Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 ENGLISH MODULES

- Jump to comments -
Name  Prophecy of Aracas (Demo)
Author  Carlos "Fusil" Rahlwes
Submitted / Updated  01-26-2007 / 05-21-2007
Category  Single Player
Module Types  
Forum Thread  Link
Scope  Small
Content  Everyone
TricksTraps  Light
Roleplay  Heavy
HackSlash  Medium
LevelMin  01
LevelMax  01
Gameplay Hours  02
Categories  Singleplayer, Demo
Patch  1.04
Description
*******
ATTENTION: THE SERIES WILL PROBABLY NOT BE CONTINUED...
*******


Ever since you were born, you were carrying a strange amulet, not knowing where it came from. You just know that
you may never lose it. But today, your life is going to change. It is your birthday, you are grown up now and the
mystery of the amulet begins to unravel as you embark on a journey that will alter not only your destiny forever...


The Prophecy of Aracas - The 8th Guardian

Demonstration Version / Chapter 1

by Carlos Rahlwes
Fusil @ NWN2Vault & NWN2 Multiplayer
painFusil @NWN2Forums


Player Character:

Players: Singleplayer Only.
Races: Any
Sex: Any
Classes: Any

Create a new Level 1 Character for this module. It is the first part of a campaign to come, and is meant to get to
know the campaign ideas and your character in his/her world.

Key Features:

-> Part of the "Aracas Prophecy" Campaign, which will feature 7 Chapters
-> 1 - 3 hours of gameplay depending on your playing style, character choice etc.
-> You shall reach level 3 before that time is over.
-> Experience points are granted for progress, exploration, quests and skill/feat/attribute use, but NOT FOR KILLING.
-> The world reacts to class and race of the player...
-> Thus trying to give the player diverse options in conversation, ways through "dungeons" and quests
-> Non-Stereotypic views on Good, Evil, Chaotic and Lawful.


Installation:

Put the .mod files in your "My Documents\Neverwinter Nights 2\modules\" folder.
Put the "The Prophecy of Aracas" directory into your "My Documents\Neverwinter Nights 2\campaigns\" folder.
Put the file Heeds_boardable_ships.hak into your \Neverwinter Nights 2 Gamefolder\hak\" folder.

Start the game via the New Campaign(!) screen and enjoy! :D


Design Notes:

-> It has been suggested that rogue-like characters could have more fun with the module as of now. I liked playing it with all classes of course, but... it is SKILL-focused, after all :)

-> Be sure to do all the sidequests as they are a big part of the content so far.

-> As this is actually an introductory module, gameplay so far is quite linear. The later parts of the campaign (starting right
where this module stops) will feature a "playable" worldmap which will allow the player to choose which way to go, or at least which way to go first.


Credits:

Heed for the Boardable Ships.hak and the nice people at NWN2 Toolset forums as well as everyone who has ever written a tutorial.
Thank you!

Files

NameTypeSizeDownloads
PoA_Version_History_v03.txtPoA_Version_History_v03.txt
Submitted: 01-26-2007 / Last Updated: 02-27-2007
txt2.55Kb990
Version history / Change Notes of the latest version, for you to see if your personal bug got fixed ;)
PoA_v03.rarPoA_v03.rar
Submitted: 01-26-2007 / Last Updated: 02-27-2007
rar30.5Mb2587
All the files needed to install and play, including HAK, Readme & Version History
SCORE OUT OF 10
7.88
39 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

A Story's Story


Swamp Lizard Caves


Fight at the Mountain Lake


The Peaceful Garden


The Swamp


What is he up to?





You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by PaulBlay at on04/03/07
Opening location - chest: Alignment change is assigned on _opening_ the chest, not on taking any of the items from it. My character has a 'satiable curiosity (as Rudyard might say) but she wasn't ... after some consideration ... actually going to _steal_ from her parents. Probably. I'd tend to put the 'chaotic' on opening it and the 'evil' if anything is nicked. Shedyr's Suspicion: The journal quest entry on finding the weapon _before_ talking to Shedyr talks about things you don't actually know about. Captain Baker: "Heard you'd become a woman today? Congratulations." I don't know what rumours people have been spreading but that phrasing is a little too capable of mis-interpretation, don't you think? ^ ^v

Posted by thasic at on04/02/07
I just wanted to add a few comments about my runs through this mod. I ran the mod as a ranger and again as a warlock. I found no problems overcoming the encounters with either. The 'demo' plays more like a full blown mod, plenty to do, lots of interactions etc. I personally would like to see a companion or two in the series. I like traveling with some NPCs, but with a begining adventure, that's ok. _________________________ Failure is not an option

Posted by thasic at on04/02/07
I really enjoyed this mod. It has a good story, interesting (if a little flat) NPCs. The treasure ratio was good. I look forward to the next installment. BTW, it seems like a whole lot more than a demo. I've played full blown modules with less to do. _________________________ Failure is not an option

Posted by ferociousautodidact at on04/02/07
Fun module! I played through it with a Druid. I agree that some more polish would be good, but as a demo it was very good, and I'm looking forward to playing the whole thing when you finish it!

Posted by Armin at on03/29/07
OK, some detailed comments and suggestions: *** SPOILERS *** Outstanding moments: - I restarted 4 times, just to make sure that you did indeed go to great lengths to script the opening scene to cater for all races. And indeed, play a dwarf, the parents are dwarves, play a half elf, father is an elf, mom a human, play a half-orc, parents are half-orcs. Never seen this done before, kudos! - The scene with the earth elemental. Excellent way to cater for the weaker, but magically-inclined classes! Good things: Area design, lots of skill checks, atmosphere and cutscenes. Makes curious for the rest of the tale. Room for improvement: - no exp for killing things. Would be OK imho if fighting was strictly optional and easy to avoid. But if I play a character weak in melee and am constantly forced into bloody tough fights, and then get zip for just barely staying alive, I'm frustrated. - difficulty for disable device, search checks, hide, move silently, tumble check, basically for all the "rogueish" acctivities is pretty borderline for a single class rogue even. Multiclass rogues or other classes that invested a few (expensive!) points in those skills need not apply. Again, pretty frustrating - Non-bashable chests and non-knockable chests for no logical reason - the whole lizardman quest does not even consider the opportunity to sneak in without killing anyone (no such dialogue option with the mother lizard...). Why not? - the whole smuggler/logbook sidequest seems to need fixing (captain does not acknowledge it) - A bit less rushed emabarking on what seems to be a longer voyage would seem in order, too. Some word of farewell to mom and dad and the like... ;) OK, hope some of these help polish what seems to be the start to a possbily great adventure :-) _________________________ With magic, you can turn a frog into a prince... With science, you can turn a frog into a Ph.D.... ... and still keep the frog you started with.

Posted by Armin at on03/29/07
Gotta go along with Alazander here, the module has a few very good things, two outstanding moments, but overall needs more polish, a careful rebalancing of several fights and skill checks and perhaps a bit more fleshed out initial village and background (a few more sidequests?) to counter the pretty rushed and artificial feel of what seems to be the beginning to an interesting tale. Then it might become very good (or better) in all aspects, but it definitely has promise. More detailed comments on the board. _________________________ With magic, you can turn a frog into a prince... With science, you can turn a frog into a Ph.D.... ... and still keep the frog you started with.

Posted by Fusil at 2007-03-2308:54:21    
Actually, I wonder a bit why players have such a hard time... I played it through as a rogue many many times... I will double check that as soon as there is time, though. Thanks for commenting although the module did not work out for you like it should.

Posted by mouse at 2007-03-2218:13:41    
As a rogue player, i was very excited at a mod that would reward based on skills and not killing. Instead i found myself faced with too many enemies that see me no matter how hard i try to sneak by, forcing me to fight (badly). I also failed almost every trap in the lizard cave despite having those skills as high as they could be. Not certain what the module wants us to do besides blunder our way through xp-less fights until we luck upon a conversation (where we finally trade swords for skills as advertised). The module seems so promising so maybe you can explain what i'm doing wrong?

Posted by Fusil at 2007-03-2205:29:52    
Oh and of course I thank you, slowdivefan for your kind vote and your patience... I haven't even got around to open the toolset for days and for personal stuff and uni and such, this will probably not happen until april I fear :(. Concepts are still coming though and I am eager to get back to work as soon as I can.

Posted by Fusil at 2007-03-2205:27:36    
thudson, I am sorry you did not enjoy my module... I do have a guess though that should fix quite a lot of the issues you mentioned which is installing the campaign folder correctly and starting the mods via New Campaign. That way, you should get a correct journal, I thought I fixed all the Hillhome references damnit, and for many events and speech acts are triggered by journal entries, many of your problems should be fixed... If you already did that I probably have missed one or two dead ends :(

1 2 3

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Prefab Blueprints


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters