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NWN2 ENGLISH MODULES

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Name  16 Cygni 3
Author  Claudius33
Submitted / Updated  05-16-2011 / 02-16-2013
Category  Single Player
Module Types  Epic, Roleplay
Scope  Large
Content  Adult
TricksTraps  Dependant on Module
Roleplay  Heavy
HackSlash  Dependant on Module
LevelMin  11
LevelMax  12
Gameplay Hours  20
Categories  Story driven single player campaign. Bilingual French/English
Patch  1.23
NWN2Game  All
Description
===> All the files are stored on the int'l modules page : Link

WARNING : Adult Content. Patch level 1.23.

16 Cygni 3 is the final part of a single player story driven campaign. It is the sequel of 16 Cygni 2. It can't be played if 16 Cygni 1 and 16 Cygni 2 have not been achieved. 16 Cygni 3 must be installed after the installation of 16 Cygni 1 and 2 available here :
16 Cygni 1 : Link
16 Cygni 2 : Link

Face new adventures, new surprises and new challenges with your character and his/her teammate of the Epsilon Eridani, in a universe where science fiction and heroic fantasy mix.

And now the conclusion!

To learn more, please read the presentation and the installation procedure (cy3_presentation.zip).

Known bugs, bypass thru the console, read here : Link

Stuck in the mod? read here : Link


16 Cygni 1 English modules page (more appropriate for discussion in English) : Link

16 Cygni 2 English modules page (more appropriate for discussion in English) : Link

Stuck in the mod? Read here : Link

*NEW* Journal's improved English translation by She-Wolf (Dec 4, 2011)
*NEW* Update 1.04 (Nov 1, 2011)
* Companions can be multi classed now.
* Your teammate alignment is now randomised.
* English translation revision by ralebeau (Huge thanks to him)
* Several minor bugs corrected.
* Campaign folder is now totally compatible for all 3 Parts. It the same for all Parts.
To totally benefit from the new version, please reinstall the campagne folder et the modules archives of each 3 Parts.

Version 1.02
* Romance patch : more possible endings, some events and conversations modified (the campaign folder must be reinstalled).
* Bugs fixed :
-- Alma's conversation : a duplicated condition could prevent two side quests to be closed.
-- Conversation in Ael Lhun : missing link, the journal wasn't updated (partisans quest).
-- Celairon's conversation : a journal entry about Fainil and Celairon could be inverted.
-- Garak's conversation : one of the nodes could be brutally interrupted.
* The LAWs found in Part III are more efficient.
* 2 staffs have been removed from the Temple's inventory in Canas Morn. (Prices problems, although they are Obsidian's models).
* Additional conversation about a certain Counsellor.

CREDITS :
The used haks contain nifty stuff from Kurogo, SDJ, Necrolord, ACME Studios, Chimneyfish, SDJ, Yaddaman, Schazzwozzer, Mae Be, AP, Noah, Ren, Soya. Details in the presentation.

Special thanks :
ralebeau (English translation revision), She-Wolf (conseils/advices).
Zoune (beta test), HiPPiAS (logo, installation), Mythyzyn - Baldurien (Bibliothèque de Neverwinter), Dagon's Lair site, the NW Vault's team.

Files

NameTypeSizeDownloads
cy3_presentation.zipcy3_presentation.zip
Submitted: 05-16-2011 / Last Updated: 05-30-2011
zip12.34Kb1183
Presentation, instructions (HTML format).
Uncompress, then open cy3_presentation.htm in your Internet browser.
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Comments (30):

1 2 3

Posted by sneakypetev at on01/09/13
Finally finished! What a great Mod. I really enjoyed the story and NPCS,( except the Japanese).I thought the story was unique and innovative, you gave the PCs a lot of options and access to great equipment. That said I now list the "buts",( you knew that was comming!)Some SPOILERS ************************************ I really hated the way my PC was treated by the Japanese, I am a bit of a history buff and know that many of the traits shown about 11-12 century Japan were correct, but it was frustrating to be constantly insulted and looked down upon.You did not give the PC any options to be rude in return,( except for a couple of comments), or not to travel w/ the 2 Japanese NPCs who were treating my guy like a dog.Even after returning to Alph both Tomoe and Imai,( no-san!),were rude and insulting to all the NPCs. I would like to have had an option to leave them in Japan or get rid of them upon returning to Alph.I had decided to romance Tomoe,despite her attitude,( I think asian women are beatiful), but then she dumps me for that jerk Imai and he has the gall to threaten me and my only option is to hang my head and leave! I wanted my PC cut his head off or at least kick his ass to get some respect from him. But I guess that shows how well you did the NPCs if you are able to get a strong reaction from the player. The whole "rape" thing was kind of rough to take. I can't believe my PC would allow that w/out a fight,( death before dishonor). The journal was also not very helpful and was missing some needed info/clarity. But over all I believe this to be one of the best Mods I have played, along w/ Serene and Fairy Tale, and will be playing it again several times in the future. I would like to thank you for all the work and effort you put into this , it was truly an epic!

Posted by Claudius33 at 2013-01-0812:30:31    
Hi sneakypetev, glad younare enjoying it. [SPOILERS] Long time ago ... You're right. The key in Otsu opens the warehouse not the internal door which opens with the right levers combination. As for the cache in Lunoronti, the key is given by Geralt. I've never put a key in a bag of holding (because it weigths nothing), but normally it shouldn't disappear. I did not change anything about the bags of holding mechanism. _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)

Posted by sneakypetev at on01/09/13
Disregard I finally saw the torch, sorry I have been playing for like 6hrs and I think I am getting loopy!

Posted by sneakypetev at on01/09/13
Stuck again.Spoiler************** I am in the jail freeing Luthen and cannot open the locked secret door,I am not a Rogue and I don't have any unlocking devices or spells. The door resists all damage. There are no bodies to loot and I already cleared out the cabinet I got the first key, what am I missing? Thanks

Posted by sneakypetev at on01/09/13
Thanks for responding.I found the key at Otsu but it did not open the door. The bandits were part of the Dark Elf's quest to rid the roadways of bandits, I believe it was the 2nd encounter where you have to climb the trail in the hills to a cave. By the way despite the problems I have had, I love this Mod. I plan on several play throughs and was asking questions so I will know what to do,( or not), the next time.

Posted by Claudius33 at 2013-01-0712:45:40    
Hi sneakypetev, [SPOILERS] Otsu : look at the painting. One gives the corret High/Low position of each lever. Alternatively : a skilled rogue witha tool can unlock the door, or you may find a key lying somewhere in Otsu. Graveyard : you need a rogue to unlock the door. Some goodies but nothing essential. Of which thieves/bandits cache are you talking? Forodwaith forest? If yes it's a card, not a key. You get some more info and some goodies but nothing essential. _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)

Posted by sneakypetev at on01/09/13
I have several questions, some spoilers***************************************************************first where can I find the code to get into the locked warehouse at Otsu ? Next I received the key for the thieve's/bandits cache but when I went to unlock the chest in the cave the key was missing from my inventory,( bag of holding).Lastly I am currently at Gamil-Dum,( grave yard), and I have the "grave yard " key but I am unable to enter the locked room located just before you encounter the Lich(?),( not the one w/ the iron Golem in it).Please advise, thanks.

Posted by sneakypetev at on01/09/13
I got it ! thanks I can't believe I forgot that.

Posted by Claudius33 at 2012-12-2914:50:56    
Hello sneakypetev, Follow the road signs from Tiwerontar. (Get back to the road where you ran into the father in troubles then head toward East). _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)

Posted by sneakypetev at on01/09/13
Need help, I am at Tinwerontar and have completed the theft from archives. My journal states that I should go to Ondolisse Morne but when I go to city exit Ondolisse Morne is not accessable. I played through most of the mod when it first came out and don't remember having this trouble the first time. I know my friend has doanloaded a couple of mods for me and I want to know if that may be the cause of the problem or I am I just missing something ?

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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