Endless Depths continues the Endless Nights series in NWN2. It is a rogue-like in the truest sense. The bulk of the module is made up of a random dungeon that is generated from scratch. Endless Depths features random monsters, random camps within the dungeon, dynamic magic items, and a companion system that allows players to register their own characters as companions.
Based on below I tried this again. I don't know if this is right or wrong but I took down 4 characters, 4 seperate times and registered them each as companions. My main character was a wd elf rgr, with clr, wiz and rg, the traditional party. Then I went into party roster and accepted party. That concept is groundbreaking. Using characters that you have played in other mods and startting from scratch, brilliant. You already have a certain affinity towards them so hit hurts more when one is killed. First ruddy combat and rg is crit hit. No saves before. But neg sides, the maze gosh I hate that and the doors. With rgr survival skill (a must in a party, was going to level him up as ftr thereafter), you know there are some nme behind door but sometimes you have to step through to cast spell. Cast spell, attcak of opportunity (hardcore) not good. The gamestopper for me is when we (except rg, have to but raise dead) were to level up my rgr chose ftr, while wiz and clr only option was "SPIRIT SHAMAN!" why? So end of game.
Posted by ericdoman at 2008-03-1806:28:03
Zantyr The only suggestion is take a look at Night Howls in Nestlehaven documentatoin, description. The author inc some hak? that would have that effect when using aoe spells. Second suggestion if the character with spells is a companion go into behaviour and disable spells completely, which means that you will have complete control of his/her spells and when to cast. 3 Obvious one do not use AOE spells. I play hardcore and have seen the effects, ie being killed by a companion, having another companion being killed by a companion. So I removed AOE spells that affect friends and foe and replaced with spells that either buff party or affect NME If it is a wizard see if you can find/buy scrolls and "scribe scroll", this will hopefully give your wiz more options in spellbook.
Posted by CoolLew at 2008-01-2116:27:47
When you talk to the guy at the begining and do the "settings", after you make a choice the next thing that always pops-up is choices where you can pick 3, 6, 9, 20(default)... or something like that... what does that mean? Also, I was tring to play this game multi-playing with my son's and we saved the game and tried to go back into it... even as the host it told me to pick my character, then when I did it told the the character was already in the game and the game crashed-out. I had other problems starting a new new with an exported character were I would have wierd equipment, that I did not have when I exported them. Anyone else having problems with loading saved games or loading exported characters? Otherwise the mod looks great, perfect for multi-playing when you want "less talk, more fight"! thanks
Posted by zantyr at on12/31/07
I have one issue with this mod that I hope someone can help me with. In combat my party keeps killing ourselves with AOE spells, I have it set to normal difficulty and when entering a new level I get the server message about no PVP, and yet all AOE spells do affect the party and then animal companions attack each other and so forth, none of which is very helpful in a tough fight. Anyone have a clue how to fix this? I've contacted the author who says it's not a feature of the module itself. TIA.
Posted by zantyr at on12/31/07
Thanks for the heads up mosep, works great!
Posted by zantyr at on12/31/07
Newest patch fixes the companion issue, however, companions can only level up as spirit shaman regardless of original class. I would love to see this fixed as I think the concept is as cool as the lower planes.
Posted by Xodarap777 at 2007-11-0900:01:38
I'll add a ditto to what "thebeav" said. I've been trying just to make a NON-random dungeon to level all the way to 30 and it's a PAIN. LOOOOOONG and tedious. And all because Havlen and Endless Nights have disappeared :*(
Posted by thebeav111 at 2007-11-0410:50:31
man I saw this was updated and got all excited :-( But not updated. I can't get companions to work in MOTB, you should get a donate site up man I am sure I for one would donate for you to keep working on this ;-)
Posted by VonMetal at on11/01/07
lets see hmmm theres no story so im giving it a 3.50 , oh wait it clearly says no story...my bad well dude you have to do better on everything ,But I don't know how to do that , and heck I don't know how to do what you did... if I did then maybe I'd just go make my own mod. So I guess i got to vote on whats infront of me I,ve enjoyed it all week my friends are going to play it all weekend on lan with me - AND it does all you said it would So I guess I'll just have to give it a 10. Good job bud don't sweat the small people.
Posted by conan at on11/01/07
Fun, hack-n-slash module. I like being able to use your own henchmen and role-play the story as you go.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone