Greetings! I've taken the liberty of converting the exterior textures into dds with _N and _C format. Now. i've only did this to make it COMPATIBLE and get rid of the green specular lighting. if you want to add better normal mapping. then be my guest.
In conversion of DDS, I had to do a batch conversion . ( I was not in hell about to hand convert these 197 textures). anyway. i'm taking a slight victory break and about to do 200 more so. be on the look out for some textures.
The warning is .. that photoshop RE-ARRANGED the batch order. this will cause people who ALREADY USED THIS SET to EXPERIENCE ODDITIES such as swapped textures. I also reflected the changes in the TOOLSET BMP's as well so it aligned itself with the new changes.
Posted by DeNevers at 2007-12-31 09:40:25 Voted 7.00 on 12/31/07
Also, contact Maximus if you want to upload files larger than 25 MB. Rapidshare is a poor, poor alternative.
Vote capped at 7 due to the unuseable status of this entry. I suggest fixing the normal map mis-numbering before going on to do more textures.
Posted by DeNevers at 2007-12-31 09:34:41 Voted 7.00 on 12/31/07
Your normal maps are mis-numbered, all of them seem to be offset by 3 or 4 relative to the texture they belong to. Seems your automated converter screwed something up in the process.
Oh yeah. I forgot. To use the. place the basic textures in your override or haks. and extract the files for toolset in your toolset/terrain folder. then your good to go.
As I said. I tried my best at bumpmapping them. but. most of them came out flat. but the textures work. if you can improve. be my guest. _________________________ NWN2 PW: Link
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