Single Player story driven campaign, a blend of Sci Fi and heroic fantasy. First Part. French / English
Patch
1.23
NWN2Game
All
Description
==> All the files are available on the intl' modules page: Link
16 Cygni I is the first part of a bilingual French/English story driven single player campaign. It is a blend of Sci Fi and heroic fantasy. Expect even more surprises in the 2nd part ...
The player chooses the language at the very beginning of the first conversation.
As 16 Cygni I is currently very well rated, I have been advised to submit it as an English module too. The translation has been rated fair and even well done.
By the author of the also appreciated campaign "A Slave Destiny" (French only, quests log and walkthrough available in English).
Important : The campaign has been designed with MotB and SoZ installed.
WARNING : Adult Content. Patch level 1.23.
Young Lieutenant Junior Grade, you are a new crew member of the Epsilon Eridiani, a frigate class exploration ship, heading toward the 16 Cygni triple star system, about 70 light years from the Solar system. State of the Art vessel, the Epsilon Eridani is one of the first ship of the Fleet manned by a multi racial crew. As a matter of fact the ship belongs to the Orion's Arm Fleet, an organisation which groups different races living relatively close to the Solar system on the Milky Way's spiral arm named Orion's Arm. Around 16 Cygni B, one of the two Sun like yellow dwarves of the system 16 Cygni, orbits a giant planet, 16 Cygni Bb. One of the 16 Cygni Bb moons, of the size of the Earth, might have got an atmosphere and water, hence might support life..
Some of the 16 Cygni features :
* Influence system : Contrary to NWN2, the influence modifications are not displayed. You will get a status from time to time.
* You will be given the opportunity to choose the class and the race of your first companion among a wide range of choices! Contrary to SoZ, your teammate will get a personality. It is initialised at creation time, sometimes randomly depending on the class and the race combination. You will get a more limited choice for the other companions in order to fit the story, with sometimes a slight random distortion. Choose wisely your first companion as s/he will be with you almost all the time. You will be granted a backup opportunity before choosing.
* Social skills : Except for specific cases, the highest level of all the party members is automatically taken into account. So your barbarian going along with a pretty bard will automatically become a skilled diplomat ...
* Crafting : Again the highest skill level of the party is taken into account. Just try to combine two objects in a workshop. Learn from the inhabitants or experiment by yourself. Armor creation is less used in the first part, however ... Magic objects creation is not used.
* Romances, infiltration quests and bonuses of XP based on performance.
* Debug scripts included, to quiclky help a player running into a blocking situation. So far only one known situation which might affect a low percentage of players, read here in case : Link
More details and installation instructions in the presentation file.
*NEW* Journal's improved English translation by She-Wolf (Dec 4, 2011)
*NEW* Update 1.04 (Nov 1, 2011)
* Companions can be multi classed now.
* Your teammate alignment is now randomised.
* English translation revision by ralebeau (Huge thanks to him)
* Several minor bugs corrected.
* Campaign folder is now totally compatible for all 3 Parts. It the same for all Parts.
To totally benefit from the new version, please reinstall the campagne folder et the modules archives of each 3 Parts.
Update 1.01 (Sept 12th, 2010)
* Fixed the bug in the Ondolisse Morne which prevented a convo to fire, had the player read the riddle before using the control box.
* Fixed blueprints : it is now possible to choose a gray orc medic as your teammate.
* Reduced likelihood of convo not firing, safeties added (finding of a clue in Canas Eryn, painting in Tinwerontar, examination at the Narag-zaram...)
* Quest log now includes 16 Cygni 2 quests.
* Quest log more clearly states the end of the Part 1.
* Gaining influence with a neutral teammate made less difficult. Activated from your current position.
* Some typos corrections.
* The special file to start the campaign without MoTB is no more needed. However it is very unlikely that the campaign could be played without MoTB. Without SoZ, I don't know.
* 16 Cygni 2 is available (int'l section) : Link *NEW* 16 Cygni 3 is available (int'l section) : Link
Enjoy!
Claudius33
CREDITS :
The supplied haks contain nifty stuff from ACME Studios, Chimneyfish, SDJ, Yaddaman, Schazzwozzer, Mae Be, AP, Noah, Ren, Soya. Details in the presentation.
