Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 ENGLISH MODULES

- Jump to comments -
Name  Scavenger Hunt
Author  Groggie
Submitted / Updated  04-12-2011 / 10-13-2012
Category  Single Player
Module Types  Combat, Dungeon Adventure, Various Settings
Scope  Medium
Content  Teen
TricksTraps  Medium
Roleplay  Light
HackSlash  Heavy
LevelMin  01
LevelMax  12
Gameplay Hours  07
Patch  1.23
NWN2Game  All
Description
Both expansions, MotB & SoZ, are required.

You have been chosen, along with one other contestant, to participate in the Fifth Annual Kingdom of Kronica Scavenger Hunt Contest.

The first contestant to find all seven items needed for the contest will win the grand prize... an all expenses paid trip to the Sunset Isles and a bag of 10000 gold!

The module was play tested with all classes but sorcerers were the most difficult to play as. For Rangers, a good starting favored enemy would be Goblins. Races that have level adjustments (Deep Gnomes, Aasimar, etc.) were not play tested.

Scavenger Hunt v1.6 Changes and Fixes:

- Raised the prices of scrolls at Gera's market stall in the contest facilities. Playtesting with a mage and some spells were WAY too cheap and powerful.
- Changed the Fire Beetles in the Goblin & Bandit cave to look like Bombardier Beetles and changed their names to Giant Beetles.
- Made some goblins & kobolds in the Goblin & Bandit cave stationary so they won't wander around and get stuck in walls.
- Fixed the "check current time" response at campfires.
- Made the wands, available as loot at the start of the module for certain classes, indentified.
- Removed many healing kits and healing potions throughout the module. Players should stock up at vendors before venturing forth!
- The "Kill Gunther" quest is now available to all characters, good or evil.
- Gunther will no longer flee the graveyard if he is in combat.
- Changed the name of the treasure dirt mounds to "conspicuous" looking mounds of dirt.
- Increased the survival DC for swimming across to Sheffield Village and travelling from the Glenshire Woods to Bonnie Bay.
- Fixed the travel bug from the Glenshire Woods to Bonnie Bay. It's now possible to encounter enemies.
- Raised the Rat Race entry fee from 15 to 25 gold.
- Added a Lost & Found chest in the Sparking Anvil Pub, in case the player forgets their equipment after renting a room.
- Player now gains full hit points, reset memorized spells and feats after levelling up.
- After winning an arena challenge, any re-entry fees are waived.
- Added one "Potion of Survival" as loot (+3 survival for five minutes) for certain classes.
- XZ is now available as a companion regardless of Quesh's pickpocket success & to rogue characters.
- Added 8 new creatures to the ambush area.
- Added a Shambling Mound, a Treant and a Panther in the Glenshire Woods.
- Made the dire boar in front of the mines at full health again.

(The readme.txt file has additional changes/fixes but contains some spoilers)

Special thanks to the following authors who produced awesome areas and shared them with the community:

Small Diner
(Sparking Anvil Pub)
Link
Author: Marcelo Lopes

Sharpstone Village
(Sheffield Village)
Link
Author: Jezla9

Island
(Jasper Island)
Link
Author: Mosh_Pit

And thanks to Ryan Jones & Paul Raymond for their patience and play testing.

Files

NameTypeSizeDownloads
readme.txtreadme.txt
Submitted: 04-12-2011 / Last Updated: 10-13-2012
txt13Kb548
Includes a short module description and the latest changes/fixes for V1.6.
Scavenger_Hunt_v1.6.rarScavenger_Hunt_v1.6.rar
Submitted: 04-12-2011 / Last Updated: 10-13-2012
rar90.7Mb618
--
SCORE OUT OF 10
9.1
7 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS







You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by Avo at on03/04/12
Err... given that this mod is rated 9+ I am somewhat underwhelmed. The module has a number of very nice ideas and tries a different approach to sandbox playing, unfortunately most of what it does, simply isn't working for me. In the end, it's more frustrating than anything else. Combat started nicely in the first cave but then balance went out for a walk and left the mod on it's own. That you get a lvl 9 companion for the second mission (at lvl4) should have given me a hint. Said companion dies rather fast against the first minor boss btw... Combat is varies from easy to ridiculously difficult within the same area. Which means it is absoluitely possible to run into a bunch of goblins and the next second into a Frost Giant, Umber Hulk, then some bugbears or gnolls and after that a Huge Elemental or a Horned Devil for good measure. all of that within a few steps of the same map. I spend about 12 hours by now with "Scavenger Hunt" and it felt like 80% of that time were spent with "Die - reload - repeat" and figuring out how to survive certain situations. There's a number of really interesting ways to beat enemies with explording barrels and such, but unfortunately these tactics are heavily discouraged, beause they are not rewarded with xp. Also there is waaaay too much useless backtracking. Since areas are supposedly not to be cleared in one go, but rather in tiny bits that are ok for any given character level you spent endless hours of running back and forth between areas and tyring to take out monsters one by one. Overall I felt like I only spent about 10% of my gaming time with actual plot advancement and the rest with (re-)loading and running around. Resting is restricted (good), but dependent on survival skills (bad). I play a fighter - go figure. I do not want to know what that does to spellcasters. Plotwise it seems quite ok. A lot of things to do and see, I guess. Seemingly a number of different ways to solve plots as well, which is very good. Allthough the constant forced running around between ares reminded me in the most painful way of Tormented Hearts from NWN1. "Kill something in area 1, gain a level, now kill something in area 2, find item to use in area 3, use go back to 1 etc.". At this point I am only missing the dragon scale and luckily I seem to have all of the ingrisdients for the poison except 4 missing plant roots. But by now I am so tired of this mod that I really can't bring myslef combing through the whole game world AGAIN to go looking for shrubs. Taking on a red drogon witha lvl 10 character is also not an option. There were a number of good moments when I realised which puzzle item fit where (on the other end of the world map of course) but overall too much running, strange combat balance and all in all much more frustration than fun. It leaves the nagging feeling there are way better things I could have done with this weekend... Loot is also weird, while there are a number of high level items there are no medium or heavy armors. The best thing is Studded Leather (up to +5 though). So all fighter and cleric types watch out... Players that favour sandbox type games and do not mind dying a lot might want to give it a whirl. I recommend rangers, barbarians or druids as character classes. Fighter and rogue might be just about doable. Mages, sorcs and clerics are probably screwed because of the resting restrictions. On the plus side, it ran bug free. I'll give anything else by gergmart a shot, though. He's on to a few very good ideas and has obviously put a lot of work into the module. Even with the utmost amount of good will I cannot bring myself to give this more than 7,5 points ("deserves a look").

Posted by eL_PuSHeR at 00:38:40    Voted9.00
Nope. I never find him nor his corpse. He just vanished.

Posted by gergmart at 2011-08-1209:31:59    
Awesome! Glad to hear that. I was going to start play testing some more today but they called me into work. I hate work. I guess you never found Dilbert? That's the main thing I want to work on.

Posted by eL_PuSHeR at 06:34:56    Voted9.00
At last I was able to finish it using the venom to get the dragon scale. I ended up at level 12.

Posted by eL_PuSHeR at 09:41:29    Voted9.00
Not yet. I have got the quest for a bottle of expensive wine for Claudia but I didn't finished it. I don't know where the key is. Also, I ran into the werewolf and killed it. I will keep talking to people because I don't know how to proceed right now.

Posted by gergmart at 2011-08-1009:36:51    
I have a few ideas I want to test out in regards to the vanishing Dilbert and I'll do something about that elemental ...sounds like you tried everything but a nuclear bomb :) I won't be able to get around to it till the weekend and there's a few other bugs I need to fix. Next time I make a module, I need to figure out how this "override" folder thing works so I can apply patches instead of uploading completely new versions... but for now, v.1.3 should be ready by Sunday. Were you able to make the Glowclaw venom for the dragon?

Posted by eL_PuSHeR at 07:38:30    Voted9.00
Unfortunately I didn't have a savegame old enough when Mr. Dilbert was alive. Anyway I haven't been able to find his corpse anywhere. And third attemp to bring down the mutated elemental. The quest is completely *bleep*ed up. I dropped an acid bomb on it. Stepped on a few hard traps. Shot about 200 arrows at it. Spent an entire magic missile wand. And, guess what? IT WAS STILL UNINJURED.

Posted by eL_PuSHeR at 00:09:15    Voted9.00
Thanks. I have another idea. I don't know if I still have some older save. I could try reloading an older one this afternoon to see what happens.

Posted by gergmart at 2011-08-0914:39:49    
If he's dead, his corpse will remain and he can be resurrected. Let me know if you find him. I agree with the elemental idea. I'll make the changes and do some more play testing this weekend.

Posted by eL_PuSHeR at 14:07:16    Voted9.00
Damn. It seems there is no EDIT button. About the mutated elemental. Maybe it's a good idea to lower the xp gained for completing this quest alongside with tweaking the elemental itself.

1 2 3

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Modules


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters