Welcome to Raiders of the Lost Tomes! A single-player game for level 1 characters that should bring you up to around level 9-11 (so far).
by Darin LaSota
It has been five long years since the armies of the King of Shadows had forced Lord Nashar to evacuate the great city of Neverwinter, the Jewel of the North, in order to take refuge with the Knight Captain and his forces at Crossroad Keep.
It has been four years since the Sesani Merchant Company, under the skillful command of an Adventurer and his Party, overhauled the economy of the Sword Coast, and once again brought the City of Skilled Hands, Neverwinter, economic prosperity.
Our story is of two souls, linked by common hardship and joined in adventure; one the Academy Scholarship Wizard and dock-rat Derek Munsford, the other being your character.
Derek Munsford is a confused fifth year magic student at The Academy of Neverwinter, trying to survive the year under his strict house-master, the legendary Padras Paleme. He accidently adventures in order to sell a few gems, and with the help of some of his classmates and childhood friends, as well as a fellow prisoner he meets in the ruins of Ember, Derek becomes one of the smartest students in his class, gathering for Padras the legendary Tomes of Prothesis...
Companions: Male Human Wizard - Male, Annoyed (Mystra)
Female Half-Elf (Rogue, Swashbuckler, or Bard...you pick at the start) - Female, Playful (Sune).
Special Thanks: -jlf2n - Starting Location (Chapter 1)
-Glee - Hair (Mara)
-Adonnay - Elven Weapon Models
-Charlie Vale - Item Editor (I edited it to require the proper Craft Item feat in order to use).
-Jagwire - Mountain Village (Thetford Mines)
-ArtEChoke et all. - Mimic (Chapter 2)
-Karen -Debugging & general Fan Support
-eL_PuSHeR - Debugging and patience
-Ugly_Duck - Graveyard (Chapter 3)
-Marcelo Lopez - Along the Road.... (Chapter 4)
-SGK73 - Outside Tomb (Chapter 4)
-Azenn - Ardeep Forest (chapter 5)
Though it does not include, this module was written using Necrolord's FN and the Always Summer overrides.
In Development! Though it does not include, this module was written using Necrolord's FN and the Always Summer overrides.
Click Below to Download Latest Version Due to Vault issues (unable to upload at all since 2013 started, at least not from chrome) I will be hosting this on Dropbox (which is safe, unlike other ones used in the past). Click link to download latest version. For now they will still be 7zip, but that may change since I no longer operate on the vault's 25meg limit.
Items that show as EXAMINE by default will often give more information when you USE them (look at them more closely).
Yes; at some point you may just find a fully-furnished portable hole.
Interesting use of scripting for more engaging death scenes in some instances.
Mara - You can choose to have her be a bard, a Rogue, or a Swashbuckler to better match your playstyle! (Derek is a wizard for plot reasons)
Alignment-based options for conversation... we don't tell you which alignment, so take care! (evil = self-serving mercenary rather than true evil...for the player anyway)
Heavily-scripted for a better experience.
Skill Checks reveal information that may aid you in your travels...not just Spot and Listen, but many others used as well. Note there are some checks only available to those with the Track feat or those in Search mode.
gratuitous scenery shot
The Church of Lathander in Thetford Mines (as of 3/11/2013)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone