Since the great wars of the old order of men many years ago, there is great peace, but bastions of the old ways still remain in iscolated pockets scattered about the realms. Drifting alone in a rowboat in the middle of the ocean after the merchant ship you were travelling on sank at the hands of a black warship, death seems a certainty, untill a strange unchartered island appears out of the oceans mists. What is the secret to Maddocks island?, can you escape its grasp?
//A story driven adventure for 12-15 levels. Introductory monologue has an option for levelup to 12 or 15, and a shop to get new character's ready for the mod.
This module was inspired by the PW Mystara.
Not compatible with 'Outsider' at this time. (Playing Outsider will cause a bug)
Great fun, original idea and a bit of thought put in to it ...I liked it a lot, well done Mr. Damage ;) _________________________ Mea Culpa's Demesne Old Elven Saying: "Never say Never if you're gonna live forever!!!" "I didn't do it, it wasn't my fault"
Posted by The at on02/13/07
doh forgot the vote lol _________________________ NWN2 Voting Standards 10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone
Posted by The at on02/13/07
Overall I enjoyed this little adventure. Great concept. However I may have picked the wrong class for this. I played a Warlock and found the HS element to be a little bit tedious. However since this is all about escaping a prison, this is understandable. For a first effort this is one of the better modules out there. I'm rating it a 6.50. -R _________________________ NWN2 Voting Standards 10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone
Posted by Talon111 at on01/28/07
Btw, considering the rating is just over 6, you might want to actually listen to people and their frustrations instead of just stubbornly insisting there's nothing wrong! While we all appreciate the time you put into making the module if you aren't open to criticism then your modules won't get better.
Posted by Talon111 at on01/28/07
I brought the Gith, he died! I'm sorry, but this mod is so unbalanced I won't be completing it. It's just a poorly inplemented mod, I have a lvl 14 Monk and it's just a tedious exercise.
Posted by Mr__Damage at 2007-01-2823:35:11
The combat is just an exercise in pointlessness and frustration. at each level you are heavily and unfairly outmatched. There is a henchman you can get to come with you, the Gith in the prison, unless you decide to solo it and kill the warden first up. The Gith can virtually slaughter everything in your path and complete the entire mod just incase you have an extremely weak build. There's no resting in most areas Anti munchkin rule so people dont just unload spells and rest all the time. there's limitless respawn! Thought about putting a limit on this, but at the end of the day, doing so would just annoy the single player that wanted to race through it. At one point you do find a chest full of weapons and armour but none of it is identified, so it's all but useless. I placed an IDENTIFIED item in one of those chests that allows anyone to cast identify on all the other items 3 times a day in a rest area. You obviously missed it. you only get 4xp for each guard you kill!? It's just absurd! Your not meant to level up during this adventure, its only short and the level your granted at the start, is what your meant to finish it with. The xp's are default from the game and I havent tweaked them at all as I didnt think them a priority. In hindsight, some do view XP as important so will take this onboard in future. As it is, it's pretty balanced for fighter types, and a lot harder for casters, who WILL need an ally or somesuch to help them fight, or it will take ages..impossible etc. My apologigies if my layout wasn't obvious enough to take advantage of the things I put in there to assist the player or was just an exercise in pain. Cheers for your comments.
Posted by Talon111 at on01/28/07
I started playing this module but just gave up in frustration. I was really trying to be positive about this module, the story and set up was very good, but unfortunately that's about the only thing that's properly thought out. The combat is just an exercise in pointlessness and frustration. at each level you are heavily and unfairly outmatched. There's no resting in most areas so you just end up dying over and over, but yet there's limitless respawn! So what's the point? At one point you do find a chest full of weapons and armour but none of it is identified, so it's all but useless. Yet, despite the over-the-top enemies you only get 4xp for each guard you kill!? It's just absurd! In summary; good idea (that's why I gave it 4) but really terrible execution. Had it not for the story and set-up it would have only earned 1 from me.
Posted by Vidal at on01/27/07
Nice hack'n'slash mod... as for being 'story driven'... well, it is more cutscene driven than anything else. But it works... though I agree there should be a way to jump through the conversation tree. There seems to be some argument as to the proper class to play the game and the overall difficulty... I would have to agree with Armin's remarks regarding games entirely directed to the fighter class. But I had no major problem with my Elven Fighter-Sorcerer (2-13) though the fights really felt tedious sometimes, what with the number of enemies and my low fighter abilities forcing me to wait forever for a *hit*... That's when the cutscenes helped, since they kind of move the whole thing further... otherwise I might have stopped playing due to the lack of more role-playing. The use of cutscenes was not a bad idea, the only problem was the fact you have to wait for them to end long after you finish reading the dialogues. Some more interaction with the henchman would also be nice... since I played an elf I wouldn't mind if they exchanged some *nice* remarks from time to time. But it was an enjoyable trip... good work.
Posted by Armin at 10:39:23 Voted6.25
" Is AC 32 at level 13 considered "run of the mill" " Ha, for me yes; I prefer to wear AC items in every slot possible by default, but swap to rogue items if traps/locks/resists prove difficult. Hehe, and so the point being: you *do* minmax your character to a degree - in this case maxing your AC. ;-) Thus all battles where you are only threatened by physical damage become extremely easy. While they certainly are not for a many a more "balanced" character. And thats why balance is such a fickle thing: Example here: my character was already being hit only about once for all three attacks (thats why some fights became rather boring things of no one landing a hit in 3 rounds ;). Same fight your char is basically bulletproof, being hit only once for all *ten* attacks. 4 points of AC DO make such a difference... _________________________ With magic, you can turn a frog into a prince... With science, you can turn a frog into a Ph.D.... ... and still keep the frog you started with.
Posted by pcatiprodotnet at 09:00:53 Voted7.75
" Is AC 32 at level 13 considered "run of the mill" " Ha, for me yes; I prefer to wear AC items in every slot possible by default, but swap to rogue items if traps/locks/resists prove difficult.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone