For a long while, we used Bishop voice-over clips to act as placeholders in cutscenes in order to get NPCs' lips moving and talking animations firing.
After we all went completely bonkers from hearing Bishop's simmering condescension as he said "You can ask" over and over again in every single cutscene, we came up with a better solution.
I made 12 silent wavs and hex edited the lip synch .fxe's to provide silent placeholders for the cutscenes pending voice-over, so we could have lip anims and talk anims without having to hear "You can ask" ad naseum.
This isn't something we're using in the final release of Purgatorio, just a temporary tool. But it struck me that it would be useful to folks who aren't doing VO for their modules.
So, all you need to do is:
1) drop these into a hak/campaign/override or maybe even in a module directory (never tried them from there).
2) Add the wav of appropriate length to the |Sound| field in the conversation editor on the |Node| tab for the node where you want lip anims
Now the NPCs' lips should move and talk anims should fire while the silent wav plays.
There are skeleton references in the lip synch FXE files. The skeleton references don't seem to have a huge effect on the lip movements for the base N/PC race appearances (human, dwarf, etc.). We haven't tried these with more exotic models such as balor or whatnot.
So these lip synch files+silent wavs are just using the P_HHF skeleton.
I'll add the rest of the skeleton FXEs + renamed silent wavs to this submission unless some intrepid soul beats me to it (which would be great, because working on this only slows down work on Purgatorio).
This .rar contains twelve (12) FXE lip animation files and twelve (12) silent audio clips for getting NPCs lips moving and talk anims firing during a cutscene conversation. The FXEs all use the P_HHF skeleton reference, but the files seem to work at least for all basic appearances (dwarf, elf, human, half-orc, etc.)
Has anyone had trouble with this after installing SoZ? I had a module started pre-SoZ, and now, after installation, my lips don't flap! I haven't investigated the issue yet, so hopefully it's something simple, but I though maybe someone here might help. Thanks!
Posted by PGB01 at on01/30/09
A must have for all modders who use cutscenes. You can actually tell who is supposed to be speaking with this, even if it is a dumb-show.
Posted by Dordain at on11/15/08
Lip Flappers is essential to good mod making, IMHO. I'm giving you a 10. _________________________ Dark Powers The Ultimate in Gothic horror.
Posted by Christoph at on11/10/08
Thank you very much. Very useful tool. Adds some live to my conversations. Recommended to all builders.
Posted by Berra at on10/16/08
Awesome work. Puts a lot of atmoshpere to a module. _________________________ /Berra - NWN1 modules: Berra's Module Collection (All of Berra's NWN1 works) Interviews: NWN-PODCAST INTERVIEW GOLDEN DRAGON AWARD INTERVIEW. Reviews: Calm before the Storm, A New Journey Begins, Surviving Horror 1, Surviving Horror 2. Other Downloads: NWN1 - Berra's Modules Favorites, NWN2 - Berra's Module Playlist Favorites. Homepages: Berra's NWN Blog Berra's YouTube Channel (Features original horror movies). Everyone: your VOTES are highly appriciated. A vote is like gold for an author. No kiddin'. ;)
Posted by AmstradHero at on10/13/08
While this is a relatively simple piece of work, I have to give it a 9.00 because it simply is a must-have for modders as far as I am concerned. To enable immersive cinematic conversations with requiring massive amounts of voice-over work, lipflappers are a simple and perfect way to add a bit of extra depth and class to a module. _________________________ AmstradHero Fate of a City Module Development Blog Fate of a City Blog
Posted by Raskae at on09/18/08
Not a builder, but it's a nice touch to any mod I've played to have these available. So thanks.
Posted by Rasvar at on08/25/08
This is a great idea, I'm going to use it for my next mod. _________________________ Howls in the Dark The Chronicles of Azealus 1: The Tower in the Marsh Rasvar's module development blog
Posted by JasonNH at on07/21/08
This is a very helpful resource, thanks for making it available.
Posted by Melirinda at on06/10/08
I just realized that I forgot to vote, and meanwhile I am using this utility all the time, and never had a problem with it after I figured HEX editing. Sorry about that! Well, better later than never, right? Perfect thing, would get 15 from me if you added a few more longer clips (say to 20 sec.) _________________________ Joinable NPCs in IWD2. I'm *not* kidding!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone