Create your character. Spend your gold wisely. Choose your spells with care. Plan for the battles ahead. Do whatever it takes.. to Rise to Power!
Try all sorts of character builds, spell setups, and equipment loadouts in this fast-paced action mod!
Rise to Power is an action module designed to challenge 2 players. Adjust the difficulty slider to accomodate more or less players.
There are 7 stages available. After completing each stage, the players are leveled up and given gold in order to tackle the next challenging stage. Players should start with a new character, they will be leveled up to level 5 at the beginning of the game.
Many thanks to pre-fab creators: Cleitanious, Marcelo Lopes, Tanvaras, and Ninthletter.
Difficulty should be set at Hardcore. The PWC download is for client players who will be joining a hosted game. Hosts and singleplayers must download the regular Rise to Power RAR.
Posted by PaulBlay at 2010-10-05 08:27:58 Voted 6.00 on 10/05/10
Min level is higher than max level?
Posted by MikeLM9215 at 2009-08-30 08:10:40 Voted 6.75 on 08/30/09
One way to level up a character to play in a higher level module. The concept is slightly odd. And the fighting is tougher for the level than it should be. Still, decent for a beginner. _________________________ The road to Ravenloft is paved with good intentions.
Posted by PaulBlay at 2007-03-24 22:27:46 Voted 6.00 on 10/05/10
More of "Category : Trainer" if you ask me.
Posted by Sin_Semilla at 2007-03-17 11:51:47 Voted 2.00 on 03/17/07
I guess I missed something here. Have we all became quest searchers for who can build there characters the easiest way possible. I suppose that we now just need to fight some weak monsters and gain a level and of course lets not forget that you can buy pretty much anything you want in the stores. No cash don't worry I am sure you can find some npc merchant to give you anything you need. Come on now it is about playing, learning and building your character. If this is your kind of D&D then just save yourself time and don't play.
Oh yeah, the companion not following the PC is a known bug. I don't know how to fix it :( If you control the companion yourself, your PC will follow the companion though. You can then switch back to your PC during combat.
As for no potions, I figured it would be easier for me to balance the combat if I removed the potions. In most modules I play, I'm guzzling potions down and easily overcoming encounters because of it. I'm sure potions can be well balanced into combat, but I don't know how to do it easily.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone