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NWN2 ENGLISH MODULES

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Name  The Dana'an Unvanquished
Author  J.E. McKellar
Submitted / Updated  03-29-2011 / 01-02-2012
Category  Single Player
Module Types  Combat, Epic, Forest Adventure
Forum Thread  Link
Scope  Part of Series
Content  Teen
TricksTraps  Nonexistent
Roleplay  Light
HackSlash  Medium
LevelMin  11
LevelMax  16
Gameplay Hours  20
Patch  1.23
NWN2Game  NWN2
Description
The Dana'an Unvanquished - v1.02
-Sequel to The Last of the Dana'an

Your war is over, but their war has just begun.
You are the last of the Dana'an, a group of rangers led by Finn Dana'an all but exterminated by the Empire. The war has taken everything from you, your home, your comrades, your beloved. Now you're left to carry on, ekeing out an existence smuggling with one of the few friends you have left, Capt. Reynolds. The past, however, will not stay behind you, and soon you will find yourself facing a terror, and a hero, reborn.

Level: 11-16
Custom Setting, low-magic, low-gold.
Length: ~15-20 hours

No expansions are needed, but Adonnay's Elven Weapons hak and Escimator's Handaxes will need to be in your override for all weapons to display correctly.

FEATURES:
-Extensive use of terrain. Explore, fight, and sneak your way through large, lushly detail exterior areas that fit together to form a continuous landscape. Trees, buildings, and fences provide cover from arrows and bolts; grass, brush, and canebreaks provide a place to hide.
-Epic battles, with dozens of combatants on either side. Combat is fast, chaotic, and often overwhelming. NPCs fight in squads using a specially-designed tactical AI. They can ambush, hit-and-run, call for reinforcements, and will rout when seriously wounded or when they lose their leader.
-Special 'chatbot' conversations. Haggle with merchants as you barter, or use diplomacy or intimidation to gain critical information in fully interactive conversations.
-Mixture of linear and sandbox-style play. Though the main plot is fairly linear, the player is always free to wander the landscape, exploring, trading, hunting, or simply getting into trouble.

DOES NOT FEATURE:
-Multiple choice conversations.
-Text-based romances.
-Companions.
-Multi-linear plots (not yet).

With v1.00, the module has now moved out of beta testing, and should be more-or-less bug-free. I will continue working on the module as inspiration strikes, adding more polish and maybe a few more side quests, and of course quashing any bugs as they arise.

FIXES for v1.02
-Problem with Ocmulgee Caverns walkmesh fixed.

ADDITIONS and FIXES for v1.01
-Fixed bug with 'Seven Sisters' quest.
-Fixed a potential bug that could occur when the 'Trompement' quest was completed before the 'Sojourner' quest.
-Fixed a potential bug with the 'Blood-Dimmed Tide' quest.
-Added more grass and detail to Wassau area.
-Minor fixes to ambient conversations.
-Minor fixes to plot conversations (typos, facing, etc.).
-Fixed potential bug with 'Kidnapped' quest caused by entering Gwalior Hills too early.
-Fixed misleading journal entry with 'Vendee' quest.
-Avoided awkward overlap of 'Collateral' and 'Gnome of One's Own' quests.
-Fixed a potential bug with 'Bright' quest, when players exit the arsenal without finding the roof.
-Added more detail (and monsters) to Ocmulgee Cavern Depths.
-Added new sub-area to Ocmulgee Caverns area, with new monsters.
-Increased difficulty of 'Pillow Talk' quest.
-Added command widgets to increase control of player squad, along with the mini-quest "Bay of Pigs".
-Terrain triggers now reapply Shiloh Thread's speed bonus.
-Decreased difficulty of 'Kidnapped' quest.
-Avo Tweaks: Ranged Massive Criticals reduced, Adamyth Tunic now 25% piercing immunity,
and Increased terrain Hide bonuses.
-Imperial Legionaires added.
-Added mercy option to plot-critical chatbot conversations.
-Added more options to Krupp, including Adamyth Greaves and an option to sell Adamantine slag.
-Added 'Deep Play' quest, with Lao Nongfu and his kobold fights.
-Added 'Charge of the Heavy Cow Brigade' quest.
-Added new final conversations for Capt. Reynolds, D'ain Morrigan, and Desiree Galliard.

ADDITIONS and FIXES for v1.00
-Added script hooks for compatibility with Kaedrin's PrC Pack.
-Adjustments to chatbot quests to make them easier.
-Added ambient convos for Wassau citizens, ERA and Shen Finn.
-Added quest 'A Gnome of One's Own'with pseudo-companion Bao Bao.
-Added new dungeons to explore: Bethesda Mission, Ocmulgee Depths, and expanded the Barrow.
-Fixed a potential bug caused by leaving the Shadows Bayou battle too early.
-Added Resurrection Quest.
-Added Seven Sisters Quest.
-Added Mirror Quest.

FIXES in v0.91:
-Trompement disguise now works correctly.
-Wildlife now wanders again after fleeing.
-Meddyglyn potion now works.
-Fixed a bug that could cause a crash in the "Shadows of the Indignant" quest.
-Fixed a bug that would prevent Arsenal battle in "A Bright Shining Lie" quest from ending properly.

See the readme file for a complete list of fixes, additions, and other changes.

3/31/2011 Added a Walkthrough file to help players get through Chatbot quests ('Boil the Pot' and 'Sojourner').
4/2/2011 Updated the Walkthrough to include disguise help.
4/2/2011 Added Hotfix for Trompement Bug
4/21/2011 Updated Hotfix with fix for the bug in Shadows Harper's Ferry battle, and another to make Meddyglyn function properly.
4/28/2011 Updated Hotfix to resolve bug in the Arsenal for 'Bright Shining Lie'. Use runscript plot_tet_wsaimpdeath if your game is stuck.
5/3/2011 v0.91 uploaded. *NOTE* the hotfix is not needed to run v0.91, only for saved games from v0.90.
7/11/2011 v1.00 uploaded, hotfix removed (contact me if you still need the hotfix for v0.90 saved games).
8/3/2011 Uploaded hotfix for v1.00 to fix bugs with Seven Sisters quest and a potential bug in Act II.
12/5/2011 v1.01 uploaded.

****12/31/2011 A critical bug in the Absalom quest has been brought to my attention, and has been fixed with v1.02. For those of you playing v1.01, when you reach the critical point of the plot, Absalom 20, you will have to open the console (' key), type in 'debugmode 1', then 'runscript plot_absalom_22' and 'debugmode 0'.****

Files

NameTypeSizeDownloads
The_Danaan_Unvanquished_v102.7zThe_Danaan_Unvanquished_v102.7z
Submitted: 03-29-2011 / Last Updated: 01-02-2012
7z125.6Mb1583
--
Download.php?id=83972Download.php?id=83972
Submitted: 03-29-2011 / Last Updated:
php?--818
Adonnay's Elven Weaponry
Download.php?id=112399Download.php?id=112399
Submitted: 03-29-2011 / Last Updated:
php?--829
Escrimator's Handaxes
DUv100_hotfix_override.zipDUv100_hotfix_override.zip
Submitted: 03-29-2011 / Last Updated: 08-03-2011
zip18.46Kb739
Hotfix for v1.00 - extract into your override.
readme_danaanunvanquished_v102.txtreadme_danaanunvanquished_v102.txt
Submitted: 03-29-2011 / Last Updated: 01-02-2012
txt11.25Kb1233
Readme
walkthrough_danaanunvanquished_v090.txtwalkthrough_danaanunvanquished_v090.txt
Submitted: 03-29-2011 / Last Updated: 04-02-2011
txt4.43Kb1138
Walkthrough and Hints
SCORE OUT OF 10
9.72
25 votes
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PORTFOLIO
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SCREENS

The Hong Feng Bagnio


The Stuck Boar Tavern, home of Hood's Rangers


Ashore at Defuskie Island


Approach to Gwalior Rock


Yamacraw Bluff, in Ossabaw Woods.


Epic battle in the Gwalior Hills


Thunderbolt, a Bayaka village in the Bayou Alesienne


Factor's Walk in Wassau


The Forum in Wassau


Map of the Edisto River and Wassau Colony


Freeman's Farm, in Ossabaw Woods


Beaufort





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Comments (30):

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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