UPDATES VERSION!
See Text File for bugfixes and updates!!
Tales of Erithia is a Module that was created as part of my Interactive Storytelling Class. As such, it is focused on story, dialogue and plot as opposed to hack and slash.
It was originally intended for the Dragon Age Editor, however due to college computer problems, we ended up using the NWN2 Toolset, which caused some adaptation issues.
This is definitely not done. While the module should be possible to complete, there are several key-features not working yet. For details, please see the readme.txt in the ZIP file.
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A world ruled by a seemingly benevolent church is turned upside down for the hero when their home is attacked, their family murdered and they only escape with their sister and best friend.
Now, they have to find out what the reason for this violent attack was and uncover the mysteries of Erithia's past. Eventually, they will be faced with a choice, a choice that could well change the course of history.
Module features:
- Branching storyline with currenlt y2(4 planned) endings.
- 6 unique Companions which can be part of the adventure and have their own motivations and quests.
- A unique world with an unusual background.
Planned:
- 4 unique endings.
- Choices of the player throughout the module have impact on the flow of the story itself.
- Modules focusing on the companions (if I ever find the time).
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone