Neverwinter
Nights 2 � Version 1.06 Beta Patch Notes
May 2nd, 2007
*** PLEASE NOTE: THIS IS A
PRE-RELEASE BETA VERSION OF PATCH 1.06. THIS BUILD HAS NOT GONE THROUGH A FULL
TESTING CYCLE, AND SUPPORT FOR THIS PATCH IS NOT AVAILABLE VIA ATARI CUSTOMER
SUPPORT.
IF YOU ARE NOT COMFORTABLE
RUNNING PRE-RELEASE SOFTWARE, YOU CAN REVERT BACK TO 1.05. PLEASE SEE OUR
WEBSITE FOR MORE INFORMATION AT http://nwn2.obsidianent.com/support.
If you would like to report
any issues with this build, please visit the Official Neverwinter Nights 2
forums at http://nwn2forums.bioware.com/forums/index.html. Please indicate in
the subject of your posting that you are using the 1.06 BETA.
New Features
Custom Content
Several new UI
customizability features. Among them, users can now set textures on UI
objects via script, and users can set the state of progress bars via
script.
Spells that have multiple
casting modes can now be cast from items (i.e., protection from evil, meteor
swarm).
Scripting
Many new script functions
have been added.
SetGUIObjectTexture()
UIObject_Misc_ExtractData()
UIObject_OnRadial_DisplayCustomRadial()
UIObject_Input_ActionTargetScript()
GetInfiniteFlag()
SetInfiniteFlag()
GetKeyRequiredFeedbackMessage()
SetKeyRequiredFeedbackMessage()
GetPickpocketableFlag()
SetPickpocketableFlag()
GetTrapActive()
SetWillSavingThrow() (Used
for Doors and Placeables only)
SetReflexSavingThrow()
(Used for Doors and Placeables only)
SetFortitudeSavingThrow()
(Used for Doors and Placeables only)
SetLockKeyRequired()
SetLockKeyTag()
SetLockLockDC()
SetLockUnlockDC()
SetLockLockable()
SetHardness()
GetHardness()
GetAreaSize()
SetUseableFlag()
GetPlaceableLastClickedBy()
SetGUIProgressBarPosition()
IntToObject()
ObjectToInt()
Placeables now have an
OnClick event. This event will fire whenever a user clicks a placeable,
regardless of whether the user can currently path to it.
EffectSetScale() can now be
used to scale creatures non-uniformally along different axes.
SpeakOneLineConversation()
now has a volume parameter that understands Whispers and Shouts.
GetAttribute() now takes a
parameter called nBaseAttribute=FALSE. If made TRUE, then the value
returned will be the creature's BASE attribute instead of total.
CreateItemOnObject() now
has a 4th parameter that allows users to set the tag of the
created item.
Toolset
Undo and Redo now work for
Terrain, Grass, and Water painting.
There are several new hot
keys that alter Brush size and pressure in the toolset:
[ Brush
size down 1
Shift + [ Brush
outer size down 1
] Brush
size up 1
Shift + ] Brush
outer size up 1
- Pressure
down 10%
Shift + - Pressure
down 25%
= Pressure
up 10%
Shift + = Pressure
up 25%
The Flatten tool has been
modified to more gradually slope between its inner and outer height.
Additionally, a Pressure setting has been added to the tool to determine
how rapidly it applies the change, and the Inner value is now capped at 0
instead of 1.
A new Cliff_08 texture has
been added.
Bug Fixes
General
�Greater Weapon
Specialization (Light Hammer)� will no longer show up as �Greater Weapon
Specialization (Flail)�
The Dedicated Server will
now load modules from directories as well as from .mod files. To load a
module directory from the command line, use the following parameter:
-moduledir <module name>
Specular Lighting has been
improved. Shiny objects should now look better than before.
Trees and Objects that fade
no longer lose their directional light shadow when faded out.
Scripting
ActionRest() will now
properly utilize the bIgnoreNoRestFlag parameter.
EffectHeal() can now
restore the HP of doors and placeables.
SetTrapActive() now works
on Doors and Placeables as well as triggers.
SetOrientOnDialog() now
functions properly.
ExportAllCharacters() and
ExportSingleCharacters() will write to the server vault.
Effects/Spells/Domains
Bestow Curse now reduces all of the target�s ability scores by
3 rather than 2.
Energy Drain no longer allows a saving throw.
The War Domain has been
renamed to the Fury Domain, to allow future implementation of a more
D&D-accurate War Domain.
2DA Changes
The following 2DA files have
been changed in v1.06 Beta:
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone