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Name  Chez's Domains and Deities
Author  chezcaliente
Submitted / Updated  11-07-2006 / 07-17-2007
Category  2DA Files
Format  2da
Description
UPDATED! Version 1.2

Read the Readme for full list of changes.

Basic concept:
--------------
1)A deity listing with all of the Forgotten Realms gods, and the option for other pantheons to be added. 2)Canon domain restrictions on deities. 3)Enough custom domains to give the right "flavour" to each deity.
4)Custom domains that contain no scripting so that they can be used on any server or module as they are entirely client based. Check with a DM before using custom domains on their server/campaign out of courtesy.

Change Made from v.1.1 to v1.2
-----------------
* Currently using official 1.03 dialog.tlk. The altered lines are: 6277, 6292, 6298, 182355-182458, 184800-184917
* Restructured the nwn2_deities.2da to make switching between Forgotten Realms setting deities and Core Ruleset/Greyhawk deities easier.
* Added extra dialog.tlk entries to distinguish between Forgotten Realms versions of deities and their Core Ruleset counterparts.
* Added Hatred and Tyranny domains
* Added Archdevils and Demon Princes


Instructions
------------------
Unedited tlk file version:
*Download nontlkversion.zip, unzip the contents.
*Place the "icons" folder into "...\my documents\neverwinter nights 2\ui\default\images\"
*Place domains.2da and nwn2_deities.2da in your "...\my documents\neverwinter nights 2\override" folder.

Edited tlk file version:
*Download tlkversion.zip, unzip the contents.
*Carry out the second and third instructions as above, plus:
*Place the dialog.tlk file into your "...\my documents\neverwinter nights 2\" base directory.

To enable/remove gods:
The original ruleset pantheon is disabled by default. To add/remove deities from the in-game listing, simply open up the nwn2_deities.2da and alter the single digit number that directly follows the deity name (third column). A zero indicates the deity will appear in game, a 1 indicates it will NOT appear in game. Save it having made your changes and re-load NWN2.

Known Issues:
---------------
1) It appears that the nwn2_deities.2da domainID columns are not functioning as expected so the restrictions for domains based on deity selection are not officially in place yet. Using the altered .tlk version will at least show you the canon domains in the description when you choose the deity however.
2) Domains have not been created with PvP environments in mind so may be a little imbalanced in that respect. Suggestions for better balancing are welcomed.

Credits
-------
- thanks to Soul Filcher for uploading the missing deity icons.

- thanks to Sleaker for uploading the dragon and original ruleset deity icons with his own deity selection
--------------

Files

NameTypeSizeDownloads
readme_v120.rtfreadme_v120.rtf
Submitted: 11-07-2006 / Last Updated: 12-11-2006
rtf20.33Kb2053
--
nontlkversion.zipnontlkversion.zip
Submitted: 11-07-2006 / Last Updated: 12-11-2006
zip181.33Kb1642
Version 1.2 - This version has all the same functionality of the other version, minus the useful description panels on the right hand side during character creation. In addition some of the domain names are slightly altered (indicated in brackets in the readme).
SCORE OUT OF 10
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13 votes
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SCREENS

Deity selection for a chaotic good human ranger in the tlkversion.


Domain selection showing custom domains, descriptions and icons in the tlk version.





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Comments (30):

1 2 3

Posted by Haerzog at 2007-07-1521:43:58    
So has any progress occured with this lately?

Posted by Nanoc_mai at 2007-04-1900:17:41    
Well that SOUNDS easy, cheers chezcaliente

Posted by chezcaliente at 2007-04-1806:59:12    
Nanoc_mai --> Anyone can create their own deities if you are able to edit the nwn2_deities.2da file, I've just done the full pantheon for Forgotten Realms and some of the Original Ruleset deities to save people the time of doing it themselves. And I plan to make an update or two over the next few weeks once I get some uni work out of the way so that the dialog.tlk version is compatible with the 1.05 patch.

Posted by Nanoc_mai at 2007-04-1517:17:27    
Im unclear on sumthin, does this allow me to create my own Deities for a campaign?

Posted by Altazar at 2007-03-1201:40:51    
Actually you have a simple solution. Vhaeraun is the counterpart of Lolth, accepting only male clerics (judicators). Now that he is dead and his sister is granting spells in his name, it doesn't work that well though. :)

Posted by Dr_Sascha at 2006-12-3002:01:25    
I added a diety that only allowed one Gender as Cleric,Paladin etc. and that breaks the diety for these Classes. So I changed the diety that it can have both genders as Clerics etc. and now it works. So I found a solution but its somehow strange that you can't make a male counterpart to Lloth

Posted by chezcaliente at 2006-12-3000:01:39    
Dr_Sascha --> Could you tell me what your original deity selection was, and what your class and alignment are.

Posted by Dr_Sascha at 2006-12-2905:36:53    
I encountered a Problem If I level from 1 to 2 I have to choose a new diety and I'm not able to choose a custommade I can only choose one of the Original ones. Has someone else encounterd that problem? Or has someone a solution?

Posted by Kunikos at 2006-12-2807:42:05    
Very cool, I look forward to new icons for the arch-devils and demon princes. :D

Posted by jallaix at on12/22/06
Outstanding, a Must Have :) _________________________ Spellcasting Framework Wild/Dead Magic Zone (Spellcasting Framework add-on)

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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