"You are travelling north from the Silver Marches. However, the road to the mountain pass which you need to cross is going to be perilous... To say the least. Can you handle theose perils and continue your journey?"
This is my first (completed) module for Neverwinter Nights 2. I've finally decided to design, create, and most importantly, finish a mod. This is the effect.
The module is in English, but since it is not my native language expect all kinds of gramatical and syntatic errors. Feel free to contact me with a list of those kind of mistakes. Or with any bugs for that matter. I will, naturally, include your name in the credits below.
Apparently one loses all of their equipment and gets trapped underground at the end of the adventure...I think I'll pass on this until it gets some changes made--if that happens. Sounds like that's holding back many players from downloading this.
Posted by roadsaint at 2013-02-13 19:49:26 Voted 9.00 on 02/13/13
I enjoyed this one night affair. For whatever reason torches would not work until I got the bottom level, then all of a sudden, voila! "there be light!"
Great mod for a Fighter/Rogue
Posted by Avo at 2012-12-28 11:13:47 Voted 8.00 on 12/28/12
Solid dungeon romp. Bit of an anticlimatic ending. All in all well done. I take it that it's a first effort, so keep going.
Posted by Houshmandzadeh at 2012-12-10 05:47:57 Voted 8.00 on 12/10/12
Fun module, and very challenging in spots. I agree with other comments about the ending being very abrupt.
I thought the "Keep Out" room was hilarious.
Posted by sirchet at 2012-11-02 05:43:33 Voted 8.25 on 11/02/12
Forgot to come back and vote. :) _________________________ Help is good when asked for,
Better when needed.
Thanks for the comments and the scores. Positive ones, too!
*** Minor spoiler alert ***
- You can get all yuor equipment back. It's scattered around various containers. What I haven't done, because it has occured to me only after publishing the module, is putting a chest at the very end that would contain all your stuff you have missed while exploring the dungeon. However, the module is low-level, so I hope one cannot lose anything too valuable.
- There are no henchmen. I haven't included because I din't want to ruin the atmosphere. I'll think about creating henchmen in the future mods for the sake of balance.
- Light-emitting rings come later in the module, this is intended. There's plenty of torches, though. I wanted to make torches important, as well as light spells. In many adventures for NWN, as well as during most pen and paper RPG sessions, light isn't a problem. Even in the deepest and presumably darkest dungeons there's either a magical light of some sort, the party has torches or other light sources that still allow everybody to use both hands in combat, or the light/darkness problem is ignored outright. I wanted to make not having a light source an issue in this mod. ;] (Mostly inspired by Legend of Grimrock, by the way.)
- Lack of shop(s) is intentional as well. But I'll keep in mind that you wanted one. Thanks for pointing that out!
I wasn't planning on making more NWN2 mods anytime soon, but perhaps I'll change my mind if I won't be involved in any other project.
Posted by Juan Valera at 2012-10-27 17:04:21 Voted 8.00 on 10/27/12
I´ve played it with party of four: a level 7 fighter, a level 3 cleric, a level 2 ranger and a level 1 paladdin. Playing ironman mode, I could finish it surviving 2 members: mi level 7 fighter and my level 1 paladdin.
Interesting short adventure with nice area design, but few dialogues, no subquests and I agree with eL_PuSHeR: The end is very strange. Is better to return to the surface and receive the reward and sell/identify the big amount of equipment.
In those times of nwn2 module decadence, it´s nice to play new adventures like this mod.
Posted by eL_PuSHeR at 2012-10-27 14:26:03 Voted 8.50 on 10/27/12
My vote.
Best regards.
Posted by eL_PuSHeR at 2012-10-27 14:24:54 Voted 8.50 on 10/27/12
I just finished it with a rogue.
*** SPOILERS ***
I actually finished it without fighting. The story is somewhat cliche but the areas are well made. Even if this is your first module is quite okay. I have some minor complaints / questions:
- There are some minor grammar spelling errors -> "easily" for instance. Nothing important however.
- Is there any henchmen available? I think not, but if there are, I missed them.
- Loot is quite adecuate, although any early light source (ring or necklace) would have been nice for non magic users characters. I know a dungeon must be a dark place, but this dungeon is VERY DARK indeed. I know there are quite a few torches, but torches are annoying when using two-handed items.
- I assume there is no shop, because this is a dungeon crawl mod. That's okay.
- *** MORE SPOILERS
The mod ends abruptly. It would be nice if you were actually able to return to the surface and claim your reward.
Other than that a quite enjoyable module. I am looking forward to playing more mods from you. Keep up the good work.
Posted by sirchet at 2012-10-22 15:44:53 Voted 8.25 on 11/02/12
Having fun so far, would be nice if I was able to get my equipment back after falling into the pit.
I come back and vote once I've played through the entire module.
Thanks for putting this up. _________________________ Help is good when asked for,
Better when needed.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone