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NWN2 ENGLISH MODULES

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Name  Road to Glory
Author  Aravon
Submitted / Updated  01-05-2007 / 01-05-2007
Category  Single Player
Module Types  
Scope  Small
Content  Extreme
TricksTraps  Light
Roleplay  Light
HackSlash  Medium
LevelMin  01
LevelMax  02
Gameplay Hours  1
Patch  1.03
Description
This is my first attempt to make a simple module. There is not much to play (play time about 10 mins).

Just wanted to share with other beginners.

Good and evil paths available.
You will meet one the the OC character, assuming it was her early days.

Suggest to play with melee class.

*WARNING: adult content at the end.

Files

NameTypeSizeDownloads
Road_to_Glory__First_Encounter.zipRoad_to_Glory__First_Encounter.zip
Submitted: 01-05-2007 / Last Updated: 01-05-2007
zip3.1Mb1895
--
SCORE OUT OF 10
3.06
14 votes
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Comments (16):

Posted by shilly671 at 2011-09-18 20:56:28    
[±êÇ©:TAGS-C]From small beginnings comes great things. [±êÇ©:TAGS-C2]

Posted by The Arkady at 2009-01-14 14:26:09    Voted 3.50 on 01/14/09
Well, the idea is kind of neat for a side trek or starting adventure. But unfortunately, that's about it.

- bleak area design
- poor English (punctuation is your... enemy?)
- total railroading (that means the ending, mostly)
- loot a little high for a L1 adventure

Posted by Rasvar at 2008-09-12 08:01:55    
Hi Aravon,

I'm not going to vote for your mod, because I don't think it's fair to compare it to the larger mods out there.

It was a fun diversion. You have applied some of the basics (which aren't that easy to learn) and everything works. Area design was a bit too sparse, you might want to work on that in your next project. Combat was simple but fun. As soon as I hit level 2 it got a bit too easy, but that's low-level adventuring for you. Good effort, keep at it.
_________________________
Howls in the Dark
The Chronicles of Azealus 1: The Tower in the Marsh
Rasvar's module development blog

Posted by wannablessedbe at 2008-08-07 21:47:51    Voted 4.00 on 08/07/08
It's rated so low because it's not a very good module. Even the person who wrote it admits to that. It's not meant to be a good module, it's meant to be an example of how to do certain things in the toolset. That said, I'm voting 4: Some merit, because as an example of things you can do with the toolset it's rather useful. It's otherwise rather naff though. :D

Posted by Kissamies at 2008-07-25 05:01:29    Voted 2.00 on 07/25/08
Heh, it's not that bad. At least the little there is to it works. Score of 2 is mainly for "worth people's download" factor.

Posted by darant at 2008-07-04 01:06:03    Voted 10.00 on 07/04/08
Why is this module rated so low? I realize it's not overly developed and rather simple but it's still a nice, well-scaled little encounter for a 1st lvl character. You finish with a good bag of experience, treasure and fun. Realistically, I'd say a 7 is a generous vote but I went with the 10 to counteract the fools who gave this a 1.

Posted by ActorOfVeil at 2008-03-22 00:36:55    Voted 2.50 on 03/22/08
Well, not much to add. It would be nice if player had a choise about taking advantice of damsell-in-distress. I'm quite sure that, for example, a paladin wouldn't do that (although I didn't try this with female).

I also agree that this should be adult, not extreme. If I have understood correctly extreme content requires visual action.
_________________________
A good module author is PAG: Patient, Ambitious and Gutsy.

Posted by Ryam_BaCo at 2007-08-17 01:14:32    Voted 2.00 on 08/17/07
first of all: congratulations on getting your first module done!

alright, there is not much quality in it and also the ending is *very* predictable, but i hope you learnt some basic stuff for potential creations in the future.
_________________________
A Bet, A Corpse
A Corpse, A Vote

Being Good

Posted by PaulBlay at 2007-03-15 06:20:44    Voted 3.00 on 03/15/07
Get a native speaker of English to proofread your text.

I don't know exactly how the rating system works but I think this should be "ADULT" not "EXTREME".

Posted by _FlyingPig_ at 2007-03-08 03:31:03    Voted 2.00 on 03/08/07
Just Voting.

Posted by Arandie at 2007-01-09 21:19:09    Voted 4.00 on 01/09/07
Good try...
_________________________
Ex nihil nihilo fet.

Posted by Aravon at 2007-01-06 22:32:02    
Thanks for all the comments. It deserves a low score. I posted this up because I learnt quite a lot of module making during the process. I hope other beginners could have a look if they wish. It did show some techinques, e.g NPC making, trigger conservation, area transtion, key making, how to recruit/discard companion, journal entry, sound, music, fog, static camera, placable collision, custom encounters, etc.
So if you are interested to see those techniques in a compact module then try this one. If you want a "playable" module then just ignore it.

Posted by Thirdpres at 2007-01-06 13:22:26    Voted 3.00 on 01/06/07
I've decided to vote on this one. This is a low score, not as low as it could have been, but I'm glad you've made an effort, put it out there, and seem to want to improve your craft.

Aside from the lack of area detials I felt that the bandits should have heard the fighting going on and come after my character right away. My character would not have survived that many attacks. This left me thinking there should be few bandits, with only three fights, including the boss fight. Or you could include some role-playing options to allow for the player to join up with the bandits to get inside and get them some other way. Would just depend on what you want to do as a builder.

I also decided to play this module with a female character but I did not see this taken into account by the npcs.

Posted by JonasWaever at 2007-01-06 11:50:39    Voted 2.00 on 01/06/07
Hahah! Right... well... that was kinda pants :P

But keep up the good work, you probably shouldn't release your first module ever, but I'm sure if you spend some more time on the next one, you can do better ; )
_________________________
Jonas Wæver
Link

Posted by Zanarky at 2007-01-06 09:33:10    Voted 1.00 on 01/06/07
I won't make this too lengthy, as obviously you're aware that it isn't an amazing module - but you do have the basics down and, once you get more familiar it's a guarantee that you'll produce something more pleasing to play. Just stick with it.

Don't take the 1.00 score as an insult - I wasn't going to vote, but for the ease of people searching to find a module worth their download (and for some people even 3MB is a big download), I chose to vote accordingly.

But I have to say, the ending make me giggle like a schoolgirl - volume up high + 4:30 in the morning + moaning sounds had me rolling in stitches... luckily nobody woke up.

Posted by Vidal at 2007-01-05 17:05:43    Voted 6.75 on 01/05/07
Very simple Mod, with a simple quest that goes straight to the point. The cameo was a nice touch and the same can be said about the final description - actually I wouldn't consider it *adult* content, but I know there are some who would.
But the areas are really too simple... it feels totally artificial.
This lack of atmosphere doesn't prevent us from playing, but some more meat would be welcome: a real village, some more NPCs and so on...
Still, one cannot demand too much from a first effort, and the author's description is pretty clear about the whole thing.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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