Here is a Update to my last posting.
This is v1.11 ready.
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I appologise for any clan BS comments that are posted here. They are not related to this work or version of NWN. It is completly with ill intent and unfounded.
Updated Security scripts, Uber Regen and Hitpoint event scripts. I have included a Uber Dueling Host Override. The Toolset override allows you to add Uber Hitpoints props at several custom Values. As well, you can add Uber Regen. If you know the costvalue(cv) of a Damage, DamageType, or Resistance Prop, and this cv is within range of my 2das. It can be applied in toolset and be seen upon examine in Any server! You Must use my dialog file to see these Custom Props in game, and in toolset.(dialog file goes in the Atari/NWN2 folder Not in the Documents/NWN2 folder!!)These Props wont be called badstrref anymore, they will have names so you know what they are!!
After extensive in game testing, it has shown that Uber Regen and Hitpoints is far better applied via events rather then stacking Regen props or using onhitcast Regen props. 16383 Regen is far more Consistant and effective being applied as a ModEvent!This was tested on a 12 damage type Regen tester dealing 15310 dmg per hit in total!! Resolving any doubt that it is the best method of application with no lag! You can add Prop Hitpoints to your items in toolset as long as you know the cost value they(different servers) use, or you wish to use. Since its really not the best way, and I dont promote anything but what i feel is best. I am not providing a "Prop" Host Override. Toolset will still allow you to add custom uber props, so you can enter different servers with different needs. Hosting, and using regen and hitpoint props is not recommended.
For the moment Uber Regen is applicable in my toolset 2das. I, without any doubt, know that Prop added Regen is NOT as good as Event Applied Regen. I have tested Prop Regen vs. Event applied Regen with a 12 damagetype regen tester. Prop Regen Failed 2 full levels below Event applied Regen! Test for yourself! Just make a regen item and turn off event Regen and Regen Prop Removal in the scripts and compare the difference yourself!
As a host using the event scripts, you choose the amount, and when, Uber Hitpoints and Regen is applied. You or any patrons will get Uber Hitpoints and Regen With ZERO Props and ZERO Lag.
As for the NWN2 Stacking BUG(ActiveAlways items) I included in the security script some removal and restrictions that will keep all on the same level playing/dueling field! This prop cant be effected. For now, there is no script commands to access it. I have set damage to counter the stacked effect, and can remove any Props with unwanted costvalues.
As the new game is more graphic intensive, this is a nice feature to use/merge in your mod/area event slots, to help with lag issues. Using this scripted method, only a Damage 2da is needed! You can run the Regen and Hitpoints event scripts with any 2das, as long as the damagecost 2da has the correct dieroll damage amounts!
Everyone will be at 15320HP with these scripts in use! The problem using Props for Hitpoint bonus is having to run at the game max 32767 hitpoints. Since every Player can have a large difference in hitpoints to start, the amount of hitpoints you end up with still has the large difference. So if props are used, it has to be at the highest value possible giving everyone the same 32767hp total. More trouble comes from the fact that any hit of 16383 dmg will kill anyone, even if they have twice the hitpoints. This means the first to get hit dies! This sucks for Dueling!
With these 2das and dialog together, you get complete freedom to do as you wish. Even when you dont use custom props in your server, you can add these props for other servers.
If you split up or overwrite these 2das i cannot say they will function fully correct.To make it easier I provide resricted uber dueling override.The Overrides I provide need all within to function 100%!!!
To see any custom content names anywhere, you must use my dialog file and the correct Override!
To apply any custom content in toolset you must use my dialog file and correct Override.
The dialog file will NOT effect any of the original games dialog! The only exception is BadStringReference will show if they are out of range of my 2das. If you see a named custom costvalue in game(i.e. "cv59"), you can apply them to items in toolset, as long as you use my dialog and the correct Override.
The Dialog file will need to be updated with any NWN2 updates!!! DO NOT OVERWRITE the ORIGINAL DIALOG file!! SAVE the ORIGINAL Dialog!! It WILL be NEEDED for any UPDATES!!
When you update the game, Replace my Dialog with the original Dialog you saved, before updating. Then look for my next Update to post, and swap them out again. Ill post any other changes to anything at this time as well!
I made this as versitile as I could atm. All Overrides have common 2das,
but could have different content, so make sure you dont overwrite or mix
them ect.. If your intent is to alter the overrides, I would suggest you
create a seperate folder for this mixing editing of 2das!! When you wish
to use the overrides you COPY-PASTE the content into your override! Never
Ever Use the Originals!!
Now You will be able to make all your own custom stuff in toolset for most
any server, and provide a constant dueling atmosphere in your server with
less prop lag!
This entire NOProp system can be set to any amounts desired. This can be done on your own, if you have some scripting and 2da skills. Just back it all up First!
This Package includes scripts, 2das, a testing module w/ testing placables
and a "All-in-One" Server Bot!
P.S. Toolset Overrides are named TOOLSET because thats all they are to be used for!! The same goes for the HOST and PLAYING Overrides!! If you want Spells when HOSTing or in Single Player, just remove the Spells 2da AFTER you have copy/pasted the Host 2das into the your Override!!!
The difference between the 2 Toolset Overrides is:
The "Full Range Values" is for making custom Items in Toolset with "new"
values you have found or wish to use. The "Known Values" is for faster
selecting of known prop values to be added to Items.
Cheers my Uber Friends! Uber is alive and kicking Arse in NWN2!
Here is a Update to my last posting.
This is v1.11 ready.
========================================
I appologise for any clan BS comments that are posted here. They are not related to this work or version of NWN. It is completly with ill intent and unfounded.
I'm curious to see how he goes around the possibility of 100% immunity to every damage type. No matter how 'uber' you are, in the nwn2 system, the protection will far outweigh any offensive capabilities.
Posted by Silvius at on10/02/08
This is a rather cool "module" if i call it that, i downloaded it a while back. I don't think its a Masterpiece, geniunely groundbreaking, but its good. This voting reminds me more of NWN1 voting, where everyone voted 9 or 10 for almost everything that was any good, lol.
Posted by Illvatu at 23:07:20 Voted10.00
More then likely any new 2da lines are already included in mine. Just add the new string ref and value to the line. The only Thing I can think of that might be affected is the custom uber props merchant. If the new 2das use a costvalue my script uses, the conversation will be my string not the new 2da string ref. It will still add props and function as the new 2da value and it will show as the new string ref on the item, if you edited the 2das correctly. If not, the value and string ref will be mine in game, in my 2das. In updated 2das it will be my string ref, if your using my dialog, but it will use the updated 2da value. If you have trouble I can take a look for you. Good luck bro. P.S. Save a copy of the original dialog Before editing. Earlier updates failed with my dialog in place. Just swap back to original for updates. After updating, paste my part of the dialog into the new updated dialog after you save a copy. Make sure you keep the line values exact!!!
Posted by DemonLords at 13:35:50 Voted10.00
Cool...thanks for the reply mate. I am going to test this with the new 1.13 patch and let ya know how it goes.
Posted by Illvatu at 15:14:26 Voted10.00
Hey DemonLords ,sry I havent been working on this of late. If the 2das in the new update have been altered to add more lines, it will still work but might not show the new value or it will be as bad string ref. for 2das changes just add the line if not present and use the game string ref for it. For dialog changes just paste the latter portion of my dialog into the new one. Make sure the numerical value of lines is exactly the same! I left plenty of room for original dialog to expand just for this reason. This is also why it is much larger. If you have any questions just ask. use my email or messenger bro. tc ][LLv@tu
Posted by DemonLords at 18:50:07 Voted10.00
WOOT!!! LOL good old Uber times >:) Anyway anyword on wether or not this will work with patch 1.12?
Posted by Adrianna_2100 at on03/19/08
you get a 10!!!
Posted by ryzer at on03/14/08
Bah--my cool ASCII doesnt work in this forum hahaha... Anyways, Jerkbolt--a lil history lesson for you, and other retarded b00b-n00bs who can't hack their way outta a paper bag. -=*[UGP]*=- LEADER--ZURC BLACKSTAR->/An00bis (affectionally known)/ILLVATU (after Anubis' retirement BG--Leader ME/----->ILLVATU(After MY retirement 2+ years ago SOD----Leader Vamp/ME (After Vamps retirement to Legit/Illvatu All Sod Mods were retired to my hands--which I and Illvatu then rescripted ENTIRELY in about two weeks. WE HAVE those old 4 year old mods *somewhere* ;o) So now Di k bolt...I have NO effin idea what the hell your talking about when you say Sht like: "So reality is YOU NEVER HAD TO GO AHEAD TO MAKE OR LEAD ANOTHER SOD. You claim to be SOD yet you fight the real original SOD lol your nothing but a fake MADE IN CHINA now go ahead and have my posts removed and edited in classice fear fasion YOU CANT HANDLE THE TRUTH!" Lmao---when i get this Game back up soon--This means that SOD leadership will return to me....and all the n00bs you recruited will have to be retrained by the Uber TRiad leadership IF we like them---thats what we used to do, not just put a friggin tag in a name--we Taught HOW to be uber and we LIVED it. I have NO IDEA what foolish n--b truck your on and i dont care---but your in total Violation of a STRICT-OLD UBER Code. Funny---i remember you gettin your butt handed to you. In all seriousnes--if We liked you --you woulda been trained by us. But obviously your were just a petty annoyance to the real Game breakers--you were taught nothing and NOW your taking advantage of the fact that were not around. VaMP/ZURC PERSONALLY TRAINED ME OVER A TWO YEAR PERIOD, which training i passed (in part) to Illvatu. ...things like Secret Cv's that acted like DM Kill (even in legit) etc---dude you have no idea what we're on. When i quit i was working on editing the Game interface itself to add a DM kill by click...perhaps i need to resume my work to silence retarded n00bs like you....dude--you have NO idea. We KNOW that you wont agree--we dont give a damn. I am thr inventer of one touch regeneration (no editind required) and the very FIRST Uber toolset, complete with .custom names via the .TLK file, amongst a host of things you have no idea of fathoming.. Im going to show you what its like to have your very own clan war in your backyard. The only servers youll be able to log in will be your very own if thats what I wish..I havent decided your fate yet. I'm going to show you the TRUE POWER of my leet comp skills that Bioware continued to patch over a 3 year period. dude, you have no idea If you go to NWN Forums and mention Zurc Blackstar or RyzER--they will instantly wipe your post. Our names strike F_E_A_R in that office. Because when WE decide to break the Game we do and it costs money to fix and patch. You a a retard and id sugest you BACK THE F*** up before I leave your C:/ Drive smokin in ruins.
Posted by ryzer at on03/14/08
effin SICK...continuing on in the «Ë£î†ë» Uber tradition... «R¥ž€R» ¯¨ˆ³ˆ°º^®>«£êåÐêr»ßG
Posted by Illvatu at 15:35:55 Voted10.00
obviously dimbolt you never even look at this work because its not nwn1 its nwn2. it is and has to be 100% mine lol. I was the first to uberise nwn2, so how can this be anyones but mine, duh. Your comments are completly false as to my nwn1 work. there is no way for you to know whats in the mod since I have never released it to anyone! So how would you even begin to know whats in the mod I made? moron. Keep your posting to the content of this posting not some BS from years ago. If you didnt like my appointment to leader of SOD via the Uber Triad(BG_SOD_UGP)alliance, you should have been involved 2 years ago when it happened, lol. I guess you missed the boat, lol. Even Vamp was in on the appointment. Your time is much better spent blowing smoke up noob arses. I quote RyzER(BG founder), from our talk last night about this."DarkBlot was a smart arse noob who dont know his own arse from hole in ground. He left Uber to go legit because he couldnt impress anyone in the uber arena. Noobs love him though, but they are easy to impress. P.S. RyzER shall return, and I shall return leadership of BG to him. Together we shall KEEP and DEFEND the Uber Alliance as so ordained. -------------------------------------------------------------- KEEP THE COMMENTS FOR THIS POSTING, ABOUT THE POSTING. IF YOU HAVE ANOTHER ISSUE EMAIL ME OR FIND ME IN GAME. JUST LOOK FOR MY BG_SOD_UGP SERVER IN ARENA!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone