-Added Ghost Light Placeables to the second level to make the halls not so dull.
-Changed title color of boss items to blue.
-Lowered AC of boss.
-Added some flavor scripts to add to the mood of the keep.
Added Note: This module lacks story because it is a test module. I planned nothing , simply opened the toolset and started seeing what I could do. The only "story" of this mod is that your character, for purposes unkown, has been traveling along this road and comes across this fortress and decides to explore it.
I enjoyed making this short module and learning the new toolset and glad to see that some people have enjoyed the short dungeon I managed to create. That said, I will not be updating this module anymore as I am now focusing on starting my true story-driven module.
"The road you have traveled has brought you to a forboding and desolate region known as the Deadlands. As you follow the single path through the mountains you come upon a massive keep known as Shadow Keep. The region around it is filled with undead and yet you feel something calling to you within the dark walls of the stronghold."
Shadow Keep is a small hack and slash dungeon crawl designed to take a level 1 character to level 3 and get a couple magical items to take with them on their next adventure all in about 15-30 minutes.
It's a short adventure I made while learning the toolset and decided to release it to the community due to the lack of modules here right now.
Tested with a bard, fighter, paladin, cleric, and warlock.
The landscape was beautifully rendered and I actually liked the ghouls just standing there, waiting for you to come close before they attack. It kind of reminds me of a Dali painting. On the other hand, the inside of the keep had really disappointed me. It happens to be very plain and kind of blah. You really need to work on it and make it more interesting to look at. This is my recommendation for improvments on your module. later
Posted by maerduin at on12/17/06
This is a short and fun module. Aesthetically it's stripped-down, dark, and stark, which works. It does not purport to be anything beside what the creator states it is, a simple, hack-n-slash affair. That said, it's fun to play and streamlined, and of all the early NWN2 offerings, this is easily my favorite so far (not that there are tons to choose from!). It seems to have been best balanced for a fighter. _________________________ Maerduin's Blog Link
Posted by Dragonmack at on12/15/06
Nice Hak n slash. No bugs found. Only issues were some of the enemies would just stand there and only attack one at a time and the layout of keep was mostly winding corridors and hardly any rooms. Loved the outdoors, although would have liked to have seen some crafting ingredients for holy water and an alchemy bench since this is a mostly undead module.Good for what it is, some quick xp and a way to get a few nice items early on.
Posted by Dorateen at on12/15/06
Very well done! This reminded me a lot of a good, solid low-level PnP session. I liked the teleportation "maze" on the first floor of the keep. The Lesser Shadows were appropriately nasty, and the end fight with the boss was great! Looking forward to more of your work.
Posted by Berliad at on12/13/06
This was a fun, challenging little hack 'n slash romp, just like what was advertised. After playing the OC for the past month, it feels so good to be able to focus on a single, low-level character in battle...just like old times. :) My paladin did well for herself, though she did rely on rest to keep healthy--healing pots are not abundant, which gives every successful hit from a foe an added sense of tension. For such a low-level module, the variety of foes (mostly undead) that you face is nice, and I felt threatened, though still capable, throughout the module. So kudos on getting the balance worked out so well. I also appreciated that you made the keep a bit more interesting than your generic hallway/rooms set up that you often see in this sort of dungeon crawl. A few minor points. First, the lesser shadows (nice effect by the way) don't seem to have the unarmed fighting feat, as I kept getting an attack of opportunity when fighting them. They might have been too tough, of course, if they did have that feat. Second, the utility of this module as a "starter" module is hampered a bit by the "monty haul" nature of the items you receive. By module's end, my paladin had magical gear in every equipment slot and had gotten her AC up to 27. I will, unfortunately, probably need ditch everything and re-equip to use her in another module. Otherwise she'll be way too powerful. Still, I had a fine time playing this. It's a great little effort, and I can see how you were able to learn most of the major functions of the toolset while creating it. Looking forward to your next work! :) -B _________________________ My NWN Blog FRW Character Creator
Posted by A_Archer at on12/13/06
Good mod for what it is. I played as a rogue and it was a little tough but fun. I'm glad to see some mods starting to come out. Keep up the good work
Posted by doganpc at on12/13/06
Out of the early released modules, this one was the best. A tad difficult with my gnome bard (lots of running away to a previous area to heal), would assume other weak low level classes would be similar (wizards especially). Other than that, the module can easily be integrated into something larger and fleshed out even further. Heck it makes me want to break out the toolset and play around, inspiring :)
Posted by Nihlar at on12/12/06
Even though it's a straight forward HnS module it was fun to play. Nice outdoor areas with lots of atmosphere that promesed a horrorsome(?) castle. The indoor wasn't as much thrilling but with balanced encounters. I played through the module in 55 minutes with a level 1 sorcer. It wasn't easy with almost no magical items to loot - but I suspect it was more challenging and fun than with a brute fighter. The lack of story and tricks/traps, not the gameplay lenght, lower my vote from 7.5 to 6.5. Looking forward to play your future work. Almost forgot - It seems that my sorcers familiar don't regonize the monsters as hostile. Don't know if it's the module or a "NWN2 feature" _________________________ ZORK - Rediscovering the Great Underground Empire a re-make of the classic ZORK I, for Neverwinter Nights 2 Amraphael's House of Curious Things My NWN2-blog _________________________ If you download it, vote for it!
Posted by CorvusViridis at on12/12/06
Played a warlock and had lots of fun! It's great that there's modules out for people who don't want to play the OC twice. Keep going, Coldfrost!
Posted by Coldfrost at 2006-12-1118:14:44
I was uploading the new version but it was taking forever so I went to bed. When I checked the next morning it was finished and showed the new version as uploaded but I guess it lost the file. I will be fixing this and the new version should be up soon.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone