Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 OTHER

- Jump to comments -
Name  NWN2 1.07 Beta Patch Installer
Author  Obsidian
Submitted / Updated  09-05-2007 / 09-05-2007
Category  Official Patch
Format  Other
Description

Neverwinter Nights 2 - Premonition (Version 1.07) Beta Patch Notes


August 28th, 2007

Developer Note



Hi Everyone!
There�s a word I�d like you all to keep in mind � by the end of this note, you�ll understand why. That word is Premonition.
We here at Obsidian have been working on Neverwinter Nights 2 for just over three years now. The biggest milestone in our three years working on Neverwinter Nights 2 was last October�s launch of the game. It was great to get the product out to people, so they could see the campaign we�d developed and check out what the new engine and toolset were capable of.
As with any undertaking of the scope of NWN2, there have been many challenges � but we�ve always dedicated ourselves to resolving them, pressing ahead and looking forward to the potential of what we felt a great sequel to Neverwinter Nights should be. As exciting and rewarding as it was to release the game, and as proud as we are of it, we certainly understood and in many cases agreed with some of the complaints. Even at launch, we wanted to improve the game in several ways. And so we pressed ahead, always driven to achieve that potential � driven by the vision of what both we and the community could make of Neverwinter Nights 2.
Update 1.03 saw massive performance improvements, and now Update 1.07 will include a second set of performance optimizations. We�ve worked with the community to improve some of the walkmesh and AI issues with the game, and our dedication to supporting our scriptable, customizable graphical user interface (GUI) has paid off with the community developing UI modifications that allow people to customize the game�s UI to their liking. The DM client you�re getting with this patch is a full featured tool for running multiplayer games.
Additionally, we knew when we released the game that while the Neverwinter Nights 2 toolset was much more flexible and powerful than the original game�s, it would have a steeper learning curve. Additionally, some of us were worried about whether the community would step up to the plate with the new functionality we�d given them. For instance, we knew the UI scripting we introduced was powerful � but would people take advantage of it?
I�m pleased to say that, while there certainly has been a bit of a learning curve while the community has been mastering the new engine, new toolset and new functionality we�ve provided, looking back at the past year I can point to lots of fantastic things that the community has generated � many of which were impossible in the old game. For examples, check out our NWN2 Blog, where each week we highlight some of the cool things the community has made. But, here�s a short list of examples of cool community creations within the last year:
� The NWN2 DMFI, with its strong integration into the user interface and its own custom GUI.
� All of the cool community generated stuff up on NWVault, including the custom Modules, prefab areas, custom GUIs, and much more.
� The extremely useful toolset plugins, which extend to the community the ability to generate the tools that they want or need.
� TonyK and evenflw�s AI improvements.
� All of the entrants into our Module contest.
� Several very cool, active persistent worlds.

All this � and people haven�t even had the new toolset and engine for a full year!
And so, we�re going to continue looking forward. This October, Neverwinter Nights 2: Mask of the Betrayer will ship, a little bit shy of NWN2�s first birthday. And, in anticipation of Mask, we�re delivering the largest, most feature rich update to NWN2 yet.
Remember when I mentioned Premonition earlier? A premonition is a sense of the future; an anticipation of what is to come. In many ways, Mask was designed to anticipate the things that you guys would like to see improved in Neverwinter 2 � better performance and new creatures, area textures, placeables, races and classes and more.
We here at Obsidian are very excited to get Mask to all of you. And, we�re excited to see what the community will do with the new stuff we�ve provided. This update contains many of the core game changes that we�ve made during the development of Mask of the Betrayer. It even contains a sneak peak at one of Mask�s new creatures. We felt that this update was big enough to warrant its own title � and so we decided on Premonition, as this Update gives you, the community, a chance to anticipate some of what you all are going to see when you pick up Mask.
Premonition is a fitting title for another reason, too. This update is a preview of our future plans to continue to improve the level of support and dedication we�ve given to the game - to continue to look forward and make Neverwinter Nights 2 the ultimate computer D&D role-playing experience.
From all of us here at Obsidian, we hope you enjoy Premonition and Mask of the Betrayer. And, as always, we�re looking forward to seeing the awesome and creative content you guys develop with the new tools we�ve provided.
Thanks,
Nathaniel Chapman
Assistant Producer
Obsidian Entertainment, Inc.

New Features in Premonition



General
Character Mode and Strategy Mode � In advance of the release of the Mask of the Betrayer expansion pack this September, we�ve included one of the major new revisions we�ve made to the camera and control modes. Now, the four camera modes (Top Down, Chase, Driving and Free Camera) have been consolidated into two modes that are more configurable and clearer to use than the old modes � Character Mode and Strategy Mode.

These modes affect both the function of the camera and the controls for each mode, and are designed to be most efficient for the two primary styles of play � controlling a single character, and controlling a full party. Note that while the information given here refers to the default function of each mode, these modes are highly configurable. Please check out all of the options in the newly updated Options Menu. You can toggle which mode you are in by pressing the * key by default.
o Character Mode: In Character Mode, the camera follows behind and over the shoulder of the currently controlled character. This mode is useful for getting a good look at your surroundings and exploring an area while focused on controlling an individual character. While in Character Mode, by default, holding the Left Mouse Button down and moving the mouse to the left or right will turn the character. You can also turn by moving the mouse to the edge of the screen. Holding down the Middle Mouse Button or pressing the Arrow keys will allow you to rotate the camera around the currently controlled character.
o Strategy Mode: Strategy Mode is a top down Play Mode that is intended to make controlling a full party easier. This mode is most useful for controlling combat situations involving a full party of characters against a large number of enemies. In Strategy Mode, by default, you can click and drag to select multiple party members. You can rotate the camera either by holding the Middle Mouse Button and moving the mouse, by moving the mouse cursor to the edge of the screen, or by pressing the Arrow Keys.


New Options Menu � Patch 1.07 also introduces a new options menu that gives you access to consolidated and clear options for each camera mode, and better organization of the already existing options.
Marquee/Multi-Selection Revamp � Marquee and Multi-selection have been dramatically improved to make controlling a full party much easier. You can see the new improvements to Marquee and Multi-selection in the new Strategy Mode.
UI Improvements
o Party AI On/Off Button � There is now a button on the main game UI, next to the rest button, that will toggle the entire party�s AI on or off.
o Player Chat List � A list of all players on the server is now available on the Player Menu (the NWN2 �Eye� button in the lower left corner of the screen). You can select any player from this list to send them a tell.
o "Handles" have been added to the chat windows to allow them to be moved more easily.
o A logcommands console command has been added that allows you to dump all of the console commands to a text file.
o Console commands are no longer case sensitive.
Gameplay Improvements
o Darkvision and Low-light Vision are now modes that can be toggled on or off using the Mode Bar. They also have new visual effects to accompany this change.
Bronze Dragon - New Creature!
The Bronze Dragon creature has been added to the Toolset, so expect him to show up in new community content as well as Mask of the Betrayer.
Stealth Improvements � Some improvements have been made to stealth to make it more effective in a Multiplayer environment. Among these, characters who are hidden will no longer show up when detected by any party member, and hidden characters should be hidden properly regardless of faction.

Toolset
� A "Find a Resource" Plugin has been added to the toolset.
� A Creature Appearance Wizard has been added. This will allow you to change the appearance of spawned creatures and creature blueprints, including race, gender, armor and armor attachments. This feature can be accessed by right clicking on a creature or blueprint entry. NOTE: This feature is currently in Beta, and there are plans to improve its functionality.
� A Texture Swapper has been added that allows builders to swap the textures in a tileset. This feature can be accessed from a tile�s properties pane, visible by right clicking on a tile.
� A new custom skydome system has been added to the toolset, allowing users to replace the NWN2 skies with skydomes of their own creating.
� Areas now have additional settings under their Day/Night Stage Properties that allow builders to �de-saturate� an area � that is, remove a percentage of the color from an area, all the way to black and white.

DM Client
� A UI feature has been added to allow DMs to adjust player/creature alignments using a slider bar.
� Comments from the toolset (comments within the {} brackets) will now show up in the Creator.
� The distance a DM can zoom out has been greatly increased.
� A filter feature has been added to the DM Client player list. This will allow DMs to select specific players and filter their list down to only show those selected players.


Bug Fixes in Premonition

General
� The PC model during level up should be scaled to match the scaling in game
� Module Debug text should now display properly.
� The Dwarven Defender Defensive Stance ability now functions properly.
� The game will no longer crash if a player presses the + key on the number pad in a multiplayer game.
� Fixed an issue that was resulting in corrupted save games.
� Typing // will now make it so that the rest of the string is not treated as a command input, allowing the character to speak the rest of the string without any changes.
� Character AI should now respond to all attacks, not just attacks that result in damage.
� Fixed an exploit that allowed players to increase their CON.
� Neutral players should now be able to select Akadi as a deity.
� The Improved Defense feats should now replace each other.
� Mouse camera panning and tilting are now options in the game.

Toolset
� The 2DA editor in toolset should now handle rows where the row # is 4 digits.
� When viewing a 2DA in the toolset, sorting by any column other than the # will no longer renumber all the entries when saving.
� Changing a placeable's OpenState property will no longer yield an Unknown.
� Swapping textures in the toolset should no longer result in solid black textures.
� Opening the toolset after having set the TreeLeaves option to false in the View -> Options -> Graphics menu should result in leaves not being rendered.
� Builders can now select male or female model previews on the Armor Tab in the creature properties window.
� Manually entering a value in the Pressure's text field should now affect brushes.
� When you run the toolset a prefabs folder should be created, which becomes the default location for saving Prefab objects. Exported Prefabs will not get added to the blueprint list until the Toolset is restarted.
� Ctrl-Z will no longer set height-lock in the toolset. The Z key is used now.
� Turning the On? property of a light OFF and ON will toggle the light source OFF and ON.
� Pasting encounter triggers with spawn points no longer crashes the Toolset.
� All the effects associated with an air elemental are played in the proper place.
� The name of the last conversation will no longer be missing from the conversation dropdown in the properties list.
� Adding a new entry in the journal, when another entry is currently selected, will add the new entry to the parent category of the selected entry.
� Red conversation nodes now show "[END DIALOG]" if they have no response nodes under them.
� The DELETE key will now work properly when manually entering color values
� Glow maps stay on the creatures for which they are intended.
� Map hotspots will now appear in the same position in-game as they do in the World Map Editor.

DM Client
� On the DM's Context menu, if you are controlling the DM avatar the non-DM heal skill will not show up. If you possess another creature, the non-DM heal skill will show up.
� DM commands listed in the Keymapping tab will now function properly.
� Dead players will no longer disappear from the chooser.
� Possessing/Unpossessing Creatures will no longer play the creature's possession sound.
� Players will no longer see the floating text from DMs unless the DM is visible.
� Changing the resolution in the DM client should no longer cause the text to disappear from the chooser and creator.
� DMs can change the faction of a creature using the dm_setfaction command.
� Players will no longer hear the footsteps of hidden DMs.
� The disable AI button in the chooser will now work properly.
� DebugMode will no longer need to be active for a DM to use console commands.
� The last entries in the Chooser or Creator lists will no longer be blank.
� The chooser will now focus on the current area when opened.
� DMs can now select dead PCs from within the chooser.
� The Chooser and Creator will no longer require double-clicks on the buttons.
� The + key on the number pad will now jump the DM to the location of the mouse pointer.
� The toggle trap/trigger display button will now work properly.
� DMs will now be able to join a server that is full, even if that puts the player count over the limit. DMs will still count against the overall player count.
� When a DM saves his avatar, the custom shortcuts in the quickbar should no longer become unuseable at next login.
� Player portraits in the player list will no longer be blank if a player is in a different area.
� Player portraits in the player list will now have the correct portraits and names.

Scripting
� EffectDeath() now has a new parameter that will make it so that any visual effects on the creature aren't purged (With the exception of mobility imparing effects, like stun, paralysis, etc).
� The "GetGroupNumKiled" script within ginc_group has been renamed to "GetGroupNumKilled".

Spells
� Melf's Acid Arrow will no longer be stopped by spell resistance.
� The combat log will now report Disintegrate as a ranged touch attack when cast.
� Disintegrate will now gain bonus damage when Empowered.
� The targeting circle for Horrid Wilting has been changed to 30 feet.
� Fixed a spelling error for the Glyph of Warding spell description.

Files

NameTypeSizeDownloads
NWN2_v106-v107_BETA_en-US.exeNWN2_v106-v107_BETA_en-US.exe
Submitted: 09-05-2007 / Last Updated: 09-05-2007
exe43.7Mb6291
--
NWN2_v107_BETA-v106_REVERT_en-US.exeNWN2_v107_BETA-v106_REVERT_en-US.exe
Submitted: 09-05-2007 / Last Updated: 09-05-2007
exe93.4Mb3035
--
SCORE OUT OF 10
8.75
5 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (20):

Posted by Windsongbard at 2007-10-11 22:59:15    
Thank's Callavan, I tried installing the patch 3 times earlier with no success. I reinstalled patch 1.07 after each failure precisely because I was in between versions. At any rate the 4th time was the charm.

Thanks,

The Windsong Bard

Posted by dichotomy at 2007-09-12 20:14:10    
Is this patch just a beta? Should we be expecting a 'gold' version soon? If yes, I'll wait for that. Don't like the idea of developers releasing beta versions to the public so they can be their testers and report bugs they discover ;)

Posted by Callavan at 2007-09-10 20:36:45    Voted 5.00 on 09/10/07
Update: the revert patch appears to have worked after a few tries. I don't know what borked it at first, but I'm back to 1.06 now. Hopefully it's stable.

Posted by Callavan at 2007-09-10 19:08:06    Voted 5.00 on 09/10/07
I bought NwN2 several months ago and played a few hours of the OC... couldn't really get into it. Decided I didn't like NwN2 all that much and went back to NwN1. In other words, I have about zero experience with playing NwN2 in multiplayer mode.

And it doesn't look like I'm going to get much after this, either. I installed this patch because someone running it is going to need test players in a few days, and I agreed to help. However...

The revert patch doesn't appear to be downgrading the build. I keep getting errors telling me that my version doesn't match the servers online, even after I tried to revert back to 1.06. And my opening screen still tells me I'm on version 1.07.

Posted by Lil Clow at 2007-09-10 09:49:32    Voted 8.00 on 09/10/07
Back with tail between legs, but better post with my shame, than let someone else fall in same pit as I did...

The problem was the My Documents\Neverwinter Nights 2 folder on the server computer, which I was oblivious to the server creating.

If anyone else want to patch their servers to 1.07 my advice is to backup whatever is needed in there and then erase it (perhaps is enough to erase the nwnplayer.ini from in there and/or rename it to nwn2player.ini).
My solution that made it work finally was simply erasing the crap and then realise I also had deleted the characters... not the recomended way :D

Anyway, also, dont forget to rename the nwnplayer.ini in the server folder to nwn2player.ini or it wont find it.

Thats my stupid way to success, but perhaps my failures can be the needed help for someone else.
_________________________
�In a cruel and evil world, being cynical can allow you to get some entertainment out of it�

Posted by Lil Clow at 2007-09-10 08:01:53    Voted 8.00 on 09/10/07
Update to my problem and fix for others:

Server makes a Neverwinternights 2 folder in "my documents" on server computer too.
Seems those did not change/update. Erasing this folder and restart server solved my downgrade problems.
May solve upgrade problems too, have not tryed that. Good luck whoever goes there...
_________________________
�In a cruel and evil world, being cynical can allow you to get some entertainment out of it�

Posted by Lil Clow at 2007-09-10 06:04:54    Voted 8.00 on 09/10/07
Do NOT download or install if your going to run servers.

whatever nwnplayer.ini is renamed nwn2player.ini or not make no effective differance.

Corrupts any attempt to run server thereafter. Using the NWN2_v107_BETA-v106_REVERT_en-US.exe file does NOT help to fix errors in server once they started.
_________________________
�In a cruel and evil world, being cynical can allow you to get some entertainment out of it�

Posted by Lil Clow at 2007-09-10 05:26:53    Voted 8.00 on 09/10/07
Rated 1 for totally *bleep*ed standalone server.
_________________________
�In a cruel and evil world, being cynical can allow you to get some entertainment out of it�

Posted by Lil Clow at 2007-09-10 02:07:50    Voted 8.00 on 09/10/07
Small problem when making a server with this. Seems to be hardcoded. nwnplayer.ini dosnt change anything - it seems to not read it at all.
(Will repost if I get it to work, but so far no luck).
_________________________
�In a cruel and evil world, being cynical can allow you to get some entertainment out of it�

Posted by xenobrain at 2007-09-08 15:34:10    
A lot of very welcome features in here. Even though the game suffered a somewhat rocky release, patches like this are bringing it ever closer to perfection. Excellent work, Obsidian!
My lone feature request is that I'd like to continue seeing improvements in tactical mode. Formations for instance and some of the bugs worked out (npcs sometimes can't be selected) and an increased ability to pan the camera around the entire map in free camera mode, instead of just 50 feet or so.
Definitely an exciting patch!

Posted by Rashnavan at 2007-09-07 13:06:09    
I agree with brandonefzen
The Journal Messages across the screen are annoying.

Also changing the quick keys around was not a nice thing to do. I had to go set all those buttons back to what I was already used to. Like Quick cast.

Also the numeric keypad * as a default toggle for camera angles was not very useful for me, since my wireless keyboard does not have a numeric keypad.

I do not expect to use the character mode often as the camera has the annoying habit of changing angles when you move do the same direction you are walking. I guess its strategy mode or nothing.

Posted by brandonefzen at 2007-09-06 10:02:46    
i`ve been playing nwn2 on probably the lowest specs possible, but with this patch i can have shadows and textures without choppy frames brilliant!!! not too sure about the camera modes, will have to get used to it. Only one niggle please can we have an option to toggle of jorunal updates that are now splashed across the screen ,really detracts from role play specially in cut scenes. thanx gonna play through campaign again. attack!!!

Posted by Zodwallop at 2007-09-06 06:11:34    
I reran the toolset and this happens even if I don;t change teh tints - error pops up as soon as it starts to load the appearance changing screen. I also verified it by trying it with an orc model as well. The error was the same "index out of range."

Posted by Dihir at 2007-09-06 03:01:38    
Zodwallop you asked for suggestions -- I would try changing just skin tint or just eye tint (if both fail, I would try changing no tints until later).

Posted by Zodwallop at 2007-09-05 22:22:06    
I'm not sure if this is a problem with the patch or how I'm using the new appearance wizard... I tried to create a new xvart creature, so I started by copying a goblin blueprint to my module. I then started the appearance wizard from the blueprint list. I set the skin to blue, then the eyes to orange. At that point, when I click next (I suppose to go on to the armor parts portion) I get the following error every time. I'd appreciate any help or advice! I think I actually got this message when I tried this before patching as well, but I'm not sure. In any case, I was hoping that the new wizard would allow this sort of thing, and I think I might just be doing something wrong.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at NWN2Toolset.NWN2.Wizards.NWN2AppearanceWizard.ArmorPieceItem.ᐁ(Int32 )
at NWN2Toolset.NWN2.Wizards.NWN2AppearanceWizard.ArmorPieceItem.GetRemappedTintSet(
OEITintSet skinTint)
at NWN2Toolset.NWN2.Wizards.NWN2AppearanceWizard.ᐅ()
at NWN2Toolset.NWN2.Wizards.NWN2AppearanceWizard.ᐍ(Object , EventArgs )
at NWN2Toolset.NWN2.Wizards.NWN2AppearanceWizard.ᐑ(Object , EventArgs )
at NWN2Toolset.NWN2.Wizards.NWN2AppearanceWizard.ᐁ(WizardPage , WizardControl )
at Crownwood.DotNetMagic.Controls.WizardControl.WizardPageHandler.Invoke(WizardPage wp, WizardControl wc)
at Crownwood.DotNetMagic.Controls.WizardControl.OnWizardPageEnter(WizardPage wp)
at Crownwood.DotNetMagic.Controls.WizardControl.OnTabSelectionChanged(TabControl tabControl, TabPage oldPage, TabPage newPage)
at Crownwood.DotNetMagic.Controls.TabControl.OnSelectionChanged(TabPage oldPage, TabPage newPage)
at Crownwood.DotNetMagic.Controls.TabControl.set_SelectedIndex(Int32 value)
at Crownwood.DotNetMagic.Controls.WizardControl.OnButtonNext(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
NWN2ToolsetLauncher
Assembly Version: 1.0.2798.30535
Win32 Version: 1.07
CodeBase: Link
----------------------------------------
msvcm80
Assembly Version: 8.0.50608.0
Win32 Version: 8.00.50727.42
CodeBase: Link
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
NWN2Toolset
Assembly Version: 1.0.1110.0
Win32 Version: 1.0.1110.0
CodeBase: Link
----------------------------------------
OEIShared
Assembly Version: 1.0.1110.0
Win32 Version: 1.0.1110.0
CodeBase: Link
----------------------------------------
DotNetMagic2005
Assembly Version: 5.0.1.0
Win32 Version: 5.0.1.0
CodeBase: Link
----------------------------------------
SandBar
Assembly Version: 1.3.4.1
Win32 Version: 1.3.4.1
CodeBase: Link
----------------------------------------
OEILocalization
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: Link
----------------------------------------
Sano.PersonalProjects.ColorPicker.Controls
Assembly Version: 0.1.1.0
Win32 Version: 0.1.1.0
CodeBase: Link
----------------------------------------
ManagedResourceInterface
Assembly Version: 1.0.2798.30026
Win32 Version: 1.07
CodeBase: Link
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: Link
----------------------------------------
managednwscript
Assembly Version: 1.0.1115.0
Win32 Version: 1.07
CodeBase: Link
----------------------------------------
ManagedElectron
Assembly Version: 1.0.1115.0
Win32 Version: 1.07
CodeBase: Link
----------------------------------------
SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: Link
----------------------------------------
Microsoft.DirectX.DirectInput
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: Link
----------------------------------------
Microsoft.VisualC
Assembly Version: 8.0.0.0
Win32 Version: 8.00.50727.42
CodeBase: Link
----------------------------------------
GlacialTreeList
Assembly Version: 2.3.2.0
Win32 Version: 2.3.2.0
CodeBase: Link
----------------------------------------
XPExplorerBar
Assembly Version: 3.3.0.0
Win32 Version: 3.3.0.0
CodeBase: Link
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
jorjb-dl
Assembly Version: 1.0.1110.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
f9fz5jnx
Assembly Version: 1.0.1110.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
ii0e6quy
Assembly Version: 1.0.1110.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
phkvcmzw
Assembly Version: 1.0.1110.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
dozrv_on
Assembly Version: 1.0.1110.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
obebwhe_
Assembly Version: 1.0.1110.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
ovfbndyu
Assembly Version: 1.0.1110.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
AnimationViewer
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: Link
----------------------------------------
CampaignEditorPlugin
Assembly Version: 1.0.2798.30441
Win32 Version: 1.0.2798.30441
CodeBase: Link
----------------------------------------
CommunityPlugin
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: Link
----------------------------------------
DefaultVerifier
Assembly Version: 1.0.1110.0
Win32 Version: 1.0.1110.0
CodeBase: Link
----------------------------------------
UniversalBlueprintChanger
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: Link
----------------------------------------
VFXEditorPlugin
Assembly Version: 1.0.1110.0
Win32 Version: 1.0.1110.0
CodeBase: Link
----------------------------------------
WorldMapEditorPlugin
Assembly Version: 1.0.2798.30400
Win32 Version: 1.0.2798.30400
CodeBase: Link
----------------------------------------
QWhale.Editor
Assembly Version: 1.3.2798.29978
Win32 Version: 1.3.2798.29978
CodeBase: Link
----------------------------------------
QWhale.Syntax
Assembly Version: 1.3.2798.29966
Win32 Version: 1.3.2798.29966
CodeBase: Link
----------------------------------------
QWhale.Common
Assembly Version: 1.3.2798.29960
Win32 Version: 1.3.2798.29960
CodeBase: Link
----------------------------------------
fvwekrri
Assembly Version: 1.3.2798.29978
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
IRenderer
Assembly Version: 1.0.2798.29980
Win32 Version: 1.0.2798.29980
CodeBase: Link
----------------------------------------
NWN2ToolsetRenderer
Assembly Version: 0.0.0.0
Win32 Version: 1.07
CodeBase: Link
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: Link
----------------------------------------
Sano.Utility
Assembly Version: 0.1.1.0
Win32 Version: 0.1.1.0
CodeBase: Link
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Posted by nicolokolus at 2007-09-05 18:25:24    Voted 9.50 on 09/05/07
Everything I've tried looks great so far. The performance improvement is noticable and much appreciated. The DM client will take a bit of getting used to be this too is a huge improvement.

Kudos to you guys at OEI, keep up the good work!

Posted by Selene Moonsong at 2007-09-05 16:44:41    
Well, time to try this out...

Just as a note, I would recommend downloading the Revert patch (I always do this first when provided for a Beta) so that you can revert if necessary without the hassles of having to go back and download it later ;)

Posted by SushiSquid at 2007-09-05 16:40:05    
It's finally out. I'll be installing this soon. I have yet to have any real trouble with the beta patches, but I'll be grabbing the revert patch because the official patches don't seem to like patching over betas.

It's nice that you guys added the camera changes from Mask in this patch, and I also like the fixed Darkvision and Low-Light Vision.

Posted by Cleitanious at 2007-09-05 16:13:37    Voted 10.00 on 09/05/07
First to have something constructive to say!

WOOT!
_________________________
I believe in science and that science can explain everything,
Because God has made it all work in such a beautiful way.

Posted by Laban at 2007-09-05 14:48:44    
First !

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Other


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters