Well nevermind on the last part.. i know you can now label them properly. I read through the tutorial =p _________________________
Posted by Brutalicus at 2007-09-2810:39:09
I like the editor but I have to ask are you going to add functions to this so you can add immunities or penalties? a slider may be an option. for example: -damage reduction or takes additional damage from certain elements or metals -immunities box's so they will appear under feats. The user can simply click them. -paralysis -poison -elements so on.. - can cast spells per day and does not have to go under another archetype(i.e. my frost giant had to be labeled so i chose shield dwarf) but it would be nice to just put him under "giant" Just a couple thoughts but i know ill have to script some on use items that are given to players otherwise.. _________________________
Posted by fattysad at 2007-09-0713:06:52
Can this utility potentially be used to play as an only-appearance-altered "player race" in the Original Campaign? With "Set Appearance" now gone from the Console, I'm looking for a solution. If it can be used in this way, how?
Posted by RockDude1984 at on08/06/07
Hey does the z-axis control height? Thinking of a human subrace that got infected by a curse and was banish from their former home land. I want them to look frail and weak physically, but their stats are setup to be powerful charisma base spellcasters. Maybe in the future updates you could have what type of colors they can have. Thinking of giving this race the palest skin type I can give out, normal human hair color, and drow eye colors for that infected look. _________________________ Yes I am made out of rocks. Now go do something.
Posted by RockDude1984 at on08/06/07
Okay that sounds good. Has anyone figure out to add haks to the main modules? Just asking out of curousity. _________________________ Yes I am made out of rocks. Now go do something.
Posted by Ville_Alasaari at 2007-08-1510:00:00
RockDude1984: Yes it is possible. Here's quick "how-to": ----- 1. Open and edit appearance.2da. (You can extract it from "NWN 2 Installation Dir/Data/2da.zip") 1.1. Copy Elves line (row index "1"). 1.2. Paste it to bottom and change it's row index to "1001". 1.3. Change "NWN2_Scale_X/Y/Z" column values to "1" (Human's size) or to "1.05" (Half-Orc's size). (1.4. Change "LABEL" to "NightElf", so you can locate it quicky, not required) Save appearance.2da to Override, add to hakpak, etc. 2. Open and edit RaceEditor.ini. 2.1. Locate the .ini file from Race Editor's folder and open it. 2.2. Go to the end of the file and add following line to it (after "Invisible Man=611" line): (CUSTOM) Night Elf=1001 2.3. Save the ini file. 2.4. Launch Race Editor and verify it is listed in Appearance list. ---- That's it.
Posted by RockDude1984 at on08/06/07
I just thought of some thing. Is it possible to adjust the size of these new races and subraces. Now lets say you are making a d20 warcraft mod and you want the players to play as Night Elves. They would have a elf body type, but would be taller than humans, or at least that tall. Just saying that would be one cool feature to have. _________________________ Yes I am made out of rocks. Now go do something.
Posted by Ville_Alasaari at 2007-08-1407:17:17
im a killer: Can you email the 2da files to admin(at)deutercronos(dot)net?
Posted by im at 2007-08-1308:12:06
when i select my new race, the game crashes, is there any way to prevent this?
Posted by RockDude1984 at on08/06/07
Works for me and I wanted to make some subraces for humans base on the cultures of the kingdoms they live in. _________________________ Yes I am made out of rocks. Now go do something.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone