Far southwest of the moonshae isles, at the center of the world's oceans, your tale begins in an uncharted spot of islands. A humble beginning may quickly lead to a humble end... or will the Islander turn the tide and face a prophecy more encompassing than Faerun itself?
Then again, how could someone so insignificant in a place so remote, mean so much? What could go wrong in such a place, hidden from the eyes of all?
Enter Islander, expect the improbable and anticipate the impossible...
* * * * *
Islander attempts to capture the spirit of the Baldur's Gate franchise, within a completely original tale. A large party, mild companion dialogue, and an opportunity to freely explore rewarding quests before you set out and find the main plot.
Enjoy ample opportunity to find unique weapons, and items, which you will need in order to face some tactically challenging encounters. Don't be fooled by the small setting; expect some vastly different locations to experience along the way. Quests are generally short, and ever changing. Not all are combat-based, so expect to use some skills along the way, particularly rogues. If you can't perform a task you can be sure a companion can.
Something very important is happening on the islands. Be sure not to assume you know the truth before all is revealed... you may find that not everyone is who they appear to be. Even you.
*SAVE* your game often... this campaign is massive and there are a number of faults in the NWN2 code that can crash or cause you to miss vital content. Reload is the only true remedy.
Bugs/Help: [email protected] do not post for help/bugs on here as it may not be seen ever. Please use email for prompt service. This link on the forums may also yield responses:
Link
Choose a class compatible with bioware's infinity engine games: fighters, paladin, rogue, wizard, sorceror, cleric, druid, ranger, bard. Monks, and other unique classes not necessarily supported in equipment.
Start as: Level 1 new, no gear.
Skills: most are used so there is value in setting some. However you do have enough companions to cover them all as well.
All further instructions are explained in game lobby.
***EMPTY ALL OVERRIDE FOLDER CONTENTS BEFORE INSTALLING****
***INSTALLATION ***
The files are unzipped with a free program called 7zip.
#1 BIG (Islander_Verxx) FILE FIRST:
The files are all left inside the folders they go in. Go into each folder and copy all contents to the folder of the same name in your My Documents\Neverwinter Nights 2 folder.
Example:
-inside the archive is a campaign folder.
-Open the folder, select all and copy
-Open the My Documents\Neverwinter Nights 2\campaign folder
-Paste the contents inside
-Applies for all folders appearing in this release
The game has a custom UI for the ease of reading longer text. You should replace your UI folder with the new one as per the instructions. However you should make a back up of the UI folder first to restore from if you wish to use the old one again after.
#2 SMALL FILE(s) (PATCHES, IF ANY):
Download after the main download. Follow
instructions to replace files.
***EMPTY ALL OVERRIDE FOLDER CONTENTS BEFORE INSTALLING****
*** GAME EXPECTATIONS ***
# Game Style: open, pick a quest chapter 1, linear + plot ladden ch2/ch3
# Party size: 6
#Chapters: 3
# Companions: 2 forced, with 6 more to fill the final 3 spots, swappable throughout the game.
#Companion classes: cleric, fighter(s), paladin, rogue, wizard, sorcerer, bard
# Level: 1 - 6 (finishing well into level 6 with exp)
# Combat: Moderate
# Skill use: occasional, but essential when required, few skills ignored completely
# Traps: Average in number, but definitely requires rogue abilities
# Weapons: 1 to 2 unique magical variants of each type featured in infinity games
# Armor: 1 or 2 suits for each type of dexterity range, some class specific
# Magic use: heavy. Wands and scrolls make even your low level mages more "magical".
# Tactics: occasional, yet essential. Some encounters are really just this side of impossible without the proper plan.
# Combat style: fairly fluid easy' common battles, with distinctly tougher bosses
# Dialogue: lighter than average
# Puzzles: sporadic
# Non-combat quests: above average in quantity
# Characters: built with personalities, light but often memorable dialogue
# Alignment: good
# Race/Gender: any
# Chapters: 3
# Custom Additions: prefab and existing custom content from the community as well as never before seen placeables created by myself, and a completely re-invented spell effects array.
# Music: custom new track
Looking good :) _________________________ "Death makes equals of us all"
Posted by Eguintir at 2011-09-1217:05:35
A few #1 override folder should be empty before the install #2 make sure all folders go where they belong #3 use the email provided for assistance beyond this
Posted by ursine at 2011-09-1108:21:17
this is not working for me. Crashes on charachter creation. Any advice?
Posted by Eguintir at 2011-08-1617:23:12
Thanks for the detailed comment Shurrai. When you place a campaign out there that is radically different than the accepted "standard" of combat and systems, you have to have a willing audience. I can see from other comments that people who enjoyed the BG experience said this game reminds them of it, and the combat strategy/balance was a big reason. That's the best comment I can get because it means I did reach the audience I wanted, in the way I set out to. As for the fireball thing, I like most campaign makers assume you are playing the game on DD core rules difficulty, where you can't exploit fireballs and they damage you as much as the enemy if miscast. Therefore in that scenario you would certainly NOT be using that sword to walk through the game. It's basically a curse. I think I gave ample instruction (to the point of wind-bagging it) in the lobby for how to play the game well, but sometimes it's still more than one might expect. Resting is well compensated and is in no way a cripple to being a wizard. I actually favor wizards if anything; I could have let resting be interrupted but allowed, and your spellless wizard would die repeatedly. Instead I made resting possible only in safe, realistic areas. But I gave more scrolls than even a resting wizard would even hope to have because to me being a wizard is a pretty useless exercise at low levels when the world is stingy on items. You cast a magic missile then stand on the periphery for the rest of the day. Is the magic armor mostly top heavy? Not sure, I just did it to suit the dexterity bonuses of the companions. The best armor (arguably) is for a +4 dex allowance though. I'm glad you found the combats all doable once a strategy is found; that's one thing I would like to impart to everyone, as even myself, I still play player modules expecting the solution is just to out heal the combats and rest after, even though I don't design that way.
Posted by M. at 07:01:54 Voted9.50
I played this campaign at least 3 times as a wizard. The limited rest areas can be a bit of a shock, especially if you are coming from the OC which allows infinite resting. If you are new to playing a spellcaster, it may be difficult, but if you are experienced, it can be quite fun. There are also lots of items to help. _________________________ The Wizard's Apprentice - A single player adventure for spellcasters guaranteed to rumple your robes and warp your wand!
Posted by shuurai at on08/14/11
Decent mod. The story is interesting and progresses well, and there are some really nice areas. Not a whole lot going on in terms of role-playing, but enough to keep it interesting. Combat isn't overly difficult up until the very end... the only thing that really makes it a challenge is that rest areas are so rare. In fact, rest areas are frankly *too* rare given the low level of the campaign. Anyone who's interested in playing this campaign as a magic-user class, my advice to you is simply: reconsider. You face a lot of enemies in this campaign, and while they're all perfectly beatable with proper strategy, you're going to find yourself very frustrated at times due to the lack of any ability to rest and recharge. This is mitigated somewhat by the fact that nearly everything drops powerful scrolls and wands; so my recommendation is to play a combat-oriented class and throw some points into Use Magic Device. Buy or pickup every healing and buffing potion you can get your hands on as well - you'll need them. Couple of things I didn't like... the death thing is just annoying. Basically, if your character dies, you have to sit through the screen fading to red and then the game quits out to the main menu. I'm not sure what this is supposed to add to the experience, but for the most part it's just an annoyance. There a couple of different cut scenes where you're asked questions, mainly about morality, and if you don't answer correctly the game ends. The author is at least nice enough to force an auto-save before these scenes, but again I'm not sure what this really adds to the game experience. There are some interesting weapons and armors in the game, but even some of these are a little strange. For example, there is one in particular - a greatsword - that throws a fireball whenever it hits something. On the one hand, this effect is so powerful that it almost makes the game too easy - I mean seriously, in many cases you're taking out entire groups of enemies in one hit. On the other hand, the fireball is centered around the PC no matter who is actually wielding the sword. So for example, if your PC is standing back and using ranged weapons or casting spells, and the sword is being used by one of the henchmen (in my case, the paladin got the honor) you basically just get to see a lot of fireballs going to waste as they erupt around your PC. Also it should be pointed out that most of the better special gear to be found seems to be on the heavier side.
Posted by shuurai at on08/14/11
Couple of bugs... first, a couple of times now one of my henchmen has dropped out of the party and returned to the inn for no apparent reason (for example, I was walking across the island to the gnome merchant, and the paladin simply vanished). When this happens, when I go back to pick them up again, if I try to re-add them to the party they say the party is already full. If I save and reload, I can re-add them again. Also, a couple of times now I'll try to use one of the rowboats and I get a message saying that it can only hold six people - and there ARE only six people in my party. The last time this happened, I tried asking one of them to leave, and when I went to pick him up again he said the party was already full even though I only had five at that point. Variable isn't being set properly.
Posted by Khaevil at on08/05/11
Great adventure. Plenty of dialogue between companions to make them into characters in a story instead of just extra party members in a video game. Well balanced magic level and encounters. Well told story with a good mix of dialogue and hack n' slash.
Posted by Eguintir at 2011-08-0110:53:12
take it to my email please dragon, deflepp194@gmail.com its too much to get into on the vote/comments thread.
Posted by Dragon at 2011-07-2821:44:24
Greetings Eguintir Eligard, I downloaded the latest version "Islander_ver1_36.7z" and have just reached Chapter 3. It loads and Chapter 3 is on the screen with the option to 1. continue. When I push the button there is the sound of sea gulls for a second then the game crashed to the desktop. Any help getting past this would be appreciated. Thank you for making this wonderful module. - DA
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone