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Name  Greyhawk Subraces
Author  JayAre
Submitted / Updated  09-12-2007 / 12-08-2008
Category  2DA Files
Format  2da
NWN2Game  All
Description
For those interested in playing some Greyhawk subraces.

Human subraces: Baklunish, Flan, Oeridian, Olman, Rhennee, Suel, and Touv.
Non-Human subraces: Hill Dwarf, Mountain Dwarf, High Elf, Gray Elf, Tallfellow Halfling, and Deep Halfling.

INSTALL:

- Place "dialog.TLK" file into "My Documents\Neverwinter Nights 2".
(If you already have a custom "dialog.TLK", you may want to create a temporary folder and place that custom TLK into it before adding this one, because this will overwrite it.)

- Place the CONTENTS of the "override" folder into "My Documents\Neverwinter Nights 2\override".

- Place the CONTENTS of the "ui" folder into "My Documents\Neverwinter Nights 2\ui".
(If that folder already has a "custom" folder, then place the CONTENTS of this "custom" folder into the existing "custom" folder.)

~JayAre
12/14/2007

[email protected]

Compatible w/ SoZ and MotB & Patch 1.21

also compatible with JayAre's "Greyhawk Deities"
Link

see also JayAre's "Greyhawk Deities & Subraces" HAK file
Link

Files

NameTypeSizeDownloads
GH_subraces_Override_v1.3.rarGH_subraces_Override_v1.3.rar
Submitted: 09-12-2007 / Last Updated: 12-07-2008
rar5.3Mb852
12-07-2008
Override Files Updated:
~ Updated dialog.TLK (Now compatible w/ SoZ and Patch 1.21)
~ Updated appearance.2da (Now compatible w/ SoZ and Patch 1.21)
~ Updated racialtypes.2da (Now compatible w/ SoZ and Patch 1.21)
~ Updated racialsubtypes.2da (Now compatible w/ SoZ and Patch 1.21)

Files Included: Racial Icons/Banners, "dialog.TLK", "appearance.2da", "racialtypes.2da", "racialsubtypes.2da", Racial Color *2da files(14), and Racial Feats *2da files(9)
TLK_Patch_113_Update.rarTLK_Patch_113_Update.rar
Submitted: 09-12-2007 / Last Updated: 09-02-2008
rar2.8Mb224
~Updated "dialog.TLK" file. Compatible w/Patch 1.13
~Place into "My Documents\Neverwinter Nights 2" Folder.
README_GH_subraces.txtREADME_GH_subraces.txt
Submitted: 09-12-2007 / Last Updated: 12-07-2008
txt21Kb831
List of files included, install instructions, DIALOG.TLK lines used, Subrace descriptions, and credits (updated: 12-07-2008).
SCORE OUT OF 10
9.17
3 votes
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PORTFOLIO
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SCREENS

Touv


Bakluni


Flannae


Oeridian


Olman


Suel


Rhennee


Hill Dwarf


Mountain Dwarf


High Elf


Gray Elf


Tallfellow Halfling


Deep Halfling (Stout)





You Must Be Logged In to Participate.
Comments (12):

Posted by JayAre at 2008-12-07 23:30:51    
**UPDATES:**
12-07-2008
~Updated dialog.TLK (Now compatible w/ SoZ and Patch 1.21)
~Updated appearance.2da (Now compatible w/ SoZ and Patch 1.21)
~Updated racialtypes.2da (Now compatible w/ SoZ and Patch 1.21)
~Updated racialsubtypes.2da (Now compatible w/ SoZ and Patch 1.21)

~JayAre
_________________________
You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!

Posted by JayAre at 2008-09-02 01:37:56    
**UPDATE**
09-02-2008
~Updated "dialog.TLK" file. Now compatable with Patch 1.13
~Adjusted "Racial Traits" description for subrace (Human) classes. Was unable to make the "Quickmaster Feat" work properly.

~JayAre

_________________________
You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!

Posted by JayAre at 2008-07-02 22:40:34    
tgn:
"A small problem: although the new human subraces get the "Quick to Master" trait, they do not seem to get an extra feat at Level 1. Is there a fix for this? "

I'm taking a look into this. I'm not sure if it's something that I can fix, or just take out the "Quick To Master" feat altogether. I think that it may be counting the additional "racial" feats that I've added for each of the subraces as the "extra" feat. I'll see what I can do...
Thanks for pointing that out to me.

~JayAre
_________________________
You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!

Posted by tgn at 2008-06-28 08:49:40    Voted 8.75 on 06/28/08
Thanks! This is excellent.

A small problem: although the new human subraces get the "Quick to Master" trait, they do not seem to get an extra feat at Level 1. Is there a fix for this?

Posted by JayAre at 2008-06-25 22:54:44    
**UPDATE**
06-25-2008
~Updated "dialog.TLK" file. Now compatable with Patch 1.12

~JayAre
_________________________
You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!

Posted by JayAre at 2007-12-14 00:59:09    
***UPDATES***
12-14-2007

~Updated "dialog.TLK" file. Compatible w/Patch 1.11.
~Place into "My Documents\Neverwinter Nights 2" Folder.

~Updated "racialsubtypes.2DA" file. Compatible w/Patch 1.11.
~Place into "My Documents\Neverwinter Nights 2\override" Folder.

(These files should replace the current files of same name.)

~JayAre
_________________________
You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!

Posted by JayAre at 2007-10-24 01:49:14    
Elbereth Silverleaf:
"do these override the standard races or are they additional options?"

All standard races still apply except for the ones listed here as "Replaced":
* Hill Dwarf (Replaces the Shield Dwarf)
* Mountain Dwarf (Replaces the Gold Dwarf)
* High Elf (Replaces the Moon Elf)
* Gray Elf (Replaces the Sun Elf)
* Deep Halfling (Replaces the Strongheart Halfling)

I did do a color edit on the "Wild Elves", other than that, all other races remain the same.

**If you wanted to enable ALL of the races (ie. sun elf, moon elf, gold dwarf, ect.) you can edit the "RACIALSUBTYPES.2da", and under the "Player Race" column, for the desired race, change the "0" to "1" and it will enable that race in the game.

~JayAre
_________________________
You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!

Posted by Elbereth Silverleaf at 2007-10-23 23:54:52    
do these override the standard races or are they additional options?

_________________________
One persons religion is another's myth.

Posted by JayAre at 2007-10-21 05:14:19    
***UPDATES***
10-21-2007
- Now Compatible w/MotB and Patch 1.10 (Updated racialsubtypes, racialtypes, and appearance 2DA files. Also dialog.TLK file.)
- Added non-Human subraces:
* Hill Dwarf (Replaces the Shield Dwarf)
* Mountain Dwarf (Replaces the Gold Dwarf)
* High Elf (Replaces the Moon Elf)
* Gray Elf (Replaces the Sun Elf)
* Tallfellow Halfling
* Deep Halfling (Replaces the Strongheart Halfling)
_________________________
You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!

Posted by JayAre at 2007-09-21 21:45:28    
UPDATES:
09-21-2007
- Added Racial colors for Baklunish, Flan, Oeridian, Olman, Rhennee, Suel, and Touv.
- Updated "racialsubtypes.2da" file.
_________________________
You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!

Posted by JayAre at 2007-09-13 20:33:16    
NWN DM:
"Excellent! Thanks so much for working on this. "

You're welcome! I'm working on adding the different racial colors. I should have that added in a few days.

~JayAre

_________________________
You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!

Posted by NWN DM at 2007-09-13 18:28:58    Voted 10.00 on 09/13/07
Excellent! Thanks so much for working on this.

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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