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NWN2 ENGLISH MODULES

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Name  Festival of the Dead
Author  Hilltop2012
Submitted / Updated  11-14-2010 / 01-29-2011
Category  Single Player
Module Types  Dungeon Adventure, Horror/Survival Horror
Scope  Small
Content  Everyone
TricksTraps  Light
Roleplay  Light
HackSlash  Medium
LevelMin  01
LevelMax  02
Gameplay Hours  02
Patch  1.23
NWN2Game  NWN2:SoZ
Description
The Tradeway is a well traveled route along the west coast of Faerun. It stretches from Waterdeep in the north all the way to Calimport in the south. You are accompanying three Bards to Dragon Spear Castle for an audition with the King. Your companions have decided to camp close to the Misty Forest in hopes of finding game, since your supplies are running low. Thus far, your trip from Daggersford has been uneventful.

This is a short adventure , 1 to 2 hours, for level 1 players. You will create your own party with the SOZ editor.

Special Thanks to PJ156 for testing and suggestions.

Prefabs that were used from the Vault:
Forgotten Village by Hosa
Peasant Interiors by Rylock

Other things used:
Deck of Trumps by Kaldor Silverwand
-------------------------------
Install:

Place the fotd_mod_01.mod file in your My Documents\Neverwinter Nights2\Module directory
Place the Festival of the Dead Campaign Folder in your My Documents\Campaign directory.

Run as Campaign.
-------------------------------
Also thanks to the Bioware Social Network for providing a home for all us NWN2 Builders.

---------------
Version History

11/15/2010: A bad guy wasn't spawning in a cave. That was really messing things up. I recompiled all the scripts and it seemed to fix the problem.
11/17/2010:
*You should reach level 2 before any combat encounters.
*Gave the bards one liners
*Lowered some skill DC's
*Fixed some spelling errors
*Added a journal entry towards the end to help guide the player.
*The merchant should realize that he's speaking to a lady and not call a female "Lad".
*Found at least 3 doors that led to nowhere and set them to static.

11/26/2010
*Took the conditions from the Exit Cave dialog. No more getting stuck in the cave.
*Ensured that the bad guy will be in the cave when it's entered.
*Changed the word 'scowl' to 'cowl', (I can't believe I didn't see that)
*Changed two of the Bards sound sets. They no longer say: "It's been a long day, I could use drink."

Hilltop2012

Files

NameTypeSizeDownloads
FOTD.zipFOTD.zip
Submitted: 11-14-2010 / Last Updated: 11-26-2010
zip23.5Mb563
Updated 11/26/2010 - See above for notes
SCORE OUT OF 10
7.71
9 votes
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Comments (30):

1 2 3

Posted by hilltop2012 at 2010-11-1707:15:18    
mrchrisparis: Thanks! I'm going to add a journal entry there. I'm also going to go in and lighten things up a little. Thank you for the feedback.

Posted by mrchrisparis at 2010-11-1613:54:11    
(Spoiler content)I'm going to give it another shot. I was able to beat the Vamp using 1st level fighter, cleric, rogue and warlock but had to run for my life after exiting the cave because the undead just wiped me out every time. After I took cover in the next cave I defeat the vamp again but received no ending script or clue as to what to do next. I may have missed something back in the village but the undead were just way too much for my 1st level party. Winning an epic battle at level 1 against a vamp was great, getting ripped to shreds by his minions with no choice but to bail was a bit frustrating. I notice it was updated yesterday so I'm going to re-download and give it another shot before I cast my vote. Other than that I think you really have something here. I hope you've polished it up. _________________________ Edgy

Posted by alupinu at on11/15/10
Yes he needs to be toned down, that would be my vote. _________________________ Murder in Dunlop Fanglewood My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."

Posted by hilltop2012 at 2010-11-1604:29:39    
alupino: Thanks for playing and the vote! Theres a lot more hack n slash after the Vampire. Should I tone him down a little?

Posted by alupinu at on11/15/10
Nice little piece of work if you want to kill a couple of hours. Pros: Nicely done atmosphere, scripting was to be admired and the dialog was well written. Cons: (SPOILORS!) Hack and slash- med was an understatement, there were almost no fighting only two creatures besides the boss and they were easily defeated. The boss, (A Vampire!) was very tough. Still have not beat him, gave up when I realized he was regenerating. Conclusion: Could be a great little mod if there was a little more HS like maybe spawn skeletons in the graveyard or something. All in all, job well done. _________________________ Murder in Dunlop Fanglewood My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."

Posted by hilltop2012 at 2010-11-1518:31:06    
darant: You weren't negative. Your right! I did rush some things. I think I have the problem fixed now though. There is a newer version up. But I understand what your saying. It really won't be too much trouble to collapse the cave after entering it. I should have that done by tomorrow. Thanks for pointing out the mis spelled words!

Posted by darant at on11/15/10
In case I was too negative, I definitely enjoyed this submission--just polish it fast. You mis-spell Faerun in the description and ghoul for your customized ones in the mod.

Posted by darant at on11/15/10
In the cave no bad guy was to be found. Eventually I smashed the coffin to see if anything would happen. And the exit wouldn't let me out so I had to use the debug note--which ended any future events from there. Actually, I must say the only thing I really didn't like--which I hate in any module--is being trapped in unrealistically by simple programming. It happens twice in this mod. What old-school PnP modules did that? It at least has to have a viable explanation. And of course it can lead to a bad end--either with a bug or getting killed with no escape, when there really should be one. The cave instantly collapses behind you when you enter?

Posted by hilltop2012 at 2010-11-1506:53:19    
Banshe: I'll get some screen shots up tonight. :) darant: Thanks for the info. The underground area is the cave? If so, did you kill a bad guy in there? If he didn't spawn then thats where the problem would be. I should have stated above that this is really still in testing mode.

Posted by darant at on11/15/10
Man, I sure was happy to find a new 1st level adventure--hot off the presses--to play tonight. And I'm satisfied at the end result. Definitely this needs some polish but I'm going to go ahead and vote on what I played and what I assume it'll turn out to be in its finished state. The mood and enemies were great. SPOILERS: I found three characters in the party roster so I assumed maybe they were meant for the taking. I soon found out this was a mistake, but I'm glad I had a few even though it confused the story. Get rid of this option and I would've created my own party. Nonetheless it worked for me. But it set up some problems obviously. Next, near the end I guess I entered an area underground a little too early--I don't know--and couldn't get out. Luckily you had the debug note as a rescue failsafe. Although you shouldn't need it, it sure is a clever tool to salvage what could be a ruined adventure. So I imagined my way to the finish we'll say...obviously the adventure was unfinishable. Oh well, I enjoyed it--good work, polish it fast before it becomes too played.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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