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NWN2 ENGLISH MODULES

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Name  EasyCraft
Author  .:MYTO:.
Submitted / Updated  07-15-2010 / 07-16-2010
Category  No Story (Ex: Resource, Level ups, etc.)
Module Types  Other
Scope  Small
Content  Everyone
TricksTraps  Nonexistent
Roleplay  Nonexistent
HackSlash  Nonexistent
LevelMin  Any
LevelMax  Any
Gameplay Hours  01
Categories  Crafting, Other
Patch  1.00
NWN2Game  NWN2:MotB
Description
EasyCraft is a simple crafting module.

It's a one-area module in which you have different stores for buying all possible craft-able items. You know, things for alchemy, enchanting and blacksmithing. It also includes Books of recipes.

For making crafting faster, I made accessibility to stores very simple. To access them there is no need of a conversation, just clicking the creature will open the store.

I've tested only in patch 1.23 with SoZ but I think it will be able for any MOTB previous patch. If not, just tell me.


You know, any doubts, suggestions and claims and critics are welcomed.

Files

NameTypeSizeDownloads
EasyCraft.zipEasyCraft.zip
Submitted: 07-15-2010 / Last Updated: 07-16-2010
zip302.88Kb614
EasyCraft needed files (currently only .mod)
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EasyCraft main area.





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Comments (4):

Posted by .:MYTO:. at 2011-01-14 09:00:27    
@akosprime
I cannot test 'The Complete Craftsman MotB-Soz Patch and Rebalance hackpack' due to technical problems with the game. It seems, though, as the description of the aforementioned hakpack says, that my module will work with it without problems. But I hadn't tested, maybe I'm wrong. Any extra information about this would be really appreciated.

In relation to your other question, I have NOT changed component prices, but you can talk with the NPC to get money for free. All items in the module are in unlimited quanatity. You must only remember that changes made in this module aren't permanent, so if u actually want to save your custom item for new adventures, you must export your character and start the desired adventure from the beginning, with the character you exported.

Posted by nicethugbert at 2010-07-17 12:24:23    Voted 10.00 on 07/17/10
NEAT! I would have used weapon racks, armor racks, armoires, etc. instead of creatures.
_________________________
NTB's Hills and Valleys Vol. 00

Posted by .:MYTO:. at 2010-07-17 09:46:51    
What's the problem with my gargantuan spiders?? I find 'em very pretty... Even I wanted a Romance hak or something for Kistrel the giant spider in the OC, but I couldn't find it, guess why...

I'll be very pleased if you use my module in yours, since it's my first module and I, honestly, find it very simple.

May I know why it catches your attention? You know, for didactic purpose.

Thanks for commenting.

Posted by NWN DM at 2010-07-16 19:07:38    
Thanks for this.

I may incorporate this into my Northern Cormyr campaign this fall, with some modifications to fit my slant on the setting (no gargantuan spiders for one thing...).

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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