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NWN2 OTHER

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Name  NWN2 OC starting equipment fix
Author  BrianT
Submitted / Updated  06-04-2009 / 06-04-2009
Category  Code Modification
Format  Other
NWN2Game  NWN2:MotB
Description
OC Starting Equipment Fix for NWN2 v1.22

This mod fixes the problem in the OC where new classes introduced in the MoTB expansion do not get any equipment from their starting chest. The changes/fixes are:

1) Spirit Shamans now get a handaxe, a heavy shield, a shortbow, 50 arrows and a potion of cure light wounds.
2) Favored Souls now get the same item as the cleric.
3) Bards with weapon finesse now get a shortsword instead of a longsword
4) Fixed some typos where certain combination of class/feats are suppose to get handaxe(s) but got nothing instead.
5) Fighters who have Weapon Finesse Feat but not the Two Weapon Fighting Feat now get a shortsword instead of a longsword.
6) Added a safety condition should the script fail to identify the class of the chest opener. The starting equipment chest will then default to giving a dagger, a club, a light crossbow, 50 bolts, a potion of cure light wounds.

Currently, there's no support for the Swasbuckler as I do not have Storm of Zehir. Nonetheless, swashbucklers should get some starting equipment (see changes/fixes #6 above) instead of nothing at all. The fix may also work for other base classes from community mod packs.

Installation:
1) Open OC_start_eq_fix.zip
2) Unzip the "OC Starting Equipment Fix" folder into My Documents\Neverwinter Nights2\Override folder.

Files

NameTypeSizeDownloads
OC_start_eq_fix.zipOC_start_eq_fix.zip
Submitted: 06-04-2009 / Last Updated: 06-04-2009
zip4.77Kb668
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Comments (6):

Posted by Lowlightt at 2010-08-02 15:07:23    Voted 10.00 on 08/02/10
Thanks been needing this.

Posted by NWN DM at 2009-06-05 21:37:15    Voted 9.50 on 06/05/09
Excellent... thanks for this. It's bothered me for a while that the existing script hadn't been updated with the addition of new classes.

Swashbuckler integration for a solid 10.

Posted by BrianT at 2009-06-05 11:51:36    
Ariel,

Weapons are not limited - but from the looks of the script, I think it was mostly designed to give some useable items for starting characters. They aren't necessarily optimal, other than by coincidence. I can modify the script to check for every single weapon focus feat that the chest opener has and give the appropriate weapon, but I feel part of the fun of RPGs is about going out there, improving your characters by acquiring better gear.

However I like your suggestion of an alternate sword and shield item set for the fighter. I'll see what I can do about it. The biggest hurdle here is that the script gives item sets based on the class and feats of the character. Unfortunately there's no way to differentiate between sword+shield fighter and the two-handed weapon fighter unlike the finesse fighter. Also using Weapon Focus feats to check for fighting style preference is unreliable because not everyone picks up Weapon Focus early in the game.

Posted by Ariel at 2009-06-05 04:12:04    
Nice, this stuff has been bugging me for a while, one more thing, if you might look it over. Evertime you make a str based fighter, he gets a greatsword, no matter if he's focussed in longsword or rapier or scimitar he still gets a greatsword. While I'm not sure if some weapons are limited for starting, but longsword appearantly isn't as finesse fighters were getting one rather than a shortsword or any finesseable weapon.

I would like to see at least a longsowrd offered with some type of shield if giving the new character there weapon of focus isn't possible. Perhaps you could look into it, otherwise nice work here.
_________________________
/Ariel

Posted by Kunikos at 2009-06-04 23:24:05    Voted 9.75 on 06/04/09
Much needed for the OC, and works with custom base classes.

Posted by Dragoon001 at 2009-06-04 20:39:04    Voted 10.00 on 06/04/09
Nice work, thank you.

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