For those interested in playing some Greyhawk subraces.
Human subraces: Baklunish, Flan, Oeridian, Olman, Rhennee, Suel, and Touv.
Non-Human subraces: Hill Dwarf, Mountain Dwarf, High Elf, Gray Elf, Tallfellow Halfling, and Deep Halfling.
INSTALL:
- Place "dialog.TLK" file into "My Documents\Neverwinter Nights 2".
(If you already have a custom "dialog.TLK", you may want to create a temporary folder and place that custom TLK into it before adding this one, because this will overwrite it.)
- Place the CONTENTS of the "override" folder into "My Documents\Neverwinter Nights 2\override".
- Place the CONTENTS of the "ui" folder into "My Documents\Neverwinter Nights 2\ui".
(If that folder already has a "custom" folder, then place the CONTENTS of this "custom" folder into the existing "custom" folder.)
**UPDATE**
09-02-2008
~Updated "dialog.TLK" file. Now compatable with Patch 1.13
~Adjusted "Racial Traits" description for subrace (Human) classes. Was unable to make the "Quickmaster Feat" work properly.
~JayAre
_________________________ You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!
tgn:
"A small problem: although the new human subraces get the "Quick to Master" trait, they do not seem to get an extra feat at Level 1. Is there a fix for this? "
I'm taking a look into this. I'm not sure if it's something that I can fix, or just take out the "Quick To Master" feat altogether. I think that it may be counting the additional "racial" feats that I've added for each of the subraces as the "extra" feat. I'll see what I can do...
Thanks for pointing that out to me.
~JayAre _________________________ You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!
Posted by tgn at 2008-06-28 08:49:40 Voted 8.75 on 06/28/08
Thanks! This is excellent.
A small problem: although the new human subraces get the "Quick to Master" trait, they do not seem to get an extra feat at Level 1. Is there a fix for this?
Elbereth Silverleaf:
"do these override the standard races or are they additional options?"
All standard races still apply except for the ones listed here as "Replaced":
* Hill Dwarf (Replaces the Shield Dwarf)
* Mountain Dwarf (Replaces the Gold Dwarf)
* High Elf (Replaces the Moon Elf)
* Gray Elf (Replaces the Sun Elf)
* Deep Halfling (Replaces the Strongheart Halfling)
I did do a color edit on the "Wild Elves", other than that, all other races remain the same.
**If you wanted to enable ALL of the races (ie. sun elf, moon elf, gold dwarf, ect.) you can edit the "RACIALSUBTYPES.2da", and under the "Player Race" column, for the desired race, change the "0" to "1" and it will enable that race in the game.
~JayAre _________________________ You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!
***UPDATES***
10-21-2007
- Now Compatible w/MotB and Patch 1.10 (Updated racialsubtypes, racialtypes, and appearance 2DA files. Also dialog.TLK file.)
- Added non-Human subraces:
* Hill Dwarf (Replaces the Shield Dwarf)
* Mountain Dwarf (Replaces the Gold Dwarf)
* High Elf (Replaces the Moon Elf)
* Gray Elf (Replaces the Sun Elf)
* Tallfellow Halfling
* Deep Halfling (Replaces the Strongheart Halfling) _________________________ You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!
UPDATES:
09-21-2007
- Added Racial colors for Baklunish, Flan, Oeridian, Olman, Rhennee, Suel, and Touv.
- Updated "racialsubtypes.2da" file. _________________________ You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone