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NWN2 OTHER

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Name  NWN2 1.06 Beta Patch Installer
Author  Obsidian
Submitted / Updated  05-07-2007 / 05-07-2007
Category  Official Patch
Format  2da
Description

Neverwinter Nights 2 � Version 1.06 Beta Patch Notes

May 2nd, 2007

 

*** PLEASE NOTE: THIS IS A PRE-RELEASE BETA VERSION OF PATCH 1.06. THIS BUILD HAS NOT GONE THROUGH A FULL TESTING CYCLE, AND SUPPORT FOR THIS PATCH IS NOT AVAILABLE VIA ATARI CUSTOMER SUPPORT.

IF YOU ARE NOT COMFORTABLE RUNNING PRE-RELEASE SOFTWARE, YOU CAN REVERT BACK TO 1.05. PLEASE SEE OUR WEBSITE FOR MORE INFORMATION AT http://nwn2.obsidianent.com/support.

 

If you would like to report any issues with this build, please visit the Official Neverwinter Nights 2 forums at http://nwn2forums.bioware.com/forums/index.html. Please indicate in the subject of your posting that you are using the 1.06 BETA.

 

New Features

Custom Content

  • Several new UI customizability features. Among them, users can now set textures on UI objects via script, and users can set the state of progress bars via script.
  • Spells that have multiple casting modes can now be cast from items (i.e., protection from evil, meteor swarm).

Scripting

  • Many new script functions have been added.
    • SetGUIObjectTexture()
    • UIObject_Misc_ExtractData()
    • UIObject_OnRadial_DisplayCustomRadial()
    • UIObject_Input_ActionTargetScript()
    • GetInfiniteFlag()
    • SetInfiniteFlag()
    • GetKeyRequiredFeedbackMessage()
    • SetKeyRequiredFeedbackMessage()
    • GetPickpocketableFlag()
    • SetPickpocketableFlag()
    • GetTrapActive()
    • SetWillSavingThrow() (Used for Doors and Placeables only)
    • SetReflexSavingThrow() (Used for Doors and Placeables only)
    • SetFortitudeSavingThrow() (Used for Doors and Placeables only)
    • SetLockKeyRequired()
    • SetLockKeyTag()
    • SetLockLockDC()
    • SetLockUnlockDC()
    • SetLockLockable()
    • SetHardness()
    • GetHardness()
    • GetAreaSize()
    • SetUseableFlag()
    • GetPlaceableLastClickedBy()
    • SetGUIProgressBarPosition()
    • IntToObject()
    • ObjectToInt()
  • Placeables now have an OnClick event. This event will fire whenever a user clicks a placeable, regardless of whether the user can currently path to it.
  • EffectSetScale() can now be used to scale creatures non-uniformally along different axes.
  • SpeakOneLineConversation() now has a volume parameter that understands Whispers and Shouts.
  • GetAttribute() now takes a parameter called nBaseAttribute=FALSE. If made TRUE, then the value returned will be the creature's BASE attribute instead of total.
  • CreateItemOnObject() now has a 4th parameter that allows users to set the tag of the created item.

Toolset

  • Undo and Redo now work for Terrain, Grass, and Water painting.
  • There are several new hot keys that alter Brush size and pressure in the toolset:
    • [ Brush size down 1
    • Shift + [ Brush outer size down 1
    • ] Brush size up 1
    • Shift + ] Brush outer size up 1
    • - Pressure down 10%
    • Shift + - Pressure down 25%
    • = Pressure up 10%
    • Shift + = Pressure up 25%
  • The Flatten tool has been modified to more gradually slope between its inner and outer height. Additionally, a Pressure setting has been added to the tool to determine how rapidly it applies the change, and the Inner value is now capped at 0 instead of 1.
  • A new Cliff_08 texture has been added.

Bug Fixes

General

  • �Greater Weapon Specialization (Light Hammer)� will no longer show up as �Greater Weapon Specialization (Flail)�
  • The Dedicated Server will now load modules from directories as well as from .mod files. To load a module directory from the command line, use the following parameter:
    -moduledir <module name>
  • Specular Lighting has been improved. Shiny objects should now look better than before.
  • Trees and Objects that fade no longer lose their directional light shadow when faded out.

Scripting

  • ActionRest() will now properly utilize the bIgnoreNoRestFlag parameter.
  • EffectHeal() can now restore the HP of doors and placeables.
  • SetTrapActive() now works on Doors and Placeables as well as triggers.
  • SetOrientOnDialog() now functions properly.
  • ExportAllCharacters() and ExportSingleCharacters() will write to the server vault.

 

Effects/Spells/Domains

  • Bestow Curse now reduces all of the target�s ability scores by 3 rather than 2.
  • Energy Drain no longer allows a saving throw.
  • The War Domain has been renamed to the Fury Domain, to allow future implementation of a more D&D-accurate War Domain.

 

2DA Changes

The following 2DA files have been changed in v1.06 Beta:

  • ambientmusic.2da
  • appearance.2da
  • crafting.2da
  • disease.2da
  • doortypes.2da
  • iprp_monsterhit.2da
  • soundset.2da
  • spells.2da
  • visualeffects.2da

Files

NameTypeSizeDownloads
NWN2_v106BETA-v105_REVERT_en-US.exeNWN2_v106BETA-v105_REVERT_en-US.exe
Submitted: 05-07-2007 / Last Updated: 05-07-2007
exe28.2Mb530
--
NWN2_v105-v106_BETA_PATCH_en-US.exeNWN2_v105-v106_BETA_PATCH_en-US.exe
Submitted: 05-07-2007 / Last Updated: 05-07-2007
exe50Mb1480
--
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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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