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NWN2 ENGLISH MODULES

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Name  Alcheringa, a post-heroic DnD adventure
Author  Adoniram
Submitted / Updated  08-24-2010 / 10-19-2010
Category  Single Player
Module Types  Hardcore Rules, None / Freeform, Puzzles
Scope  Medium
Content  Mature
TricksTraps  Heavy
Roleplay  Medium
HackSlash  Medium
LevelMin  01
LevelMax  01
Gameplay Hours  09
Categories  adventure; puzzles; dreams; self-reflection
Patch  1.23
NWN2Game  NWN2:SoZ
Description
'Alcheringa' means 'dreamtime', the age of dreams (look it up if you are interested in what language :). This module is built around the concept of entering the dreams of other people, as well as your own. One of the goals behind it was to make the gameplay have narrative meaning and story be interactive and told through the gameplay; dreams, with their literal use of metaphors, seemed to be a very appropriate theme for that.

Gameplay-wise, I'd say it's closest to a 'sandbox' adventure game, although it also has enough resource management, exploration, and fighting if you choose to fight (which you *can* do in most cases). For the most part, the puzzles are not hardcoded but rather built around using NWN/DnD core mechanics to achieve a specific goal (so in many cases there are several possible solutions, likely even some I haven't thought of). According to the feedback I got so far, some puzzles are fairly hard, but there's a built-in multi-tier hint system. First, mild hints are dropped in the journal, then you can ask your dream emissary for more direct ones.

The module is designed for a fresh level 1 character, although if you import a high-level one you might still enjoy some puzzles and hack your way through the ones you don't like (as I mentioned, in most cases direct unabashed violence *is* an option). In fact, you can even *finish* the module while staying at level 1. As an another 'in fact', your main ('awake') character will stay at level 1 anyway, only your dream avatar and dream companions can level up. Since many puzzles involve casting spells, a caster type is recommended, but both arcane and divine casters are available as companions, so it's not a necessity.

The setting of the module is something I would call 'postfantasy', meaning it's how a generic (FR-based in this case) fantasy world could look like if it undergoes a modern-style globalization (this affects only the social part; there's no science or steam-punk involved). It's kind of effete, deconstructive, and secretly envious to its brutally straightforward heroic past.

I'd describe this status of this module as 'release candidate'. I'm deeply thankful to Silversong and Buckwheezer who helped me test it and squash many bugs, though given its open-ended structure and lots of custom scripting, some might still be there (should they surface though, I'll do what I can to provide quick workarounds that don't require starting a new game).

Gameplay notes:
- sometimes the game requires you to say something outside the conversation mode. Use NWN talk interface for that: press Enter, type the text, Enter again to say it (you can switch between shout/talk/whisper if you like - gameplay-wise it shouldn't matter);
- don't hesitate to use z-highlighting of interactive objects. There are some non-plot-critical objects that don't highlight and you'll have to mouseover them; this is not because I really wanted to introduce pixel-hunting (to earn the right to be called a 'proper' adventure game), but simply because I found no good way of making highlighting work for them:(
- while it's not required, sometimes it's a valid gameplay option to attack neutral NPCs (from the right-click menu). In order to be able to do that, you must start the game on D&D hardcore rules (or higher);
- if you mostly play in 'strategy' camera mode, note that sometimes I flip camera modes from script when PC changes (unfortunately, I haven't found any other way to move the camera to a new location). The mode does return to whatever it was, but in strategy mode it resets the 'free-moving' checkbox in the options, you'll have to set it again manually if you prefer having it on. Sorry about that;
- you might want to clear your override folder;
- pay attention to the messages in the game console (it's where the combat rolls are printed). All really important stuff is duplicated in the journal, but it can still be helpful at times;
- it might be a good idea to have several saves.. just in case

I must say I worked on this mod for a *very* long time - somewhere close to 4 years (with some interruptions), so a lot of thought was put into the design, even though it might not be always apparent :). It's rather funny how its release coincided with 'Inception' (although personally I don't think it's just 'funny' - it's at least an act of synchronicity). I was actually very impressed with the movie, but I think it's sufficiently different from my mod to completely wipe the floor with it. I'd like to think of this mod as Inception with a more Jungian approach to the subject (dreams) and a more David Lynch-wannabe plot.

Files

NameTypeSizeDownloads
alcheringa.hak.zipalcheringa.hak.zip
Submitted: 08-24-2010 / Last Updated:
zip--487
The combined hak for the module. Apart from my module-specific stuff, it contains the following contributions baked in: Aleanne's clothing pak 3 and 4; Male version of it by Chimneyfish (only one model from it though); Zylch's nudes (yes, the module does have some nudity); Miss O's elf heads; Equippable wings by D15C0RD; Hair extensions by Barrel of Monkeys; Big Tower by Botumys; Skull head by paladin3333; Custom NPCs by Ayrik. I apologize to the authors of these excellent pieces for not providing direct links to their haks, but I just felt it was more convenient for the users (and, admittedly, for myself) this way External Website Beyond Our Control
override.zipoverride.zip
Submitted: 08-24-2010 / Last Updated:
zip--374
last update 19 Oct 2010; override with fixes (they are duplicated in the .mod with a slight delay, but if you only update the mod you'd need to start a new game): Second priest dream shouldn't start unless you've found your soul; The final church sequence with the priest fixed; Death ring identified initially; Journal entry on the soul quest; MAJOR: awake gold being lost upon exiting dreams; Closed exploits with multiple XP drains from the orb, selling non-existent flyweed to Antagrion; disabled map exit from the hermit's dream; The-source-of-light is no longer reusable; Added/improved some hints; locked/static-ized some dead-end doors; Added a short convo with the stoned elf expert in the mining village; The bartender will acknowledge you wearing the exotic suit; Locked some more doors; Hide awake Az once the quest is done; MAJOR: fixed roster corruption during in the mirror dream; Made sure all lingering effects are removed when companions respawn; Fixed item prices in the monastery; Golden orb doesn't disappear if used while awake; Added an alternative solution to the 2nd priest's dream; Tried to draw attention to the old tree External Website Beyond Our Control
alcheringa.mod.zipalcheringa.mod.zip
Submitted: 08-24-2010 / Last Updated:
zip--545
last update: 19 Oct 2010 External Website Beyond Our Control
walkthrough.pdfwalkthrough.pdf
Submitted: 08-24-2010 / Last Updated: 09-08-2010
pdf70.87Kb361
the ultimate in-your-face spoiler for the mod. Only use it if you got stuck and neither the journal nor the emissary is helpful enough, or you've completed the mod and want to see if you've missed anything (of course, you can also read it if you don't really intend to play it and just want to check what's inside)
SCORE OUT OF 10
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5 votes
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Comments (30):

1 2 3

Posted by Adoniram at 2010-10-1205:46:15    
Sure, good idea. I'm still struggling with the roster bug though. Seems that even avoiding saving in the mirror dream doesn't guarantee safety.. Sometimes it works, sometimes it doesn't:(

Posted by PaulBlay at on10/16/10
By the way, I would suggest putting the date of the latest update in the text next to the file links. So people can tell if they should download again or not.

Posted by PaulBlay at on10/16/10
Bugged again. :-( This time I can select the dream avatar and the original character, but _neither_ can move. It was the first trip with the shaman again. My email's blayDOTpaul@googlemailDOTcom - send me your email if you want to get a copy of the save file (4.3 MB zipped).

Posted by Adoniram at 2010-10-1103:04:06    
Yep, you can only level-up in dreams

Posted by PaulBlay at on10/16/10
> you are playing a rogue again, aren't you?:) How could you tell? :-P This time, though, I plan to dual class to Sorcerer in 1,000 XPs time. Talking about XP, is dreamtime XP only good for while you're asleep? I drop back to zero XP when I wake up.

Posted by Adoniram at 2010-10-1017:08:12    
you are playing a rogue again, aren't you?:) thanks for the catch, I'm closing that loophole as we speak. Now, using override with older versions of the module *shouldn't* cause any problems, but as far as bugs go, you never know. Actually, if you re-started using the latest module, you don't need override at all - it's only to patch you from a save. Please make sure your NWN version is up-to-date (I vaguely recall there were reports of bugs that would cause roster members to disappear during saving; I had one myself with Ammon Jerro), and if you have this bug again (which you hopefully won't), check it with this tool from the vault. If it's something I can fix in the mod, I would really love to do so.

Posted by PaulBlay at on10/16/10
> That's really sad to hear:( Meh, it was probably my fault. That was playing with the latest override files - but not the latest version of the module (I didn't realise at first that you had updated the .mod file as well!) Anyway, I started again, again. We'll see how far I get this time. To add insult to injury, my graphics card died playing this. (It must be cursed o_O; ) So I'm now playing in 800x600 resolution. P.S. You know the church where you get the fruit? Did you know you can pick-lock your way to the High city from there?

Posted by Adoniram at 2010-10-1013:26:21    
That's really sad to hear:( I guess I was stretching NWN engine a bit too much.. Do you have the recent patch? Can you wake up and continue from that dream? Do you think I can take a look at the save? If you have no good place to upload it, I can give you my ftp access.

Posted by PaulBlay at on10/16/10
I had a repeat of the 'both original and dream avatar active' bug. It happened the first time I met the shaman this time. I had saved fairly recently this time, so I only lost an amethyst.

Posted by Adoniram at 2010-10-1011:05:28    
He is. It's supposed to reflect the fact that it would be hard for the PC to get away with killing a guard in plain sight in a busy city. And also that pebbles are not exactly the most lethal weapon there is:)

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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