Traveling on a Caravan bound for Sundabar, a terrible storm has whipped up forcing Caravan Master Sergei Wettell to pull in for the night in the tiny hamlet of Tragidor. But a sinister secret is brewing in this little town where nothing is as it seems. A town full of life where it's people hack their lives out of the wilderness bearing their children along the way.
A town where everyone has a story... some spanning generations.
This is the remake of the old Tragedy in Tragidor updated for NWN2.
It was made for Good or Neutral Characters, not much choice for evil. In this, you are the hero, not the villain. You can play an evil character but it's limited in what you can do.
General guidelines are...
5th level character for Hard
6th level character for Medium Challenge.
7th level character for Easier Challenge.
This is a harder module and in some places requires some tactics.
If you decide to play this with Bloom on, remember to turn down your brightness a bit, I have noticed the Bloom really brightens everything a bit much. Might want to turn down the shadows in the forest, they get a bit intense there.
This module includes No Rest areas... they are...
Ruined Keep Dungeon
Ruined Keep Catacombs
Goblin Caves
Obelisk/Drow Caverns
Abyss
Tragidor Town Outdoors
Safe Rest areas:
Moonwood
Moonwood Plateau
Moonwood Deepforest
Ruined Keep Secret Passage
Tragidor Buildings
Edge of Nowhere
Strange Room
This has never been tested for multiplayer so I don't know how that will turn out. That said if anyone wishes to adapt it to multiplayer they are more than welcome to.
Partial Walkthrough can be found here...
http://tragidor.pbwiki.com/FrontPage?doneSave=1
I'm rating this a 10 because I myself found no flaws, I enjoyed the game so much so that this would prob be the second or third time I've played this lol. It is a game that keeps you hooked, every area had something different n unique in it. All in all its def a game thats a must to play, posibly more than once lol. But I got a question about the Ruined Keep. Are you gonna have a way of maybe being able to go bk n put those spirits to rest, that was the only part that I personally felt was unfinished n I hope maybe that you were planning something like that in the sequel. Looking forward to seeing this done n can't wait. Thank you for such an excellent n exciting game. Keep up the good work. _________________________ "Let the Dragon ride again on the winds of time. The Prophecies will be fulfilled. The Dragon is Reborn."
Posted by AncientKemet at 2009-09-0803:26:54
how the hell do i get around the orc blockade???????????
Posted by diophant at on09/01/09
Excellent module! Especially if you keep in mind that this was one of the first modules for NWN2, so there was not much community content to use. The areas are made with love to details, and the NPCs are not only decoration like in some other mods. Fighting is challenging but balanced. The story is good, but nothing special. The only thing that really could be improved is the journal, that is almost used in the beginning. Later, you can get lost when you try to remember if you still have open subquests. SPOILER: When I entered the abyss, Delacya told me that I need cold iron weapons. I didn't have one, and there was no way back, so I had to reload. It would be better to learn this before you pass the gate. I also found that the abyss chapter makes the story a little bit odd. If you play a good character, it is totally unlogical to enter the abyss. You would rather look for a way to destroy the Asberdies stone, maybe ask Old man Wilkers for advice.
Posted by MikeLM9215 at on08/30/09
A very decent module marred by an inability to get the ending to trigger. Also no message at portal. _________________________ The road to Ravenloft is paved with good intentions.
Posted by Mindrax at on07/26/09
Very good little adventure with nice environments and tight story. I liked the different locations and the small amount of intrigues. Kept me hooked until I finished it a couple of hours later.
Posted by Dzwornga at on07/08/09
The Outstanding : Few, if any errors in spelling / grammar - serious points for that. Every NPC had a name - it's a small thing that adds a lot to the atmosphere. Some areas under the old keep were friggin' creepy. I felt like my exploration of the map was actually rewarded. Beautiful use of colored lighting in the caves. The Good : good inter-NPC dialogue. Not any randomly lootable crates and chests around town to distract from the story. Well-designed map. The Bad : Bugged and unable to enter the lizard man well. Never found the orc chieftain, so couldn't finish the module. Packs of monsters regularly spawned on top of me, which is a rather huge design flaw IMO. Endless river of goblins slowed my frame rate to a crawl. Overall : voted a 7 because it definitely deserves a look. If bugs and design flaws are cleaned up some, I think it could go much higher.
Posted by kthismynameplz at 2009-06-2413:44:17
Where are the mod files?
Posted by Forn at on05/10/09
Nice work! I really enjoyed this module. The opening was just excellent. Truly atmospheric! Great job with the landscape and environment. I totally disagree with one of the negative reviews that complained about the plausibility of the landscape. My only suggestions would be to add more random encounters in certain areas (that felt rather desolate) to help low-level characters level up to face some of the difficult challenges you've set up. I went through it with a 1st level character and it was tough! All in all, great work. Thanks!
Posted by Silversword at on04/30/09
Good story. Well balanced combat. What I really liked was the fact that the story has an ending for each character. This really adds a lot to the experience.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone