"Tired of the grim and frozen north, you have headed south to Zamora to see what the so-called "civilised" lands may offer. But a baptism of fire awaits you once you step within the gates of Arenjun, Zamora's second city and renowned throughout the Hyborian lands as the City of Thieves."
These are the second chronicles set in RE Howard's world of Conan and they are suitable for one or more PCs of around 15-17th level, either pre-existing PCs who completed Conan Chronicles 1 or new PCs who can be autoleveled at the start of the game.
Features of the adventure include:
Over 20 new custom feats
Over 100,000 words of dialogue with the many different NPCs who call Arenjun home.
Pen and paper type play options including climbing, negotiating pits, rock falls and flooded areas, bashing doors, novel traps, random resting encounters, secret doors, secret treasure compartments, green slime, being pickpocketed, being caught stealing or damaging items.
Over 1000 unique items of equipment specific to the Hyborian world setting.
Community designed custom clothing and armour appearances and oversized weapons, makeshift weapons, bucklers, spiked gauntlets, assassin's daggers etc, as well as a few custom creatures.
Use of Community designed tilesets from Robinson Workshop and city buildings and walls created using the BCK placebles.
Hyborian character creation with many different human subraces and Hyborian age deities.
AI scripts controlling NPCs wandering through the city, interacting with one another, moving in and out of buildings, sitting in chairs and going home at night.
The city has nearly 500 buildings to give a more realistic feel of an actual city. (Don't worry, there are map pins to help you navigate around!). Nondescript homes are generated procedurally to give the feeling of entering different buildings without actually having 500 separate areas.
A "Hyborian Poker" minigame against NPCs to while away the time and earn some coin.
Different cohorts, squads to command and multiplayer option.
Two main story paths to choose from.
"Tower of the Elephant" and now with v1.5 "God in the Bowl" have since been included as addon adventures.
This zip is just a few files to put in your override folder that allows you change the size of a PC, just as a cosmetic effect.
Select the PC as the default target in game, press tilde, type DebugMode 1, type GiveItem sizewand, then type DebugMode 0 to exit debug mode, and you will receive a size wand.
Well if the trigger no longer fires we no longer know if it works or not. The area is empty because it is just a test - none of the prior scripts will have fired. When you have set the global int godinthebowl to 9, then there is a confirmation message in the message area. That is the only reason I can think of why the cutscene won't trigger at all now.
Tried it twice, unfortunately it doesn't work. I did everything as you instructed and teleported to the library. Unfortunately now the event doesn't trigger at all. The whole place is empty and nothing happens at all. Did I do something wrong?
Dear Avo,
Thank you for your continued testing. I have uploaded another module version in case the error was with a SetCollision command, and I also improved the boss's behaviour and fixed a problem with the previous cutscene. Obviously it is difficult to test if I cannot reproduce the error.
You are probably as bored with running through the module as I am now, so here's how to test. (When you load a save game, you are running the same old module, only the new campaign folder is updated.)
Start a new campaign game.
In the first area, the Zamorian tavern, use your integer wand that was placed in your inventory. The first parameter is global (leave unchanged), the second is "godinthebowl" (don't include the quotes) and the last is "9".
Then use your teleport wand. The first parameter is "Arenjun - Merchant District" (note the spaces on either side of the hyphen). The second parameter is "WP_promerofinal".
You will jump to the library area and just have to cross the trigger area to bring on the cutscene.
John
I found the creature in the toolset and deleted the blueprint, leaving only "godinthebowl2". Unfortunately that did not solve the issue. The game still crashes upon triggering the final cutscene.
All I can think of at the moment is starting over witha fresh character, allthough I doubt that solves anything. I'd still appreciate any ideas.
Might just be that I'm too stupid, but I can't seem to find my way around the toolset. I can't find the creature you mentioned.
Here'S what I did:
- Opened the Merchant disctrict mod
- opened the musuem area
- looked under the rider "Creatures"
- all I found is suits of armour and "combatfaction"
Where do I have to look for the "godinthebowl" creature?
Gave it a very quick test:
- Made sure I had the correct hak and updated the campaign folder - game still crashes.
- Used the new version of the Merchant District mod - game still crashes.
I've never worked with creature models in the toolset before, I'll give that a shot later on and see if it works. I'll post the result later today.
Thanks for the prompt reply. My first thought is that it is the god in the bowl custom model. Can you make sure that you have replaced conan_chronicles_addon.hak with the new one by the same name in the God in the bowl update hak files.zip?
Anyway, I've just uploaded a new version of the campaign folder and of the Arenjun - Merchant District.mod file which updates the other one. I created an alternative model for that cutscene. If the original is an invalid object, then it should load the alternative which is a standard model. If it still crashes, try opening the Arenjun - Merchant District file in the toolset, and deleting the creature with the resref godinthebowl, leaving godinthebowl2.
sorry for being so vague, but I did not want to be too spoiler-ish.
It carshes inside the library as soon as I walk towards the screen. I assume there's a cut-scene trigger that fires which, at least for me, causes a crash to desktop.
I am reasonably sure that I have all necessary haks, but I have almost zero knowledge of the toolset, so I'm not sue in figureing out why it crashes.
Glad you could fix the other two issues, though.
It is all in all still one of my favourite NWN2 campaigns ever.
Do you mean the cutscene where Promero dies, or the next one where you are already in the small library? At what point in the cutscene? Before it starts, when you turn and head towards the screen?
I have fixed the transition, the waypoint inside was moved too far away.
I must have changed the gate guard conversation in such a way as to be incompatible with the old module versions. I'll think of a workaround.
And to make things worse: the final cutscene causes an immediate crash to desktop.
For now, the adventure ends in the library. As soon as I trigger the event that leads to the final battle it's over.
All events within the museum worked fine until now.
Btw. I did a fresh install using only thsoe files currently hosted here, so I assume I have all necessary things installed.
I hope this can be fixed. I think it's still a good mystery adventure, but as of now the experience has been somewhat unsatisfying because of the many technical issues I encountered.
I loved the previous Conan modules but I have the same problem as Karen: won't play on a Mac. Campaign loads but then crashes as it starts to load area 3 of xx. Any help? Thanks!
I finally managed to get into the Merchant Quarter using a new game instead of my old save. Somewhat of a bummer. Unfortunately I had to click myself through half of the cutscenes from "Tower.." again to finally get to where I wanted to.
Now I'm in the Merchant district and I'm stuck in the merchant guild. The area transition to get out is not working. I can't seem to leave the building. From what I see in the walkthrough this building is not necessary for the main quest. Looks like I need to go back to an older save and still be able to finish it.
It also seems that time is not advancing aside from resting. I've played for a while now and the clock is not moving. Maybe that has to do with e problem at the gate.
I'll keep on trucking and provide you with what else comes up.
Hey, I have trouble getting into the merchant district. I started from an old Zamorian save and allthough I'm at the right gate at the right time the gate seargant won't let me in. Any suggestions?
I was delighted when I saw you had updated this and downloaded it again, but it still won't play on a Mac. Is there any way to get this to work? It quits to the desktop almost immediately upon loading and never even gets to the character screen.
Thank you for your very kind comments. Indeed there are some very good quality NWN2 submissions out there. You can see them in the Hall of Fame rankings. There are much fewer than for NWN1, but the quality of these is high (and the modding is a lot more work!)
In answer to your specific comments, I think you answered your own bug question. You probably levelled so much with the trainers that you bypassed the level criteria where you would be in the main area when Connall might come looking for you. Yes it was a design fault to train up for that amount of gold, but when playtesting it myself it seemed reasonable. One doesn't quite realise how one can exponentially increase one's gold by betting. Anyway there is a level cap, but I think it is set too high. I think it can also be bypassed somewhat by swapping between trainers - can't remember. The only feedback I get is through this site, and I am just as likely I'm afraid to get someone moaning about wolves being too difficult and giving a vote of 1, or saying that the training is a waste of time because they are never going to find that gold, as someone years later correctly telling me much more politely that I semi broke my own game. If I had as many resources as Blizzard on Starcraft 2, I might have got the balance right. What do you think should be the level cap or xp to gold ratio?
About the magic treasure, that was my design decision. I thought why take out the fun of finding stuff to spend all the loot on. Magical items are fun to find. I never saw anywhere RE Howard saying that Conan is a low magic world. I think it is a legacy of d20 conversions for Conan role playing that say "this is not like Forgotten Realms". I feel that my module is different enough from official NWN2 that it doesn't need to restrict magic to a +1 broadsword. Yes, Conan went through his career as a superstitious barbarian avoiding magic like the plague, yet ironically finding it in every single adventure. But there is nothing to say that if you are playing as a Stygian Sorcerer, you would not have accumulated magical items galore, having spent the time actively to seek them out or to know from where to purchase them.
That said, I take the point that the loot in this campaign, like most campaigns stretching from 1st to 18th level and with the gameplay hours that it has, is pretty unbalanced even though I take it away every so often (to a chorus of moans). The merchants do have pretty hefty markups, but going through hundreds and hundreds of enemies does attract a lot of loot for selling.
Anyway, just my ramblings. You probably want to hear instead that I have just uploaded the God in the Bowl adventure add-on...
John
Posted by Zelekendel at 2013-02-26 18:45:47 Voted 10.00 on 02/26/13
I'm currently playing the Tower of the Elephant after playing through the preceding chapters, and this truly is a masterpiece. I understand this all took years to make, but is there any chance of a continuation of Conan's adventures? Can we help in any way besides trying to spark your interest?
This module series has truly opened my eyes to what modules for NWN2 can be. I'd only played the "best of the crop" of the early NWN1 era, and with all due respect to their creators, this has completely blown them away in my opinion, and will now investigate what other treasures I can find in here.
I have some feedback: it'd be great if you had the time and inclination to go through the loot system of chests and such, and take away randomly found magic stuff, and maybe tone down a bit the magic in stores to best fit Conan's world. Maybe also a tighter control of merchant purchase values might ensure Conan does not go about with hundreds of thousands of coins like I did even though I exercised restraint in Arenjun, as it does affect the thievery mood of the module a bit. If money was tight and hard-won, and selling loot wasn't the main avenue of earning, this would elevate the mod to truly unforeseen heights!
I also encountered a bug in the Arena (chapter 2), where my master never asked me to fight the Cimmerian nor help him with the Arena masters, so I never got to wreak some vengeance on them. I played through chapter two twice (because I realized I had over-leveled myself with the training with gold option, because of course money was easy to come by because of random chest drops and heavy betting - it'd be good to implement a level cap where if you're at a certain level training will no longer work so others won't spoil their further modules by overleveling) but yet still I didn't get these quests, even though I tried to make sure I visited the arena after each fight.
In my hak folder i've the following files:
conan_chronicles.hak
conan_chronicles_2da.hak
conan_chronicles_addon.hak
elephant_tower_loadscreens.hak
what hak file i miss? could anyone help me ?
I've downloaded all the files, but when i start the new campaign the game prompt me for some hak files missing (i've followed all the installation instructions)
Thanks to Rolo, the updates appear to have been attached, and on testing it seems that the new hak folder zip is now downloading properly. So I am hoping that things are now OK.
Please feel free to PM me on the social.bioware.com forums. I am almost always around somewhere (usually in the NwN Custom Content forum). _________________________ Rolo Kipp Humor is the only viable response to pain
As has been mentioned, some of the new files haven't appeared, and some of the existing ones are broken. So I have prepared an alternative upload on Neverwinter Nexus, but out of loyalty to the Vault over the last ?10 years, I will continue looking into getting this one working again. Thanks to those who told me about the problem and suggested solutions.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone