Shadows of Amn - Chapter 1 - Prison Break
Level: 1
Class: Any (Melee Preferred)
Required: Mask of the Betrayer, Storm of Zehir (Built with, may work on the original)
Best to start off with a new character or pre-made one at level 1, be too easy otherwise.
Installation instructions:
Extract the file into MyDocuments/NWN2/modules folder and play!
known issues:
Custom items don't have icons (inventory icon image) because the toolset crashes when I open the drop-down menu on icons in the item properties window, if anyone has similar problems or even better a solution please tell me, I'd love to know.
Feel free to edit/use anything in this module for your own purposes.
Quick Note:
This is the first time I've tried building a module but don't let it put you off, I've thoroughly enjoyed it and there's many custom scripts (50+) which have been frustrating to build sometimes but I loved every minute and learned a hell of alot! The story was planned but it changed so much its almost freestyle. It's tested and should run pretty smooth. If any of you have any questions regarding the module or any tips and tricks you can offer or even just a moan feel free to comment. Quick shout out to the entire community at the forums, wouldn't of been possible without them. That said, thanks alot for playing, hope you enjoy! :)
'Spoiler'
If you get stuck hold the 'z' key to highlight all usable items in game.
Posted by roadsaint at 2011-07-20 09:13:44 Voted 9.00 on 07/20/11
I have to agree with a previous poster that the XP's were set too high for this mod, but I found no problems with any of the rest of it. I liked the story, there were several hooks, it was challenging at points, but if the XP's were lowered, and you finished at 3rd level instead of just short of 5th, it would probably make it better.
I've updated some journal entries and added afew new lines to NPCs and deleted a trigger that wasn't supposed to be there as well as replace the potion of heal with a cure disease, thanks for the heads up on that one guys totally forgot to change it. The lower level isn't supposed to be accessible once you've reached the upper floor, thanks Kcarr I'll get round to changing that soon as.
The second half of the module is very combat orientated, and because the module is short I had to set the XP high, really I should of set the PC level to 3 on spawn.
Theres a potion of lore somewhere in there, just have to check all the containers, I like the idea of having an inmate identifying items for a price, something I shall definitely consider if I change it which I probably will. Wanted to get some first impressions first because I didn't want to waste the players time on playing a longer module that he/she didn't enjoy.
Thanks for you comments
Posted by kcarr at 2011-02-02 20:36:56 Voted 7.50 on 02/02/11
This is definitely worth a look. I finished with the Favored Soul at level 3. Pretty decent story, but it turns into a bit of an endless hack-and-slash after the first puzzle.
A few criticisms:
* The quest to get out of jail turns the PC into an assassin which is kinda heartless if you play goody-two-shoes characters like me.
* The solution to the problem Darant is referring to below requires a specific sequence of actions, even after the solution becomes obvious. Perhaps further journal entries to hint or help explain the specific actions is needed? I used the z-key hint to figure out the solution.
* No cure for disease. A heal kit drop somewhere maybe?
* Many of the special items dropped were unidentifiable. Perhaps a shady thief inmate with connections to the outside and who has a few items to sell might be a good addition to help identify a few choice items? I was stuck buffing my character endlessly and fighting baddies with a club in leather armor. This would be a good addition to cure disease as well.
* It would be good to be able to clue the inmates in to what has occurred on the upper level once you figure it out. I was able to open the door to move between the upper and lower levels, but no one cared to hear what had happened. Odd. _________________________ Goblin Bandits of the Delimbiyr Route
Posted by darant at 2011-02-02 19:43:30 Voted 5.00 on 02/02/11
I had high hopes, but no...they were quickly dashed. In its current state this isn't very good at all. First of all the XP is set to 80--why exactly? Balance it instead of trying to force characters up in level. Next, you get 2000xp for the first simplest task. Again--no patience in development. Then you get killed. I searched everywhere but the only option was to fight--and there isn't even a chance if you run or try to fight one shot--then flee--at a time. Come on, ease up a little, develop a little adventure and improve this.
Posted by kcarr at 2011-02-02 11:59:14 Voted 7.50 on 02/02/11
Posted by Gerardo at 2011-02-02 10:54:30 Voted 7.50 on 02/02/11
A fun but very short module. Completed it with a barbarian. Hope chapter 2 doesn't take too long, as many questions were unanswered in chapter 1. My main annoyance was that there was no way to heal disease, although there's only one place to get diseased so it doesn't really matter that much. Overall, a pretty good module for a first try!
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone