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NWN2 ENGLISH MODULES

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Name  Fallen House Celofraie
Author  Sanjuro
Submitted / Updated  09-06-2010 / 02-19-2012
Category  Single Player
Module Types  Final Version, Temple / Crypt Adventure, Various Settings
Forum Thread  Link
Scope  Medium
Content  Teen
TricksTraps  Nonexistent
Roleplay  Medium
HackSlash  Medium
LevelMin  07
LevelMax  Any
Gameplay Hours  07
Patch  1.23
NWN2Game  NWN2:MotB
Description
Fallen House Celofraie by Sanjuro
THIS REQUIRES 1.23 AND MOTB
=====================

Stats at a Glance:

- Designed for a Drow male character � You can play as other races but you will be talked to as if you are male Drow. This for plot reasons if the PC was a female Drow it would drastically change the plot.

-This is a predominately linear module, and roleplaying is pretty limited. There are several side quests and some quests have several different outcomes.

- There are no alignment changes. Most of the situations you will be in are ambiguous in terms of there being evil or not. You have opportunities for better or worse actions but on the whole I leave it up to you to decide whether an action is moral or immoral.

- For classes I would avoid Rogues, you can play as one but there are no traps or locked doors/chests. The next mod I have in mind will be designed for a rogue but I decided to leave these skills out of this module.

-Most of the items are designed for Fighters, Barbarians, Clerics, Rangers, Druids, Bards and perhaps Wizards and Sorcerers but they will have a harder time. If you play as a caster I would suggest being level 8.

- Starting level of 9, you will be leveled to 7 as a Drow and 9 if you are other races.

- Ending level of 10-11
- 6-8 hours of play

- 4 potential companions, 2 are forced for story reasons you can choose which one you have.

- There is no respawn, so save frequently. Resting is limited to specific areas of the map, most of these have a map pin. Be aware that combat can occur often from dialogue choices with NPC�s. Also the majority of mod is set in the Underdark and it is dark. There are torches and colored light rings in the beginning area. Alternately use Dark vision to navigate. Most of the areas of interest are partially lit, so don�t worry about important items being placed in pitch black areas.

========================================
Important Notes:

1) This is my first module. I attempted to root out the bugs in the mod but chances are that I missed some. If you find any issues let me know through comments

2) The mod is fairly dialogue heavy. The majority of it is focused on fleshing out the character relationships and detailing the setting. The majority is also optional. Some areas are pretty combat intensive.

3) The story of this mod takes place around the events in the War of the Spider Queen series of books. Few of the characters in this series appear in the mod. I may have taken liberties with some of the specific lore and some characters. I think of the mod as a what if, scenario based around the events in the series.

4) The custom music is from several sources. The majority is from Fallout 1 composed by Mark Morgan, also there is one clip from Planescape also composed by Mark Morgan and a short track from the Bioshock orchestral score.

5) My scripting skills consist of using Lilacs script generator and plugging in variables in the pre made scripts. So there aren�t many custom scripts.

6) There are four possible companions, 2 are major characters and 1 of them has to be in the party. Depending on your dialog choices you can choose one or eliminate one of them leading to the other. Depending on which major companion you have you will gain access to one of the optional companions but one of the others will not be available.

The mod is designed for two playthroughs, once with each of the major character. The major companions have large parts to play in the overall story.


7) Majority of skills used are Diplomacy and Bluff, Intimidate is used less often . There are no traps or locked doors so Rogues are not very useful. There is no crafting use.

10) There are several NPC in the game that will be much more powerful then your pc and will kill you if you fight them. If these npc�s die the quest string will break for the mod. I have these powerful npc to reflect that you aren�t a high status member of Drow society. If you insult, say a Matron, you would be killed.

========================================
Installation:

1) Make sure you remove the files from their respective folders! For instance, DO NOT place the downloaded 'modules' folder into the modules folder on your hard drive. You must instead open the downloaded module folder and place �FallenHouse.mod� into the hard drive (MyDocuments) modules folder.

2) Place �FallanHouse.mod into your MyDocuments/Neverwinter Nights 2/Modules folder.

3) Place all the hack files into your MyDocuments/Neverwinter Nights 2/Hak folder.

4) Place all the music (.bmu) files into your Music folder (once again, under MyDocuments).

5) Place the portrait files in you�re MyDocuments/Neverwinter Nights 2/Portraits folder

6) This is all you need to do for the file aspect. To run the module, load Neverwinter Nights 2 MoTB and select New Game. Then, you must pick New Module and select Fallen House Celofraie.
========================================
Music:

Planescape:Torment � Mark Morgan and Richard Band

Fallout 1 � Mark Morgan

Bioshock - Garry Schyman

Please post any bugs, feedback, questions, concerns or hate mail here in the comment section.

Feedback is very helpful and voting for this module and other modulesis a great way to encourage future projects.

==================================

Thanks to the following creators for their great custom content.

RWS Deep Chasms
Acme Assault Hattery
Chaos Wielder Mind Flayer Cthulhu caves
Adonnays Elven Weaponry
Nytir�s Aribeth Valsharess Armor
Jonny Ree Beholder
D15SCORD Enchanted Eyes
Ar Pharazon Drow long sword
Female Outfits Aleanne
Fenril Heads
Briesence Male Elf Heads
Miss O�s Elf head
Antenni Lineage 2 armor and weapons
Azenn Black Wolf Forest
Komuro Scum Villainy
Team Advent Clothes
Storytellers Blueprints

Updates notes 1.1 9/9/10

-Erased several conversation links that had been used for testing.
-Added conversation option for quest
-Added map notes to make quest item locations more clear.


Update Notes 1.2 9/18/10

Mostly smaller fixes

-Fixed conversation node where items could be taken multiple times
-Fixed issue with quest not running because conversation node set to once per conversation.
-Cleaned up one more left test option.
-fixed several grammar and spelling issues.
-fixed some naming issues for several creatures and items.

Files

NameTypeSizeDownloads
FallenHouseCelofraie1.2.7zFallenHouseCelofraie1.2.7z
Submitted: 09-06-2010 / Last Updated: 09-18-2010
7z12.6Mb925
9/18 Updated to 1.2 with fixes above-Module file, you will need the hak and music file below to run module.
FallenHouseCelofraieHakmusicv1.0.7zFallenHouseCelofraieHakmusicv1.0.7z
Submitted: 09-06-2010 / Last Updated: 09-08-2010
7z94.1Mb874
Contains the Hak, music and portrait files.
SCORE OUT OF 10
8.79
14 votes
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Comments (30):

1 2 3

Posted by sofos9524 at on01/02/11
Nevermind i found them. Your modulo is great, especially the dialogs.

Posted by sofos9524 at on01/02/11
can you upload the texture for kilena so we could use her for other campaigns

Posted by Sanjuro at 2010-12-1507:42:26    
Thanks for the vote Lamia, I'm glad you like the module. I've thought about doing a sequel but there are multiple endings so it would be hard to pick one to build on the for the next part. So there is a possibility of another one, I was also thinking of another idea for a different module. _________________________ NW2 Module Fallen House Celofraie

Posted by Lamia at on12/11/10
Apart from some issues mentioned by other posters, Fallen House Celofraie is a very interesting and enjoyable module. Even if linear, I liked the way you could actually choose and make an impact, even if subtle, in the world. Congratulations! Any chance of a second part?

Posted by Sanjuro at 2010-10-1119:14:44    
A reason I probably use the players name a lot Madoga is that I'm a teacher, so I tend to use say students names a lot to remember them. It helps learn their names faster but I can understand that it could become annoying when it crept into the module. _________________________ NW2 Module Fallen House Celofraie

Posted by Sanjuro at 2010-10-1106:56:53    
Thanks for the feedback Madoga, your right about the character name being used a lot. I sometimes lost track from node to node when it was used. I'm glad that the overall story and music are working well for you. I tried to put in more choices closer to the ending of the module so let me what you think when your finished. _________________________ NW2 Module Fallen House Celofraie

Posted by Madoga at on10/10/10
first some feedback: - The structure of the conversations is weird and I found it rather annoying. For exmaple. Each time you want to ask sometihng you have to click "i want to ask you a question" then when the question is done, sometimes you can click back and he repeats sometihng he allready said. - Another thing that bothered me was that the main character keeps saying he name of nps in convos. for example. I have a question nenad. ... i dont agree nenad. ... why nenad. ... ok nenad, i will do that for you. Just leave out the name, it made the game a lot less enjoyable for me. - Overall i think that drow dont ackt like drow, elves not like elves and humans not like humans. There are some that do, but most of them dont. - A bit too liniar for me. You cant effect the characters and so on, thought i gues its a style and personal preferance. Most important for me personally, if you want to improve for the future, is to improve your english(writing) skills. Now the things i liked: + I liked the story (so far, didnt finish yet) + Cool portraits + Good music + a fair amount of character interaction It's fun to play, but not one of my favourites.

Posted by Sanjuro at 2010-09-2806:57:36    
Thanks for your vote Silversong and I'm glad you enjoyed the module. _________________________ NW2 Module Fallen House Celofraie

Posted by Silversong at on09/26/10
Great underdark atmosphere. I liked the interactions with the companions and NPCs and how the choices my PC made drastically affected the story.

Posted by Sanjuro at 2010-09-1618:21:17    
Thanks for your vote Kamal and also for taking the time to send me the bugs you found. I'll definitely work on getting a revised version with the fixes you mentioned and I'm glad you like the module. _________________________ NW2 Module Fallen House Celofraie

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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