Special thanks :
ralebeau (English translation revision), She-Wolf (advices)
Nissart (beta test), Mythyzyn - Baldurien (Bibliothèque de Neverwinter), Cyrille (Dagon's Lair), the NW Vault's team.
Presentation and instructions (html format). All the other files are available on the int'l modules page :
http://nwvault.ign.com/View.php?view=NWN2ModulesInternational.Detail&id=57
Thank you for your kind appreciation and your vote Caeljin2. - intentional, painting spawns after you have 'dealt' with the dude. Could be an interesting variation though. - no whip in NWN2 as far as I know, perhaps in a hakpak? - let's say the second race is more 'pragmatic' than the first ...
Posted by Caeljin2 at on06/06/12
the act of vote for a module is funny to me,i understand the need grade between the really bad to really good , in real life we didnt rate GM of pnp rpgs ,if was common i'll be dead now :), the author is the GM here . There isnt much bad to say here but let me try : -if u dont offer the goods* to the depraved dude at the stolen painting before go to melde home the painting will not spawn...at least not to me ! -There isnt any defensive gear with magical failure reduction , at least theres all possible gears for any build mostly,only didnt find whip , but im not sure the is it in nwn 2 . -I didnt liked the canas elf city,its a monkey city,seems they hate put feets on the ground,i needed some time to get used,hit M to navigate,at least the other canas of module 3 is a lot logical to navigate !
Posted by Claudius33 at 2012-03-1708:31:35
Have fun, Zorgbert.
Posted by Zorgbert at 2012-03-1503:38:07
Nevermind, figured it out some guy just wouldn't talk to me earlier because of suspicion
Posted by Zorgbert at 2012-03-1503:19:24
Having a great time so far but I'm stuck [Spoiler] I've just got the reading on the second pylon and got the nude painting from the bandits but I don't know what to do now, I assume I have to get to Tump Calen somehow but I went back to the Servants and I've checked all the inns incase I run into Suzanne nobody has anything to say
Posted by Avo at on02/22/12
Yeah, I already have an idea how everything might tie together in the end. It has to do with a certain door in the very first area, which I did not enter. Still, the people of 16Cygni had grown on me and I hated to leave that world. We'll see how it turns out. I played a good deal yesterday and you can expect a vote for part 2 very soon.
Posted by Claudius33 at 2012-02-2208:28:42
Thank you for your appreciation and your vote Avo. [Spoiler] Yep, the brutal change is intentional. But everything is linked. Do you remember the sequence just before hitting the unknown world? Have fun!
Posted by Avo at on02/22/12
Very, very good. I give this full marks because the innovative aspect by far outweighs my (few) complaints. At first I was rather put off ny the sci-fi concept, but because the campaign got very good reviews I started playing out of curiosity. I was immediately immersed by the atmosphere and the world you created. That alone is a masterpiece. A lot of brilliant ideas went into this module and the story-arc is exceptionally well done. Seeing that the whole campaign leads up to almost 50 hours of gameplay it is by any means groundbreaking. A lot of clever scripting in regards to the crafting system and beautiful areas complete a wonderful module. Story- and companion-wise it's awesome as well. A lot of creativity and love for the setting. A well deserved ten points so far. Just one minor complaint: While you made good use of the nudity and the underwear where appropriate, a lot of the "sex scenes" were just too blunt and really made me cringe. It felt as if a twelve year old had written those scenes into an otherwise flawless plot. The vanyar city especially comes to mind. It's fine that those options are there, but making them mandatory? Never would a paladin character prostitute one of his companions for a painting. As I said, overall a genuine masterpiece witha few really weird scenes... SPOILER By the time I write this I am halfway through chapter 2 and unfortunately it seems that you dropped the whole lovely world and plotline you have developed into a hole and started with something else. After I felt that I had unraveled most of the mystery - pardon the pun - "coitus interruptus" and then start over on a new world? That felt very odd, but will not go into my vote of part 1 as a stand alone module. I'll just see where it goes.
Posted by Claudius33 at 2012-01-2612:10:38
Thanks for your feedback and your vote, krighaur. I take the oppurtunity to advertise your creations, hairs, heads and weapons, available on the Vault. I'm currently using them for a new mod.
Posted by krighaur at on01/18/12
Excellent mod Claudius!! It's one of the best mods I ever played : the companions have a well developped personality and the intrigue evolves as you play. Very immersing. More comments in the international section :)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone