Someone is trying to abduct a dragon chick from it's dragon/druid mother. Can you and your faithful pet wolverine uncover the plot?
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You will need at least Mask of the Betrayer (MotB), and most likely Storm of Zehir (SoZ) as well. I have tried to avoid using SoZ models or scripts in the module.
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Gameplay
The module is playable starting with a level 1 character.
Several opponents in the game level up to match the average
party level, so there are a few challenges for higher-level
characters as well.
Players can only sleep in beds or beside camp fires
(click on beds or camp fires to interact with them)
Raw meat can be cooked on camp fires or stoves
When the PC dies there is no respawn - so save frequently
The HAK pack changes the panther animal companion into a
snow leopard. The snow leopard blueprints are courtesy of
"Cyphre's Companions Pack":
Link
*BIG TIME SPOILER* DannJ, it was the IMPOSSIBLE enemy who wanted me to retrieve the rare gem. I refused so he killed everybody while I ran for my life once I realized I had no chance of winning the fight--taking arrows in the back whilst I fled. It was a cool surprise but seemingly a no-win situation.
Posted by DannJ at 2010-08-0815:33:47
"However, I couldn't finish. It seemed a certain surprising enemy took out my whole party and was unbeatable..." If it was a certain toothy winged beasty, then you can choose not to fight him. If it was the guy under the wizard's tower, then you really should have read the ghost-mage's journal. :) It outlines his weaknesses. There are various items of equipment within the upper tower to cope with him though. One annoying bug I couldn't get around is if a party member died of bleeding damage from the guy under the tower. As soon as the 'dead' party member revives, they die again instantly (and you can't target them with a healing kit). That's why I gave the wolverine a regenerating collar. I've also noticed that if you save the game with a 'dead' party member, and reload from that saved game, the party member is gone and their portrait is replaced with a picture of a black outline walking into a light. It seems to be a bug in the game itself.
Posted by Rosie at on08/08/10
Just lovely. No bugs, some very nice quests, loadsa loot, but balanced by tough boss battles. I was particularly happy in that I'd created a druidess of Lurue for the mod, without realising that this goddess featured in the mod in some way. Hooray! Thanks for all your hard work.
Posted by darant at on08/08/10
Very, very good. Well programmed and scaled. Simple quests to start out a character. However, I couldn't finish. It seemed a certain surprising enemy took out my whole party and was unbeatable. I fled just barely alive...and well, to be fair, I couldn't keep playing with a respawned key element.
Posted by Gemini63 at on08/03/10
Nice little module.
Posted by DannJ at 2010-08-0315:14:58
I had to go back to the toolset to make sure, but there are 19 journal entries in all. Some side quests don't have journal entries though (like the three from the ambassadors, and the 'Black Knight' encounter). Perhaps I didn't create a journal entry for the 'Spirit of the Forest' quest? It's hard to keep track after a while. :)
Posted by roadsaint at on08/02/10
I liked it a lot. Finished just short of 7th level. At first I thought the quality of the loot was ridiculous, but when I met the fella under the tower I realized that it was quite necessary... I have a question; I found 19 quests, plus the one in the castle requiring the ability to summon an animal companion, which makes 20. Did I miss any? thanks!
Posted by DannJ at 2010-08-0115:30:00
"Could you tell me in which setting is developed this adventure?" I used the lore around the Forgotton Realms when it came to references to the gods (mostly Lurue/Malar, Auril/Kossuth, and Ghaunadaur). However the 'Forest Dragon' lore was completely made up. "Is the door that you only can open when you're wearing the black things crucial in any way?" No. It's just one of the class-specific side quests designed to make it difficult for any single character to do all of the quests in one game. "Good attention to detail, but a little confused story" As this was my first module, it was really just an exercise in learning scripting and how to use the toolset. Any resemblance to a 'real' module with a solid story line is purely coincidental. :p
Posted by Manne at on08/01/10
**** Spoiler alert **** Is the door that you only can open when you're wearing the black things crucial in any way? I play a class that does not have proficiency to wear heavy armor. And since the door only talks to the leader of the party, it's not possible to open it. Good module. A little to much fantastic places in a small area and no background information: makes it feel kind of un-realistic even for a fastasy setting. I think you could have refined the story to the dragon chick. And perhaps used the same fay and wood areas for expansions to the module? Thanks for the effort you put into it anyway! :) Good attention to detail, but a little confused story.
Posted by Juan at 2010-08-0104:47:35
Congrats for your release and for the initial votes. Could you tell me in which setting is developed this adventure (forgotten realms, drangonlance, other...) Thanks
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone