Step 1
Use 'Winrar' or '7-zip' or other extractor to extract the '(Beta_Version_006)-Nihil_Trilogy_II_Chains_Of_Misfortune_006beta' Folder from the zip file.
Step 2
Open the Extracted Folder
Step 3
Cut and Paste the 'nihilhaks.hak' and place it into the folder under
'My Documents/Neverwinter Nights 2/hak'
Step 4
Cut and Paste the '(Beta_Version_006)-Nihil_Trilogy_II_Chains_Of_Misfortune_006beta.mod' module and place it into the folder under
'My Documents/Neverwinter Nights 2/modules'
Step 5
Start up the Neverwinter Nights 2 game and choose the option called New Game Modules, and select the '(Beta_Version_006)-Nihil_Trilogy_II_Chains_Of_Misfortune_006beta.mod' module
Step 6
Pick any character you wish or re-import your character from the last game(some key mementos will remain), then start up the game.
Step 7
Report back any glitches, bugs, grammatical errors(try to be specific), and anything else you find out of place and I'll attempt to repair those before the release.
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Setting:
You can play your own role, that of another, or mix them up, all is open to an Asper. Though it takes place in it's own world, it can be incorporated into most other medieval fantasy settings, which allows about anybody's character to fit in.
Note that the first area of this module checks if your level 8 and above, if your not it will give you the necessary amount of experience to get to that level, though Races with ECLs of +1 or greater will start at lower levels.
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Beta Tester Directions:
This module has only been tested by me and another acquaintance so no doubt many repairs are needed. Please state 'clearly' and 'specifically' any:
-bugs
-glitches
-grammatical/syntax errors
-quests that are incomplete or not stated clearly.
-walkmesh issues
-suggestions
-comments
-things you would like to see
-anything else that pops up
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Module Summary:
Starting after the events of the ill-fated sea journey, you wake up only to find another nightmare awaits. You must now reclaim your mind from the sinister presence that has taken you over. Then must continue your journey to find the other Aspers so you can go one step closer to regaining your own identity and the purpose of your curse.
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Fixes as of (1/22/2012):
-The Ending of Mod Included In This Version
-Fixed Elidiser's Stats
-Fixed serious bug with Lira's inventory and character sheet
-Numerous changes to spelling and grammar (English Major agreed to go over some of it)
-Fixes to Chest Game Dialogues
-Several Miscellaneous Changes
Fixes as of 1/13/2012:
-(Fixed) Issues with Cat Summon: claw and speed issues.
-(Fixed but still under Review) Replaced Echo Creature Sounds
-(Fixed) Universal Word Change: Engima->Enigma
-(Fixed but still Undecided) Changes to a large host of spelling/grammar/punctuation errors throughout the mod.
Fixes as of 1/8/2012:
-(Fixed and set to 7.5k)Showing Thomas the bookseller the book gave 30k XP, seems a bit excessive.
-(Changed)What is going on with that stump and leaf pile set default to attack in the Headhunter's clearing?
-(Under Review)Misty Woods camera angles need some tweaking
-(Fixed)Villager by the doorway at the inn gave an ERROR response instead of dialogue a couple of times
-(Fixed)In Dialogue with Hypatia at the orphanage, Carved not craved, and humorous not humerous.
-(Fixed)Archer's Dialogue error " something I wish to discuss" was probably meant to be " Not something I wish to discuss" or something similiar. you left out a negative.
Fixes as of (12/22/2011):
-Fixed a empty journal entry post obtained from the forms in the Mindscape.
-Made a number of fixes to misspelled/misused words in the mod.
-Reduced experience points given from some of the side-quests to better balance the mod.
Fixes as of 12/20/2011:
-Fixed the nihilhak to include the rws files, as well as the missing pebble-beach file, and updated module requirements to exclude those rws haks. (Download the latest at your convenience)
To prevent Spoilers for others please send your fixes and suggestions concerning the end events to:
My sincere appreciation to all the alpha and beta testers who helped clean up the mod and get it released on NW Vault. Now go try the final version. Have fun. _________________________ My Website: Link
Bad timing it would seem. There is a slight delay with the final release of the mod showing up on the forums. This is probably due to the site admin exchange, but with any luck the final version of the mod will be up by this weekend. Should that not be the case, I'll post a direct link on my website.
Thanks for your patience. Also, if time allows, wish our former site admin, Beyondthepale, a fond farewell and thank him for his diligent and altruistic efforts with the NW Vault and its community these past years. _________________________ My Website: Link
Thanks for doing a few play-throughs of the module, Clay. I'm glad to hear that no further issues, at least major ones, are being uncovered. Thanks again and I've made sure to include you on the �Alpha/Beta Tester List� and the �In-game Plaque.�
Just a reminder for everyone, the final version of the module 'Nihil Trilogy II: Chains of Misfortune' will be released this coming weekend. If there are any further issues before then, please send them to me. Thanks. _________________________ My Website: Link
This version was error free.. I had some trouble with an earlier version. With a cut scene. All fixed now though... Still in beta? I'll save my vote for later. I guess.. I like it..
I GOT LIRA BACK!!!! YAY!! (LOL)
_________________________ I Luv my DFI's.... I do play a lot of mods. I really must apologize. That I don't vote more.
Over the next weekend, I'll be releasing the final version of 'Nihil Trilogy II: Chains of Misfortune' module. If there are any final issues before then please send them as soon as convenient.
My thanks to all the previous testers for both the Alpha and Beta Phases. I've included a plaque in the lobby room of the Module as well as a future citation on the final version's release to show you my appreciation. Thanks again. _________________________ My Website: Link
Thanks to the efforts of Arkalezth, roadsaint, CaptainZombieYeti, and some help from an English Major(on-going), I've just released the 006 version of the mod.
Note that the Mod's Ending is Included:
I admit that this part includes the ending of the mod, which is something I don't usually unlock until the final version, but a friend recommended that it is better to know in this stage of development then to uncover problems in that section after the full-version's release, and so I've included the ending of the mod into this version of the beta for testing and suggestions. If you would like to prevent spoilers for others then please send your fixes and suggestions to my email address located above. Thanks. _________________________ My Website: Link
Thanks for your continued interest, roadsaint. I've just made those adjustments and they will also be included in the next version of the beta aimed for the coming week. Thanks again. _________________________ My Website: Link
Just finished first run - only other bugs I found - (minor) door on right side of Collusos that highlights but is non-interactive. (major) When I chose to have Elisandre join my party he is listed as a 10th level bard, but had only 5 hps and no spells because his charisma was 8.
Really good mod!
Thank you for bringing that to my attention, roadsaint. I'll implement that fix to the (006) Version of the Beta which I will upload in about a week. With any luck there should be only one update after that until the Final Version is released. Should time and convenience allow, let know anything else pops up. Thanks. _________________________ My Website: Link
Fantastic mod, unbelievable visuals and a new storyline. Only bug I have encountered so far, and I don't think it will cause a problem is in the Chest Werehouse game - I told the little guy I earned the puzzle box and he attacked me, but after that the shopkeeper there would not talk to me, other than to say the demon was molesting a chest, which he wasn't since he was dead...
Thanks to the tremendous efforts of CaptainZombieYeti and Arkalezth, who aided me to identify and fix a large host of errors in the mod's (004) update and prior, for which the details are located in the main thread above. I believe that solves most of the remaining problems, but no doubt some problems remain, especially in spelling/grammar. In effect, I'll leave the latest update(005) up for a couple more weeks and see if any remaining problems pop up, and depending on those, the final version of the mod will be released sometime thereafter. Thanks again. _________________________ My Website: Link
It's a real testament to your skill as a modder that I haven't encountered any serious bugs or game breakers, and in this version not a single actual bug. I also grabbed several very nice screen shots, as it really should be said that your modules have been some of the most aesthetically pleasing on the vault. The atmosphere of of internal and external horrors is maintained very well. The only problems I noticed were some more typos/spelling errors, and I sort of feel like I am nitpicking by pointing them out. I'll email you with a list. _________________________ "There ain't no devil, that's just god when he's drunk" Tom Waits
Thanks for extending your play-testing to the beta CaptainZombieYeti, you've been a great help. Let me know how your play-through goes and if you find any problems with the newer additions as well anything left in older portions of this module. Thanks again. _________________________ My Website: Link
I'll give this version my fullest attention over the next few days _________________________ "There ain't no devil, that's just god when he's drunk" Tom Waits
Thanks to the Alpha Testers: kamal, Arkalezth, and CaptainZombieYeti. With their help I've finally reached a point where the Beta Version(which includes the last parts of the mod just up to before the ending scenes) is now ready.
I've released the latest (Beta Version 004) above, so if any prior or new testers who want to lend a hand can do so and gain their names on the credits when the final is ready for release. Thanks again and hopefully we're just a few updates from the actual release, so let us see how many mis-sights we can uncover before then, so that the final version is more polished than it would be otherwise. Thanks again.
Now let the Beta-Version begin. _________________________ My Website: Link
Thanks for your diligence with the mod CaptainZombieYeti. I've been able to attend to most of those issues you mentioned, with exception of the camera angles on that portion, which I'll have to do some research on my end to see if that is a possibility else try a different approach.
As for the stumps' functions in the Head-Hunter's clearing, since you brought it up, I'll see if I can try a different approach to make their function a bit more obvious without forcing the issue on the players.
Your changes will be included in the Beta Version next week, and as previously stated I'll also include you in the Alpha/Beta Testers list once the mod is released. Your changes will definitely help to make the Beta Version a bit more polished so that I can hopefully attend to the last issues in the second portion before the full version's actual release later on. Thanks again. _________________________ My Website: Link
notes from my first play through. Will give more detailed notes the second time through
SPOILERS! maybe!!!
1) Showing Thomas the bookseller the book gave 30k XP, seems a bit excessive.
2) What is going on with that stump and leaf pile set default to attack in the Headhunter's clearing?
3) Misty Woods camera angles need some tweaking
4)Villager by the doorway at the inn gave an ERROR response instead of dialogue a couple of times
5)In Dialogue with Hypatia at the orphanage, Carved not craved, and humorous not humerous.
6) Archer's Dialogue error " something I wish to discuss" was probably meant to be " Not something I wish to discuss" or something similiar. you left out a negative. _________________________ "There ain't no devil, that's just god when he's drunk" Tom Waits
Played a little bit further. your dialogue is cleaner than the first installment, and I've yet to come across a bug. Lots of cutscenes, but they are well written, well timed and visually appealing cutscenes that advance an unusual and original story, so this does not detract from the overall experience. So far, I'd say this installment is actually superior to the first.
I must ask though, are you a big fan of the Thief series and the Shadow Hearts games? _________________________ "There ain't no devil, that's just god when he's drunk" Tom Waits
Thanks CaptainZombieYeti for testing the Alpha Version of the second part of this trilogy.
If time and convenience allows let me know how your play-through went and I'll attempt to make what changes I can before I release the Beta Version, which includes the rest of the storyline just up to the end, for which I'll then implement in the full release.
I plan to release the Beta Version by next week so if there are any last minute changes or suggestions for the Alpha let me know. Thanks. _________________________ My Website: Link
Could only play for a few minutes tonight, but initial impressions are that much like the first module, this one is visually very impressive, and also your visual effects seem to run much smoother than the customized eye candy I've seen in other community mods. I'll provide more detailed feedback over the next few days _________________________ "There ain't no devil, that's just god when he's drunk" Tom Waits
I'm glad to hear it Clay and forgive the holiday delay. If convenient, let me know how your play-through goes and if you find any problems, grammatical errors and/or have any suggestions.
Note that next week I plan to release the Beta version(which includes the rest of the mod with exception of the ending) so if you find any problems let me know. The more problems found the less that will creep into Beta and the Final Release thereafter. Thanks. _________________________ My Website: Link
Fantastic!! Thank you. I'll get started tonight.. _________________________ I Luv my DFI's.... I do play a lot of mods. I really must apologize. That I don't vote more.
Thanks Arkalezth. I've just read your email, fixed the issues you mentioned, and updated the thread with the latest version of the Alpha(003). Thanks again. _________________________ My Website: Link
Thanks for notifying me kamal. I've just added all the material from the rws haks as well as the missing pebble-beach texture to the nihilhaks.hak and updated the module accordingly. Also added a direction.txt. Please download the latest zip file at your convenience. Thanks. _________________________ My Website: Link
There is a missing rws hak. This is not included or listed in the instructions. There is a missing texture error when I open things in the toolset, pebble-beach. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Okay, this is the start of the Alpha Phase of the second part of the Nihil Trilogy called 'Chains of Misfortune.' As this module is in alpha, please post any bugs, spelling/grammatical errors, walkmesh, sound, spawn, music, balance and any other errors or suggestions or feedback you may have. Thanks. _________________________ My Website: Link
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone