This is a simple hack that lets you add any companion from the OC to your MoTB party. No role-playing capacity, just purely pack-mule and combat thing.
Un-rar the file in your
Program Files\Atari\Neverwinter Nights 2\Override
and talk to Safiya when you have her �normal� dialogue (not a one-liner). Select an option "I think we need more companions." To unsummon the companions, talk to Safiya again, scroll to the bottom and select the �Actually I need to kick someone out� option.
I suggest that you hold on to your items before transitioning between the modules. I don�t know yet if the characters will stick around for the transition.
Beta 2 corrects the error with the Prologue characters (Amie, Bevil and Kipp) not being available. I do NOT recommend playing the OC with Beta 2 installed.
Beta 2 adds the Prologue characters (Amie, Kipp and Bevil). I tested with Amie only. I do NOT recommend playing the OC with this version installed (just delete it if you want to play OC).
Posted by Michelini at 2012-03-13 09:12:17 Voted 10.00 on 03/13/12
Good
Posted by actionjack at 2009-02-26 20:32:26 Voted 10.00 on 02/26/09
this is great i just had one question though could it be done for storm of zehir just wandering i mean can i alter it and have it work or is it something that will have to be made like i said just curious and it cool as all get out
Posted by de Priest at 2008-07-13 22:02:01 Voted 8.00 on 07/13/08
Does exactly what it says.
Can it be updated to let you manage companions for MotB, too?
That way you don't have to go back to The Veil to switch them around.
Heh, I once wanted to make a Deshandrizer, but it occured to me that the whole damn game is build on the premise that certain NPCs are there at a certain time. So their absence will break stuff. What you can probably do if Neeshka's voice is that annoying, is delete her entire VO, *after* you backed up that data-file (so you could put it back in and update your game later. _________________________ Joinable NPCs in IWD2. I'm *not* kidding!
They will fight just fine to the best of their AI ability or your control, don't worry. They won't have dialogues, that's what I meant :) _________________________ Joinable NPCs in IWD2. I'm *not* kidding!
Yes, that's how it works. It's a hack, not a proper companion mod :) I really appreciate you letting me know that the inventory is stable. _________________________ Joinable NPCs in IWD2. I'm *not* kidding!
Posted by warzog at 2007-11-05 06:08:27 Voted 10.00 on 11/05/07
Almost forgot...
When she's unsummoned, it's like unsummoning a familiar...
Poof! All gone! No trace! Anywhere!
Doesn't stick around, doesn't head to the Veil. _________________________ Watch your six!
Posted by warzog at 2007-11-05 06:05:21 Voted 10.00 on 11/05/07
I love having Neeshka around again!
I gave here a set of armor and a bow/arrows.
Ran all around with her, unsummoned her, ran around some more, summoned her again, and she still had what I'd given her.
Great work! _________________________ Watch your six!
Thank you for taking your time to rate and comment. It's always nice to see an opinion in addition to the dl count. :) _________________________ Joinable NPCs in IWD2. I'm *not* kidding!
Posted by rawn_phoenix at 2007-11-05 04:51:50 Voted 10.00 on 11/05/07
This gets a 10 from me, because it was needed.
Thank you for filling that need.
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone