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NWN2 ENGLISH MODULES

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Name  Dragonglade
Author  Dann Pigdon
Submitted / Updated  07-26-2010 / 07-30-2010
Category  Single Player
Module Types  Forest Adventure, Roleplay
Scope  Small
Content  Everyone
TricksTraps  Light
Roleplay  Light
HackSlash  Light
LevelMin  01
LevelMax  Any
Gameplay Hours  03
Patch  1.00
NWN2Game  All
Description
Someone is trying to abduct a dragon chick from it's dragon/druid mother. Can you and your faithful pet wolverine uncover the plot?

---------------------

You will need at least Mask of the Betrayer (MotB), and most likely Storm of Zehir (SoZ) as well. I have tried to avoid using SoZ models or scripts in the module.

---------------------

Gameplay

The module is playable starting with a level 1 character.
Several opponents in the game level up to match the average
party level, so there are a few challenges for higher-level
characters as well.

Players can only sleep in beds or beside camp fires
(click on beds or camp fires to interact with them)

Raw meat can be cooked on camp fires or stoves

When the PC dies there is no respawn - so save frequently

The HAK pack changes the panther animal companion into a
snow leopard. The snow leopard blueprints are courtesy of
"Cyphre's Companions Pack":
Link

Files

NameTypeSizeDownloads
dragonglade.zipdragonglade.zip
Submitted: 07-26-2010 / Last Updated: 07-28-2010
zip26.9Mb605
--
SCORE OUT OF 10
8.72
11 votes
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Forest Dragon Glade


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Comments (36):

  1  2 Next>

Posted by shilly671 at 2011-09-18 20:42:29    
[±êÇ©:TAGS-C]Misfortunes tell us what fortune is.[±êÇ©:TAGS-C2]

Posted by Winwood at 2011-06-26 04:08:11    Voted 8.00 on 06/26/11
Excellent, Recommended to Anyone

Posted by Sieben Elfriend at 2011-06-03 12:12:14    Voted 9.00 on 06/03/11
Clarification: the author has implemented a version of what looks like the old Universal Companions mod, so you can actually add the previously mentioned draconian back to your party after the story removes him and recover your equipment. That makes the module even better, so I've increased my vote.
_________________________
Been a long day. I could use a drink.

Posted by Sieben Elfriend at 2011-05-31 11:48:31    Voted 9.00 on 06/03/11
Nothing groundbreaking, but a fun little module. Actually, the more you chew on it the bigger it gets. The plot is linear, but there are some side areas you may or may not get to (I couldn't go through the gate at Unicorn Lake because I wasn't a shapeshifter). No bugs, three companions (sort of) and you can equip even the non-humanoid ones within limits. Well-written dialog, a few plot twists, basic but functional areas.

If you use this to level-up a new PC, be aware that the mod is very generous with loot and equipment, so you'll end up with some ridiculously powerful stuff. My PC (halfling rogue) made off with almost 60k gold, not counting all the stuff she gave away or money spent on gear for companions. Also, if you give stuff to a certain draconian companion to carry (hey, halfings are small) you will lose it if you don't take it back before the end.

All in all, it was an enjoyable, if not particularly believable romp. I really wanted to kill that pixie (you know the one I mean) at the end, but had to be satisfied with reducing him to "almost dead". Thank you for sharing it with us.
_________________________
Been a long day. I could use a drink.

Posted by bernvault at 2011-04-20 04:57:42    Voted 8.50 on 04/20/11
Excellent fun. And some nice NPC's like the pixies and the ambassadors. Nice to field an L1 druid again.

Posted by Darkon73 at 2010-11-18 10:40:46    
Sounds like this is going to be a blast to play can't waite to play it will give a revew when i am done

Posted by DannJ at 2010-10-12 01:00:05    
That's NWN2 for you - there's always a situation where a bug can ruin even a supposedly bug-free module. :P

This is from the speak trigger:
Conversation = youngdragonleave
NPC_Tag = young_forest_dragon

I don't think you could have triggered a conversation from the console window though.

Posted by M. Rieder at 2010-10-11 18:07:56    Voted 8.50 on 10/11/10
Final Impression: Fun. You should play it.

I couldn't get the final boss to appear due to a bug, nevertheless, I enjoyed the module and give it an "Excellent, Recommend to Anyone".
Things I particularly enjoyed:
-The story was to the point and entertaining.
-The dialogue was amusing
-The combat was challenging

The bug that kept me from finding the end boss was, I think, due to the fact that I was polymorphed when a certain trigger was supposed to fire, so I think that most players would not have problems with this bug.

Thanks for the Mod Dann.
_________________________
The Wizard's Apprentice - A single player adventure for spellcasters guaranteed to rumple your robes and warp your wand!

Posted by M. Rieder at 2010-10-11 04:04:17    Voted 8.50 on 10/11/10
I think that the conversation may not have fired because I am playing a druid and I may have been using wildshape when passing the trigger. It's not the first time I've run into that sort of problem during games. What is the name of the conversation that I am supposed to have there. Maybe I can use the console to force it to fire.
_________________________
The Wizard's Apprentice - A single player adventure for spellcasters guaranteed to rumple your robes and warp your wand!

Posted by DannJ at 2010-10-10 21:09:32    
I don't know if you can un-hide a creature from the console.

When I made this module I didn't know how to get speak triggers to fire without the conversation owner running or walking up to the PC (I've since figured it out). Although if the PC moves at a faster rate than the party member who wants to talk does, then I've found in other tests that the conversation usually fires eventually anyway (even if the conversation owner isn't near, they get teleported to the PC). Obviously there is some sort of timeout fall-back for triggered conversations. I'm surprise that that didn't happen for you though.

Unfortunately the particular conversation that fires isn't the young dragon's standard conversation, so just talking to it (if it's still in the party) won't work either.

The trigger is outside the open gate. If you somehow managed to walk around the trigger, you can try walking about between the gate and the crypt with the lizard men in it. You might get it to fire.

In the future I think I'll use generic triggers that fire a script that checks how far away the conversation owner is to the PC, and teleports them closer if need be, before firing their conversation.

Posted by M. Rieder at 2010-10-10 18:17:07    Voted 8.50 on 10/11/10
********spoilers***********

I guess that's what happened to me. Is there a command I can use or variable I need to set. I had the dragon chick in my party. By the way I am enjoying it and found the blood beast particularly fun.
_________________________
The Wizard's Apprentice - A single player adventure for spellcasters guaranteed to rumple your robes and warp your wand!

Posted by DannJ at 2010-10-10 14:31:16    
The 'meeting' only takes place if you have the young dragon in your party. A conversation should fire between the PC and the young dragon before you go through the gate. That conversation will un-hide the 'boss'. If for some reason the conversation doesn't fire, then the boss won't appear.

Posted by M. Rieder at 2010-10-09 17:39:50    Voted 8.50 on 10/11/10
****Spoiler alert****

Hi Dann,

I got to the ruins and talked to crystal who suggested that there was someone to meet in the ruins. When I went in, there was nothing there (aside from a tower housing the ghost of a dead, and very foolish, mage, and a horrible vampire/demon who scared the poo out of the thief). I opened the game in to toolset and saw what was supposed to be there, but it isn't there fore me when I go there in-game. Is there another quest I need to do before I find it? I think I have gone everywhere and done everything else.

Thaks for any help you can provide.
_________________________
The Wizard's Apprentice - A single player adventure for spellcasters guaranteed to rumple your robes and warp your wand!

Posted by M. Rieder at 2010-09-27 18:04:00    Voted 8.50 on 10/11/10
Been wanting to play this for ahwile and now I have the time to do it. Downloading now. Feedback and vote when I finish.
_________________________
The Wizard's Apprentice - A single player adventure for spellcasters guaranteed to rumple your robes and warp your wand!

Posted by M. Rieder at 2010-09-10 07:25:53    Voted 8.50 on 10/11/10
Hey Dann,

Thanks for the info on re-skinning. If someone hasn't already posted something like this on the vault, you may consider doing so. It sounds like it would be useful.
_________________________
The Wizard's Apprentice - A single player adventure for spellcasters guaranteed to rumple your robes and warp your wand!

Posted by DannJ at 2010-08-19 15:39:43    
It turns out that reskinning an existing model is really quite easy. I used the free DDS Converter 2.1 to change the Red Dragon body and wing textures to TGA images, made them white in an image editor, saved them (with the original alpha-channel), then converted them back to DDS. Putting them in the override folder makes all Red Dragons appear as White Dragons (in all modules), while making a HAK pack will only convert them for a specific module.

Unfortunately the White Dragon breath weapon doesn't have a visible effect, but it still does cold damage in the game.

Posted by DannJ at 2010-08-12 17:15:07    
"How did you make a green dragon? Can you make a white one too?"

I just used green tints over the bronze dragon model.

Tints add extra colour over the top of the existing model skin. You generally can't make an existing model appear lighter by using tints though. You'd have to completely reskin the model (which is beyond my limited editing abilities - for now).

Posted by M. Rieder at 2010-08-12 09:39:42    Voted 8.50 on 10/11/10
A green dragon?!!! How did you make a green dragon? Can you make a white one too?
_________________________
The Wizard's Apprentice - A single player adventure for spellcasters guaranteed to rumple your robes and warp your wand!

Posted by darant at 2010-08-08 20:19:04    Voted 9.00 on 08/08/10
DannJ, my character was lvl 2 barb/lvl 1 fighter with the magic longsword and armour. The enemy might have fallen if not for the healing potion guzzling. While I really enjoyed the module, no player likes to have to battle enemies far too strong--dying repeatedly. A true D&D'er--not an arcade player--quits the mod and starts a new one fresh with a new character. Players will enjoy your module more if you give them at least a 50/50 chance to survive. I didn't see that from the first big enemy--and there's worse still? So, I ran with my life when the battle was obviously lost and that was that--moving on to a different adventure with my character intact. Good job amigo nonetheless, maybe think about moderating the big enemies because otherwise it was great--hence my 9 vote.

Posted by DannJ at 2010-08-08 18:17:21    
Him? If you think he's hard, then you'll hate the guy under the wizard's tower. :)

With four members in your party, and as long as you're at least about level 3, you shouldn't have much trouble with him. I've died a few times fighting him, but he usually targets your party members first (buying you some time). He's a push-over if you're playing a melee fighter, but mages might have some trouble.

Posted by darant at 2010-08-08 16:35:44    Voted 9.00 on 08/08/10
*BIG TIME SPOILER*

DannJ, it was the IMPOSSIBLE enemy who wanted me to retrieve the rare gem. I refused so he killed everybody while I ran for my life once I realized I had no chance of winning the fight--taking arrows in the back whilst I fled. It was a cool surprise but seemingly a no-win situation.

Posted by DannJ at 2010-08-08 15:33:47    
"However, I couldn't finish. It seemed a certain surprising enemy took out my whole party and was unbeatable..."

If it was a certain toothy winged beasty, then you can choose not to fight him.

If it was the guy under the wizard's tower, then you really should have read the ghost-mage's journal. :) It outlines his weaknesses. There are various items of equipment within the upper tower to cope with him though.

One annoying bug I couldn't get around is if a party member died of bleeding damage from the guy under the tower. As soon as the 'dead' party member revives, they die again instantly (and you can't target them with a healing kit). That's why I gave the wolverine a regenerating collar.

I've also noticed that if you save the game with a 'dead' party member, and reload from that saved game, the party member is gone and their portrait is replaced with a picture of a black outline walking into a light. It seems to be a bug in the game itself.

Posted by Rosie at 2010-08-08 13:35:15    Voted 9.00 on 08/08/10
Just lovely. No bugs, some very nice quests, loadsa loot, but balanced by tough boss battles. I was particularly happy in that I'd created a druidess of Lurue for the mod, without realising that this goddess featured in the mod in some way. Hooray! Thanks for all your hard work.

Posted by darant at 2010-08-08 00:31:29    Voted 9.00 on 08/08/10
Very, very good. Well programmed and scaled. Simple quests to start out a character. However, I couldn't finish. It seemed a certain surprising enemy took out my whole party and was unbeatable. I fled just barely alive...and well, to be fair, I couldn't keep playing with a respawned key element.

Posted by Gemini63 at 2010-08-03 18:05:40    Voted 8.50 on 08/03/10
Nice little module.

Posted by DannJ at 2010-08-03 15:14:58    
I had to go back to the toolset to make sure, but there are 19 journal entries in all. Some side quests don't have journal entries though (like the three from the ambassadors, and the 'Black Knight' encounter). Perhaps I didn't create a journal entry for the 'Spirit of the Forest' quest? It's hard to keep track after a while. :)

Posted by roadsaint at 2010-08-02 17:48:32    Voted 9.00 on 08/02/10
I liked it a lot. Finished just short of 7th level. At first I thought the quality of the loot was ridiculous, but when I met the fella under the tower I realized that it was quite necessary... I have a question; I found 19 quests, plus the one in the castle requiring the ability to summon an animal companion, which makes 20. Did I miss any?
thanks!

Posted by DannJ at 2010-08-01 15:30:00    
"Could you tell me in which setting is developed this adventure?"

I used the lore around the Forgotton Realms when it came to references to the gods (mostly Lurue/Malar, Auril/Kossuth, and Ghaunadaur). However the 'Forest Dragon' lore was completely made up.

"Is the door that you only can open when you're wearing the black things crucial in any way?"

No. It's just one of the class-specific side quests designed to make it difficult for any single character to do all of the quests in one game.

"Good attention to detail, but a little confused story"

As this was my first module, it was really just an exercise in learning scripting and how to use the toolset. Any resemblance to a 'real' module with a solid story line is purely coincidental. :p

Posted by Manne at 2010-08-01 05:26:13    Voted 8.75 on 08/01/10
**** Spoiler alert ****
Is the door that you only can open when you're wearing the black things crucial in any way? I play a class that does not have proficiency to wear heavy armor. And since the door only talks to the leader of the party, it's not possible to open it.

Good module. A little to much fantastic places in a small area and no background information: makes it feel kind of un-realistic even for a fastasy setting. I think you could have refined the story to the dragon chick. And perhaps used the same fay and wood areas for expansions to the module?

Thanks for the effort you put into it anyway! :) Good attention to detail, but a little confused story.

Posted by Juan Valera at 2010-08-01 04:47:35    
Congrats for your release and for the initial votes.

Could you tell me in which setting is developed this adventure (forgotten realms, drangonlance, other...)

Thanks

  1  2 Next>

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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