single player or multiplayer? Are all the transitions hidden, or is the area with the cave broken? I can't seem to reach the cave or go back to the town... I'm stuck there.
Posted by kryton213 at 2010-05-20 17:03:19 Voted 10.00 on 03/12/11
Yea I like that better that the compass rose, I mean who ever heard of a Compass rose on the floor of your house? lol.. Anyways if you havent already please download the new version that I just uploaded. It has many corrections in the Convos that I have found. as well as a transition problem that came up with getting into the cave _________________________ Modding NWN Link
Hmm can't seem to find a working door, or transition after the master monk sends me to return some robes.
Also, the master refers to my character by my gamespy ID and not my character's name. I was surprised when my monk "Monky Vonmunkstrum" (I know, very original) was called sirchet. _________________________ Help is good when asked for,
Better when needed.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone