The v1.22 patches for NWN2, Mask of the Betrayer, and Storm of Zehir
Neverwinter Nights 2 Game Update 1.22
English BETA Patch Notes - December 19, 2008
Bug Fixes
General
� Spell focus feats are no longer available for Warlocks during character creation or level-up
� The class description of Stormlord has been changed to reflect the skills available.
� Weapon switching has been enabled for enemies, but not party members.
� Fixed an issue that allowed players to get the dinosaur companion for free.
� The item "Stone of Alarm" will now work as intended.
� Yuan-ti Purebloods now gain Alertness and Blind-Fight instead of Snakeblood, per PnP rules. Race description has been altered accordingly.
� The Flurry of Blows feat description has been altered to more accurately reflect which weapons can be used to gain the benefit of this feat.
� The Default Swashbuckler package will no longer choose Luck of Heroes at level 1.
� Familiars will always follow their masters, unless told to stand their ground.
� Fixed an issue that caused the 2d/3d bias option setting to not save.
� "Alchemist's Fire" will now add a damage bonus when applied to a weapon
� The Eldritch Lore feat description has been revised to reflect that its use is automatic, not selected.
Toolset & Custom Content
� Fixed an issue that was causing conversations to abort when no speaker is designated (the PC was designated as the speaker by default).
� A single TLK file is now required for custom content and module building. It must have a TLK extension to be seen by the toolset and the game.
� Two new module properties are available to designate a module as needing NX1 (Mast of the Betrayer), or NX2 (Storm of Zehir).
Scripting
� DespawnRosterMember() will no longer cause a crash when used.
Multiplayer
� Action queues will no longer be cleared when a player toggles hostile/friendly in the player list. (In process).
Spells
� Animate Dead now randomly summons a 5 HD skeleton or zombie warrior.
� Create Undead now randomly summons an 11 HD mummy, wraith, or ghast.
� Create Greater Undead now randomly summons a 15 HD vampire fighter or warlock, but only for 1 round/level to prevent it from being too powerful.
� The druid elemental wildshape form will now properly categorize the druid as an elemental.
� The Polymorph spell's gargoyle form will now properly categorize the caster as a monstrous humanoid.
� The Shapechange spell's nightwalker form will now properly categorize the caster as undead.
� Aura of Glory will no longer apply Charisma bonus to party members
� Cacophonic Burst: damage applied to first target won't be used when calculating damage to other targets (will roll damage separately for each target)
� Cacophonic Burst: will be properly maximized if having caster level below 15 (will not do full 90 points of damage anymore)
� Made adjustments to the number of enemies that Chain Lighting will affect.
� Made adjustments to the number of enemies that Wail of the Banshee will affect.
� Fixed Cloud of Bewilderment, so the Empower and Maximize metamagic abilities properly increase duration of effects on the target.
� The constitution damage of the Cloudkill spell now stacks properly and can no longer be dispelled.
� Color Spray: Blindness will no longer affect creatures immune to mind affecting spells.
� Color Spray: Will no longer trigger a spell resistance check on caster in some situations.
� Fixed Curse of Impending Blades (including Mass version), so it will check for spell resistance properly.
� Fixed Delayed Blast Fireball, so only enemies can trigger explosion.
� Fixed Doom, so saving throw isn't rolled if spell is blocked by spell resistance or immunity.
� Fixed Extract Water Elemental, so only non-living creatures are immune to it (Constructs and Undead), and not everyone who has immunity to Death magic (just like Horrid Wilting).
� Fire Storm is now capped properly at 20d6 damage.
� Fixed Flame Weapon, so it doesn't cancel out spells or abilities that add non-fire elemental damage to the weapons.
� Glyph of Warding spell will now check for spell resistance.
� Glyph of Warding spell will now allow a Reflex save for half damage.
� Glyph of Warding spell will now be properly affected by Empower or Maximize metamagic abilities.
� Glyph of Warding spell will no longer affect creatures outside its area of effect (vfx_persistent.2da change).
� Fixed Haste (including Warpriest version), so it can affect proper number of allies (enemies won't be counted anymore).
� The Jagged Tooth spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included). (Work in progress - does not affect dragon companions).
� The Magic Fang spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included).
� The Greater Magic Fang spell, will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included).
� Critical hits from the Meteor Swarm spell will now double fire damage, not just blunt damage.
� Creatures immune to critical hits will no longer receive doubled damage on critical hits from a Meteor Swarm spell.
� Mind Fog will now properly check for spell resistance.
� Remove Fear now properly removes shaken effects caused by fear auras.
� Fixed Shades (Self), so that depleting damage reduction won't end its other effects.
� Critical hits caused by the Shocking Grasp spell will now be calculated properly.
� The Solipsism spell will now bypass paralysis immunity.
� The Solipsism spell will no longer be removed by spells that cancel paralysis.
� The Solipsism spell will be removed by Greater Restoration or the Mind Blank line of spells.
� The visual effects of the Solipsism spell have been changed.
� Stone Body, will no longer add electricity immunity, if same is already applied by the Stormlord class (prevents a bug with getting no immunity at all).
� The Storm of Vengeance spell will now calculate damage for each affected creature.
� The stun effect of the Storm of Vengeance spell is now removed properly if a target successfully saves.
� The effects of the Swamp Lung spell will no longer stack.
Creature Abilities
� Fixed the Angel Protective Aura used by Planetars and Solars, so it affects all his allies. Also, it will give proper +4 bonus to saves and AC.
� Fixed Blindness/Deafness spell-like ability of Deep Gnome, so it has consistent save DC (always Cha based, with +4 racial modifier).
� Fixed Dragon Breath for all Dragons (including companions), so that damage is rolled for each target, instead applying the same value to all targets.
� Fixed Dragon Breath for Black Dragons, so it won't affect targets outside the "line of effect."
� The visual effect for the dragon companion's breath weapon will now display properly.
� The dragon companion's breath weapon will now have a proper save DC.
� The dragon companion's breath weapon damage output has been adjusted.
� The damage caused by the fire genasi's Reach to the Blaze ability has been adjusted.
Class Abilities
� Fixed Dragon Breath ability of Red Dragon Disciples, so that damage is rolled for each target, instead applying same value to all targets.
� Fixed Favored Soul and Warpriest Haste ability, so it affects multiple targets correctly if targeted on caster himself.
� Fixed the Warpriest Implacable Foe ability, so it will not trigger attacks from companions if allied NPCs get affected by it.
Neverwinter Nights 2 Campaign Fixes
� Fixed an issue that was causing a crash when exiting the Sunken Flagon.
� Fixed various conversation issues in the Skymirror area.
Storm of Zehir Campaign Fixes
� Reduced the spawn rate and maximum number of encounters on the overland map.
� The NPC Redfeyer will no longer simply sing in combat.
� The difficulty of the Priory of the Depths puzzle has been adjusted.
� Losing the deed to Parrum's Rock will no longer block quests.
� Resolved an issue where the Team Rush feat would cause the game to crash on module transition.
� Fixed an issue that caused Adreum to repeat his conversation.
� Fixed various text and misspelling issues in conversations and quests.
� Fixed a sequence issue with the "Wrath of Umberlee" quest.
� Fixed an issue that was causing the quantity of trade bars being carried to be misreported.
� Fixed an issue that was causing the players' demise to be reported prematurely.
� Fixed various issues with the Priory of the Depths puzzle.
� Septimund has been made unkillable in Port Llast.
� Fixed an issue that caused the undead to remain in Port Llast after you raise the army of the dead.
� Fixed an issue that was causing certain conversations to be presented as cutscenes.
� Players can now access rare resources stored in the warehouses.
� Septimund should now have the proper level.
� Fixed an issue with unlimited loot in some areas.
� Fixed an issue that allowed the scrying orb to give unlimited XP.
� Creature parts are no longer forced into the bounty bag and must be manually placed. This only applies to any new creature parts the player picks up. Existing parts in inventory still suffer under the old blueprints.
� Fixed issues related to customizing a character's package in the party editor.
� Fixed a sequence issue with the "Price of a Song" quest. The quest will now update properly.
� Chir's familiar will no longer be nameless.
� The NPC Soraevora has been improved.
"Shipwreck Survivor" epithet feat is now granted to all player-made characters.
how do u install the patch? do need to change the file? i extracted it but dont know what to do with it after. I keep getting a "please select program" option when i open it up. SOME1 PLEASE HELP ME, i have version 1.20.1541 gold edition, with SoZ recently installed. I have saved game in the original where im in the Sunken Flagon and cant get out., and it wont let me select it to install. What do i have to do to install the patches.... SOME1 Please help. _________________________ Need Patching... lots of it.
I dont have internet at home so I need to get the files off here and put them into the game myself, were do I put them exactly? This probly sounds pretty stupid...
Can you upload the newest patch, please?
It is version 1.23 (1231765).
I need it for my LAN parties... We want to play NWN 2 soon and doing the patches offline is much easier.
Thanks _________________________ Trust is for the foolish... And the dead.
I have the same issue as maverick40 also, but mine specifically says the chir cohort file in the SoZ campaign folder doesn't match the contents or something.
OK in case you haven't found out yet. Or if other people want to know:
if you have only the original game and no expansion packs you have to download the nwn2_pc files.
if you have only the mask of the betrayer you need nwn2_pcx1
if you have all expansion packs you need to download nwn2_pcx2
as for Gold edition I don't know but I assume that you need pcx2
hope I helped
...yeah, eh1123 has a point ... there are 9 English copies here, some are pcx1, others are pcx2... but none are labeled as to their nature... this really should be clarified...
After downloading this Patch I cannot begin to load the game at all after hitting the play button on the start up menu. A splash screen comes up and then nothing happens. Now having downloaded MOW which will only play at 1.22 I'm stuck. If anybody has any information I'd really appreciate it, Thanks.
Posted by geirhoe at 2009-04-26 05:54:37 Voted 3.00 on 04/26/09
I have just decided to try out NWN2, but the game failes to start after the game is patched to 1.22. I reinstalled the game today, and it starts as it should unpatched (NWN2 gold edition), but after a long update process, the game is updated to 1.22 and fails.
When launching the game, I press "play" in the first menu, I am presented with a splash screen for 10-20 seconds. Once the splash screen dissapears, nothing eles happens. No error messages, no game, nothing.
On a side note, If I start the toolset (from windows) it crashes with a standard windows crash dialog (repot problem to microsoft etc).
This is on a fresh install of windows xp, fully patched.
Please advice on how I can get around this problem and actually play the game for the first time..
Hi everyone, I have a big problem. I have SoZ installed, current version 1.21.1549. I think the patch I have to apply is the pcx2_from1211549_to1221586. Anyway, when I try to update, an error occurs: 'Error ept0036: Old file not found, however a file of the same name was found. Update not done as file contents do not match.'. What should I do? Maybe there's some other patch I have to apply first? Thanks to everyone wishing to help.
Hey guys, I just finished patching SoZ to 1.22 and whenever I try to start a new game in SoZ or load an existing game it just crashes. I get to the point when it says "Module successfully loaded" then NWN2 crashes. This only happens in SoZ, the OC and MotB works fine. My SoZ worked fine before I patched the game. Any ideas? Thanks in advance.
The modfix needs only be applied if you did NOT patch MOTB to 1.22 before.
In that case you an apply it any time.
If you patched MoTB to 1.22 than installed SoZ the modfix is not needed.
I see four 1.22 patches for NX2.
nwn2_pcx2_english_from1211549_to1221586.zip
nwn2_pcx2_english_from1221586_to1221587.zip
nwn2_pcx2_english_from1221587_to1221588.zip
nwn2_pcx2_modfix_nx1_from1211549_to1221587.zip
Where does the modfix patch come in?? Do I install it after the second patch but before the third?
@kres: A lot of people don't want to have to rebuff each time they transition to an encounter from the overland map, so even if Obsidian doesn't consider it a bug, the players want this issue fixed; if they have to continue to use player made fixes they will until Obsidian relents and does fix it.
@blaster2k the overland buffing issue is due to 'time' elapse there should not be any buffs on the overland, this has been discussed in length on the Bioware forums _________________________ DM/Lead Developer of Kingdom of Winterhaven Link
Current projects: Legendary Feats System
Portable Persistant Storage System (PPSS) Link
Rowell's Persistant World Toolkit (upgrading it) for nwnx and MySQL PW's
Posted by Kaliesto at 2009-02-26 12:19:53 Voted 10.00 on 02/26/09
Someone suggested I move my game file within the program files section instead of my documents... _________________________ Life is but a Dream.
Posted by Kaliesto at 2009-02-26 12:18:54 Voted 10.00 on 02/26/09
Thanks for fixes Obsidian! But I was wondering you all fixed the lag issues within the dungeons and the spells that caused lag also? Even on a Vista home premium and with lowering everything in graphics, I still get lag badly. _________________________ Life is but a Dream.
Here's a Link to The City of Torencia prefab.
Check out this Link to my Jack and the Beanstalk module... Do you have what it takes to be Jack?!
oh.. and my entry in the NWN2 area contest.. Treasure Island! : Link
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone