Interactive roleplaying, supports different pc types and alignments.
Patch
1.06
Description
READ 'NOTES' SECTION BELOW BEFORE YOU PLAY.
I have updated the module to improve terrain detail.
The starting story of this module is the player volunteers to go on a trip to Flinrock Island to find a friend's missing niece. Read the module description for more details.
NOTES
There is a limit of ONE COMPANION at a time, they can be switched via the PARTY ROSTER. The party roster button is available in the same menu as the SPELLS and INVENTORY buttons. Once a companion joins your party, and you select another companion... the original companion can be added via the party roster. Keeping one companion in the party for most of the key events in the module, will result in a different end dialogue.
The module was designed to be played with a companion, you will miss out on some important dialogue without them.
If you want more challenge in combat, you can play a level 4 character. Level 6 will be an easier challenge.
You will probably end up level 6 in this adventure.
This is my first module, and it was based on a pnp adventure I designed back in 2003, including the characters names etc. I hope you enjoy.
ok file updated _________________________ male members of tall races should never mess with a dwarf with a spiked helmet.
Posted by thibbledorf26 at 2007-07-2503:01:17
Ok guys, I have uploaded a new file with improved terrain. It will take a while to upload, but when you see flinrock72.zip up on this site, that is the new one. modowd and del0 thankyou very much. I am glad you liked the details I put in. _________________________ male members of tall races should never mess with a dwarf with a spiked helmet.
Posted by modowd at on07/18/07
This is one of those modules that I just couldn't stop playing (until, of course, it ended). Thanks! I understand that this was one of the first modules created for NwN2, so, I can dismiss the plain terrain. At least it was easy to get around, and did actually make sense, as far as the geography goes (dusty rock of an island). I also agree that there was a bit too much running back and forth, over and over. Once again, it makes sense... but a few more options to 'teleport' to locations would be nice, since, most of the time, there really isn't an option on where to go next. I also really liked the single-companion restriction. I kinda' like the small-party scenario. Also, kudos for the multiple endings, although I only saw one. It's tempting to replay to see them, but I'll have to wait a while before I'm willing to do those messenger runs again. Much fun, thanks!
Posted by sad_eyed at on06/18/07
Just adjusting my vote a little (upwards).
Posted by Del0323 at on06/11/07
Good solid adventure in need of a little polish. As it stands I think this is worth a 7.5 or so, my higher mark is based on the potential this mod has and I can easily see myself revising up to a 9 or better. The idea is good, the story is reasonable and some of the incidental details are excellent. The package is let down by poor area detail, fairly frequent typing errors and a lot of messenger style running around towards the end (although I like the place this has within the story, I spent so much time running through that dwarven hall I came near to going on a killing spree). Solid work that could well polish it's way to excellent work. Well done.
Posted by Lariam at on08/03/07
Uh... The vote... _________________________ Forgotten Realms Weave
Posted by Lariam at on08/03/07
Finished. It was a nice couple of hours - Roads of Flinrock being one of the first NWN2 mods with several hours of adventuring on offer. I thought that the story was quite nice. I really liked some of the side quests, as well as some of the dialogue. The characters felt quite alive. The balance seemed good, too, for my 4th level character. Considering that my character was far from optimized, I, personally, wouldn't recommend using 5th or 6th level characters, but these preferences vary from one player to another, of course. I also liked the treasure and the items available in the stores. The setting was cool, too. It is FR, but the location is a made-up island. Concentrating on a dwarven community was cool. Dwarven communities with any detailed attention given to them are relatively rare in NWN mods, it seems to me. The mod would probably work very well with a dwarven character, but it also worked well with an elf. The fact that my character was an elf, and in unfamiliar surroundings with not many other elves, was very nicely accounted for in some of the dialogues. Great touches there! The dialogue could use some more polish. I did run into a lot of typos. Another thing with regard to which the module doesn't do so well is the area design. The areas are relatively big and empty, and do not look very natural (this is partly explained by the nature of the setting, though). So, that's a minus. *However*, this mod was, I think, a brilliant example of how an NWN2 mod can be a lot of fun, and an extremely valuable contribution to the community, even if the areas don't look astonishing - even if the powers of the toolset haven't been put into maximal use in this regard. Many people have said that in NWN2 it takes a lot more time and skill to build beautiful areas. That is true, without doubt. But I'm glad that this mod was released even if the areas could look better. So, in case you find the starting area, say, not to your liking, don't be discouraged - give the mod a chance! Some of the areas were good, though. For example the Halls looked pretty good. :) I'll give this a '7' - 'Very Good, Deserves a Look'. Thanks for building this mod, Thibbledorf! In case you'll be building some more mods, I'll definitely check them out. :) Cheers, Lariam _________________________ Forgotten Realms Weave
Posted by Lariam at on08/03/07
Hey thibbledorf - just wanted to say that I started playing this mod of yours and I'm enjoying it a lot. Fun story thus far, very nice quests and dialogues that flesh out the setting. I'll comment more and vote when I'm done. Could take a while. I'll be hosting some visiting friends for the next couple of days instead of playing NWN2. :) Cheers! Lariam _________________________ Forgotten Realms Weave
Posted by Gregore at on05/13/07
Yes. Thank you, I eventually figured it out after running around for an hour. Ok. I finished the module. Great story line. Really liked some of the unexpected twists and turns. I also liked the general layouts of the towns and locales but do agree with some of the others that the areas are a little too spread out and way too sparsely decorated. This could still be easily fixed by dropping in some trees and accessories and what not. Overall this module has the potential to be really good with a little more polish. The transitions really annoyed me?.they should all be uniform?either have map screen, normal transitions or text based transitions?I spent a lot of time running around trying to find out where to go because I failed to talk to the right person at the right time. Overall I really enjoyed this module, it?s a little bit longer than some of the others and had lots to do.
Posted by thibbledorf26 at 2007-05-0901:27:15
gregore, talk to the dwarf king in the hall, who will set you on your way. you must meet his lorekeper in the throne room, who will direct you to the girls family. then the adventure will continue. in the conversation with the girls family, there will be a teleport link to the new area. _________________________ male members of tall races should never mess with a dwarf with a spiked helmet.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone