This is based on a discussion where many dislike the fact that many don't like the way the fighter and other classes don't have class skills which they think they should have.
This simply makes the class have all the skills.
Since there is so much content which is being used, i am making this a partial download and partial how to do it your self. You will have to do this each and every update.
If you want to use this, download this file to your override folder.
Then go and find your classes.2da file, it's in your application folder, in the data folder in a zip file called 2DA_X1.zip for Motb, 2DA_X2.zip for Soz, or 2DA.zip for the original campaign. Copy this file from the zip, to your override folder in your player game folder.
Now open it up in a text editor, a 2da editor, and look for the column called SkillsTable. If it's hard to see columns all the entries in this column have the name CLS_SKILL_*, with CLS_SKILL_FIGHT for example used for a fighter. Each row is a fighter.
Change this to CLS_SKILL_ALL for any classes/rows you want to not be restricted on skills anymore.
As an alternative, you can rename this file cls_skill_fight.2da for example, to match the name in the skills.2da SkillsTable Column, duplicating as needed for each class you want to have all skills available.
This is a 2da which defines all skills as class skills. This does not overwrite any existing content, and you must edit classes.2da to make this work, but it also will work as is until the skills are changed which is unlikely. You will have to manage classes.2da yourself.
If you read the instructions, you can do this for ALL classes. I did not set it up to be tied to a particular version, since they change so often, and there are quite a few mods using classes.2da.
Just take your classes.2da, change the rows in which you want to use this, in your case all of them.
Could you make alternate versions of this? Maybe one which allows all classes to use every craft skill (armor weapon trap & alchemy, which would be sensible...). Maybe make others which give basic skills for adventuring (shouldn't all adventurers be able to use concentrate and discipline? search, spot, and listen would be good too...). _________________________ @===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.
This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@
You must be Logged In to post comments in this section.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone