The Adventurer's Inn is a testing ground based on the Sunken Tavern for fully working companions in single or multiplayer, town portal scrolls and a simple kobold kill quest as well as a tool for builders to add companions to their campaign. I used some original voice sets from my favourite companions in the official campaign to add a bit of flavour but you can just as easily change them to suit your own in the node tab within the conversation editor. You can buy town portal scrolls from the innkeeper and teleport back to your last location from the arcane circle.
Posted by adventurer at 2006-11-30 04:04:07 Voted 7.00 on 11/30/06
Admins or builders running PW servers please keep your feedback or suggestions coming.
Posted by adventurer at 2006-11-30 03:57:45 Voted 7.00 on 11/30/06
Just to clarify you need to copy the PWC file into your My Documents\Neverwinter Nights 2\pwc folder if you are connecting to a server running this mod. This is Obsidian's way of handling walk mesh data on the client side. Players should only need to download it once unless you change or add any walk mesh cutters in your maps. See the NWN2 forums for more info.
Posted by adventurer at 2006-11-30 03:47:42 Voted 7.00 on 11/30/06
That's fine with me let me know how it works out for ya. I don't have a dedicated server so getting feedback from a PW server would be great. For the next release I plan on having companions respawn at the inn after they leave the party making them available to other players.
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone