This is a spin off idea inspired by the Chronicles of Narnia by C.S. Lewis (mostly from "The Magician's Nephew"). The story takes place in Charn just before the end of all living by use of the Deplorable Word. This plays more like a short story than a RPG. It was designed to be more of a background story to future modules. It was meant to be played as a male, human, fighter type (fighter, ranger, paladin, etc.). Your character's age is 21 and you should be of good alignment. I know, too many restrictions. But, like I said, it's more of a short story than a RPG.
Also, now available "The Exile" (see my signature below in comments section for link).
Watch this before playing (not required, but recommended)
sorry for the Aslan reference, but this was originally for NWN1. NWN2 has no lion, so He is now Elos the Great Bear ;)
Music by Dead Can Dance
Actually I have an older patch so I saw the final cutscene, it was very well done (especially music was great). In this context "more intensive climax" means "currently it's way too easy to retrieve those eyeballs". The timeline is written in My Journal as follows: MINOR SPOILERS (?) START FROM HERE Your father and mother (Adwen and Lidnee) where once King and Queen of Charn (1950 yr). That was 2035 years ago. - Elos called them to be stars (2000 yr). Since then, they have returned to the Valley of Stars to regenerate twice, this being their second time. - They had four children from there first time in the Valley (3000 yr). The children left the valley after Adwen and Lidnee returned to the heavens. The children inhabited the forest north of what is now Port Town. - Port Town established in 3984 by 4 young couples (Wendur, Taldor, Drinson, and Willows families). - Derik, son of Dalon Wendur, found his way to the Valley of Stars by accident through the secret passage in the caves. No one believed him and the passage didn't always work. He was 12 years old at the time. - He also discovers the ruins of Adwen's children and the secret entrance to the Cave of Knowledge. This entrance, also, doesn't always work. - Derik, at 14 years old, meets Adwen and Lidnee in the Valley upon their second arrival. (4000 yr) - They become good friends over the years. - Adwen has been told by Elos, that Derik will play an important role someday. - Derik marries and has four daughters. - The visits to the Valley end shortly before his marriage. - Adwen allows his sons to visit Port Town as Derik's guest for the Festival of Foundation. This was 8 years ago. MINOR SPOILERS (?) END HERE _________________________ A good module author is PAG: Patient, Ambitious and Gutsy.
Posted by slowdive_fan at 2008-12-1504:55:26
Actor of Veil, "only thing I missed was a more intensive climax." Are you at Patch 1.21? If so you may have missed the final cutscene and trigger for final movie as well. "You mentioned in the description that this was mainly inspired by The Magician's Nephew. Are The Exile and Lanterna based in some specific novels of Chronicles of Narnia as well or are they just based on the world?" No, I used Charn from "The Magicians Nephew" as a starting point for my setting. The next modules and campaigns take place in Lanterna which is a unique setting, but based on similar ideas as Narnia (i.e. talking animals, people as stars, Aslan (Known as Elos in Lanterna- and the form of a bear - no lions in the toolset), etc.) "This is purely for curiosity: I tried to figure out which year it was in Escape from Charn from the juornal. The text in the juornal was quite mixed so I couldn't descide was the current year 3985 or 4018. Which one is it or did I miscalculate both of them?" I don't remember exactly, but it was probably around 4035 that "Escape from Charn" begins (I think I made the whole year thing up...I don't recall any timeline for Charn mentioned in the books). Thanks again for playing and commenting. _________________________ Chronicles of Charnia - Escape from Charn (NWN2) Chronicles of Charnia - The Exile (NWN2) Chronicles of Charnia - Lanterna
Posted by ActorOfVeil at on12/14/08
Serves excellently for what it was meant to be, the prologue for an epic saga. From this point of view short lenght and easy fights didn't bother, only thing I missed was a more intensive climax. I will prosceed to the sequels once I've played couple of other modules. I'd also like to ask two questions. You mentioned in the description that this was mainly inspired by The Magician's Nephew. Are The Exile and Lanterna based in some specific novels of Chronicles of Narnia as well or are they just based on the world? This is purely for curiosity: I tried to figure out which year it was in Escape from Charn from the juornal. The text in the juornal was quite mixed so I couldn't descide was the current year 3985 or 4018. Which one is it or did I miscalculate both of them? _________________________ A good module author is PAG: Patient, Ambitious and Gutsy.
Posted by slowdive_fan at 2008-12-0706:50:31
Pipefish, Yes, it is because of patch 1.21. Obsidian is working on a fix. The final scene starts using an OnEnter script that starts a conversatin when you enter the room. Patch 1.21 broke all modules that use such scripts. Thanks for playing, sorry for the crashing. _________________________ Chronicles of Charnia - Escape from Charn (NWN2) Chronicles of Charnia - The Exile (NWN2) Chronicles of Charnia - Lanterna
Posted by Pipefish at 2008-12-0606:13:05
The game crashes when I enter the Ancient Room :-( Is this due to the latest patch? It's a cute little module, pity not to get to the end!
Posted by slowdive_fan at 2008-10-0513:45:07
Thanks dvir for playing and taking the time to comment. I hope you enjoyed the module enough to continue with the next two "The Exile" and "Lanterna". Thanks again. _________________________ Chronicles of Charnia - Escape from Charn (NWN2) Chronicles of Charnia - The Exile (NWN2) Chronicles of Charnia - Lanterna
Posted by dvir at on10/05/08
a fine module.
Posted by slowdive_fan at 2008-07-1207:41:13
thanks Luinel, Yeah there isn't much roleplay, conversation options, or combat in this one. As I mentioned in the mod description, it more of an introduction to the setting. The sets the stage for future modules. I hoped the story was described well enough through conversations and books, but maybe I should create a small history PDF with some more background (I created an extensive outline for this setting). _________________________ Chronicles of Charnia - Escape from Charn (NWN2) Chronicles of Charnia - The Exile (NWN2) Chronicles of Charnia - Lanterna
Posted by Luinel at on07/11/08
There is very little gameplay in this mod. You can kill a couple of creatures, chat up a couple of people and talking animals, have one small combat side-event and that's about it. The story is also pretty thin, although the beginning and ending cinematics are rather moving and the cut-scenes are well done. However, there are are lots of lush areas. Fantastical water effects that necessitated the override certainly deliver - streams, waterfalls, mist, etc. There is a lot of beautiful wilderness landscape that one can wander through and admire. There are attractive caves. There is a good-looking and very organically-placed, believable village. Etc. More or less this is a very impressive area-building demo. It sets the atmosphere, though.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone