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NWN2 ENGLISH MODULES

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Name  Asylum: A Bet, A Corpse
Author  Christian Mayr
Submitted / Updated  01-22-2007 / 09-18-2007
Category  Single Player
Module Types  Dramatic, Final Version, Horror/Survival Horror, Humorous/Parody, Other, Puzzles, Twisted / Dark, Various Settings
Forum Thread  Link
Scope  Small
Content  Everyone
TricksTraps  Nonexistent
Roleplay  Medium
HackSlash  Nonexistent
LevelMin  Any
LevelMax  Any
Gameplay Hours  01
Categories  Uhm...creative attempts in character-design? ;-)
Patch  1.06
Description
WHAT THE HECK ARE YOU DOING HERE???

DOWNLOAD, PLAY AND VOTE FOR THE SECOND EPISODE "A CORPSE, A VOTE" TOO! IT DESERVES MUCH MURE ATTENTION THAN THIS AMATEURISH ATTEMPT OF A "MODULE"!

HERE: Link


----------------------------------------


Asylum: A Bet, A Corpse
v1.5

Oh my ladies,
oh my gentlemen,

Here is the first module of the Asylum-Trilogy and I'd love to welcome you! I'm very nervous, because I've never been in front of such a big audience before. In fact I spent the last few months in a top-secret laboratory as a slavery guinea pig of an insane nameless creature, who only called himself "Builder". These are also the reasons for my pale skin and my uncountable amount of gashes. You need to understand; my tormentor was just a freaky perfectionist, always putting new dresses on me and cutting and inserting pieces out of my flesh while putting me in front of his mirrors, lightning every single inch of my body and crying and shouting at me the whole day mean things like "You are too fat!", "You are too buggy!", "I don't like your friends!" and so on. Oh! In addition, I beg your pardon for the horrible smell. I'm sweating pretty much everywhere, because of my adventurous and dangerous escape. The laboratory is the place, where I won't return ever again and the reason why I'm talking to you: As you heard I was having a hard time, so please, please hide me on your hard disk from my hostage-taker if there's anything like a heart in your brea...uh-oh...
HAHAHA! GOT YOU, MODULE!
Oh, please! No! Have merc...
HEHEHE! I JUST KNOCKED YOU OUT, MY MODULE! AND NOW I'M GONNA PUT YOU BACK INTO MY LABORATORY, LOCK YOU INTO MY MACHINE OF REPRODUCTION AND SPREAD YOUR LITTLE BROTHERS AND SISTERS ALL OVER THE NET!
ALL BECAUSE IT'S RELEASE DAY! YEAH!
SO MY DEAR PLAYERS - DOWNLOAD AND PLAY THE FIRST MODULE OF THE ASYLUM-TRILOGY: "A BET, A CORPSE"!
IT'S ABOUT SOMEBODY POISONING YOUR MIND AND YOU KILLING YOUR FATHER, KING TRISTAN CARROLL III. OR PROBABLY NOT. BUT WHO KNOWS EXCEPT FOR ME, THE ALMIGHTY BUILDER?

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2007-03-30B G P Hughes6.21Interesting plot idea, well executed atmosphere.Linear/few roleplaying choices, some dialogue weaknesses

Files

NameTypeSizeDownloads
asylum01credits.zipasylum01credits.zip
Submitted: 01-22-2007 / Last Updated: 01-22-2007
zip26.7Mb2328
alternative credits movie
Asylum01.rarAsylum01.rar
Submitted: 01-22-2007 / Last Updated: 09-18-2007
rar34.8Mb2025
Asylum v1.5 for people who don't like installers
Asylum01.exeAsylum01.exe
Submitted: 01-22-2007 / Last Updated: 09-17-2007
exe32.7Mb12008
Asylum v1.5 as self extracting installer file
SCORE OUT OF 10
8.25
82 votes
View Stats
Cast Your Vote!
Voting FAQ

AWARDS



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SCREENS

The Hive


Madeleine


The Hive again ;-)


A first glimpse at Episode #3...


Just a map ;-)


Poetry or something


Playing chess


Gabriel


The result a chess game


Drones at work


...and finally: The Race!





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Comments (30):

1 2 3

Posted by smorpheus at on05/01/08
Very interesting implementation of the NWN2 engine. What you have here is a surrealist interactive film. I don't know if it's entirely successful, but it certainly is a good attempt. Strengths: *Really nice scripting, very original implementation of ideas. *Original Story *Original Soundtrack *Original Load Screens *Basically, a transformation of NWN2. Weaknesses: *Extremely linear short. *No real "gameplay." The puzzles aren't really puzzles, and the combat isn't really combat. *Sometimes the desired effect (such as the quick fade outs in the beginning) don't quite work as intended. Scripting can also be clunky at times. _________________________ Smorpheus' Toolset Visual Index Link

Posted by Nathelis at on04/08/08
awesome! a must play for everyone who likes insanity roleplay *g*

Posted by ActorOfVeil at on03/16/08
Nicely done psychedelic experiment! After playing this I actually saw nightmares where places and people shifted without apperent reason. I haven't played the second part yet but hopefully it fixes the couple of flaws in this bizarre diamond: - more lenght - not so sudden ending and - actual challenge (possibility for failure). I also hope that third part is coming soon. _________________________ A good module author is PAG: Patient, Ambitious and Gutsy.

Posted by Estelindis at on03/14/08
I'm giving this a ten - and, given the fact that I take the NWN2 voting guidelines quite seriously, that is not a decision made lightly. However, I truly consider this module series to be "genuinely groundbreaking" - the things Christian has made the Toolset *do* are nothing less than astonishing. A totally mind-bending experience that really made me think deeply and enter into the spirit of confusion that the character must be experiencing under the circumstances. Thank you for this excellent piece of work! _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset

Posted by Agnok at on03/09/08
A hard module to get my mind around. Some nice change in area design, good direction. Great use of custom music to fit and create the mood of the story. Played A Bet, A Corpse and right after, A Corpse, A Vote. Going to vote on that one next. :)

Posted by PotiusMori at on03/07/08
That was fantastic! One of the most original, outlandish, fantastic modules I've ever played! The atmosphere was fantastic, and I really sympathised with the character. I loved the disjoined plot progression and the music was perfect. I didn't encounter any bugs, so my sincere congratulations on this ambitious and unique project. Awesome, awesome, awesome. Can't wait for the third installment!

Posted by Skittles! at on03/06/08
Genius.

Posted by Anon21 at on03/01/08
Great mod, I enjoyed the bizarre locations and clever dialogue. I, for one, don't really care that it didn't have any real "DD" in it. DD rules don't translate well to CRPGs at all anyway, especially the combat system. Not to mention that formulaic "kill evil X, save helpless Y, and become the hero" plots get really old. Really, really, REALLY old. I was considering rating it down a bit due to a few minor glitches and text goofs, but the amount of originality and creativity demonstrated more than make up for these issues. The vault needs more modules like this one, and I look forward to playing through the next two chapters.

Posted by Countless at on02/19/08
I'm going to be voting this for module of the year. It may not have the wide appeal of others, but it is truly unique for a bunch of reasons I'm sure everyone already knows, and more importantly it is part of the only module series I'm genuinely eager to play. I'm sorry if that's insulting to other authors, but I simply can't relax and enjoy the story/atmosphere if I'm worried about optimizing for combat. Since in this module the character I choose doesn't matter, I can just enjoy it without all the baggage that comes with playing most modules. I didn't vote until now because I wasn't quite certain what rating to give, but now I'm sure. Congratulations Mr. Mayr, you've made an outstanding contribution here and I hope you'll be recognized for it.

Posted by Carlo at on02/18/08
Outstanding example of what someone can do with the NWN2 platform to tell a creative story (or at least the first part of one) where the player participates and experiences it firsthand. It's not DD (and therefore not everybody's cup of tea, as it were), but very well done. Great use of custom content as well, and making ordinary content seem quite extraordinary. Author has English as a second language, so not all the dialog is grammatically perfect; however, the surrealistic/dreamscape/insanity setting actually sort of benefits from the occasional linguistic mismatch. A sophisticated level of dialog overall. I thought a brief appearance by the author as an NPC early on was a bit out of place; others have done it in mods (e.g. Stefan Gagne) but at the end, rather than breaking immersion. A minor point, however. Thank you for an extraordinary experience.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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