Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 PLUG-INS

- Jump to comments -
Name  One More Terrain/Forest Randomizer
Author  sghctoma
Submitted / Updated  10-23-2006 / 11-07-2006
Category  Toolset
SourceIncluded  No
Patch  1.00
Description
Yeah, I know, that there are some terrain/forest generator plugins already. So, why I've made this one? It's good to be able to randomize an area's terrain, but it's much more better, if you can choose, what tiles to randomize! The base idea is from Sir Patrick Goodman, the leader of Lost Dales PW. Thank you Patrick for it! See README.txt for details!!
UPDATE(2006.10.24.) - two spelling mistakes are eliminated (foest->forest, Aplly->Apply) - now only exterior areas appear in the area list Known issue: If you generate terrain, than flatten that, you can't regenerate it. A workaround for the problem: after flatten the terrain, select any other brush type in the toolset...

Files

NameTypeSizeDownloads
TerrainForestGenerator.dllTerrainForestGenerator.dll
Submitted: 10-23-2006 / Last Updated: 10-24-2006
dll44Kb758
!updated! see details in description!
trees.dattrees.dat
Submitted: 10-23-2006 / Last Updated: 10-23-2006
dat0.82b733
--
README.txtREADME.txt
Submitted: 10-23-2006 / Last Updated: 10-23-2006
txt2.29Kb763
--
treetypes.dattreetypes.dat
Submitted: 10-23-2006 / Last Updated: 10-23-2006
dat0.6b743
--
SCORE OUT OF 10
10
2 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS






You Must Be Logged In to Participate.
Comments (16):

Posted by gumbomasta at 2007-01-02 20:53:42    
would like to know the status on a fix for this plugin. it won't recognize my .dat files when I load them into my /data directory.

Posted by Anda at 2006-12-09 17:09:09    
Is this updates for the latest hotfix?

The Patch # hasn't changed so waiting for update...
_________________________
I see repented people

Posted by drow_love at 2006-11-08 17:49:56    
try putting the dat files into youre plugin folder.. had the same problem with a other plugin sloved it by placing dat files there

Posted by sghctoma at 2006-11-06 15:12:33    
sorry SLATE, but I really have no idea.. Alucelestria is having this problem too, and I don't know, what could be the problem :(
But I'm now working on a completely rewritten version.. I have now exams at school and other works to do, so I can't promise anything, but I really-really hope, it'll be ready this weak..

Posted by sghctoma at 2006-11-06 15:05:43    
sorry SLATE, but I really have no idea.. Alucelestria is having this problem too, and I don't know, what could be the problem :(
But I'm now working on a completely rewritten version.. I have now exams at school and other works to do, so I can't promise anything, but I really-really hope, it'll be ready this weak..

Posted by SLATE at 2006-11-05 09:40:04    
So i pu thte dat fles in My Documents\Neverwinter Nights 2\data

When I get in the editor, it tells me it cannot find the dat files.

Any ideas?

Posted by sghctoma at 2006-10-30 05:32:15    
"Apply to all tiles" button applies only the properties(density for trees, min/max height for terrain) for all tiles in the area. You still have to set for each tile, what you want to do with it.. I know, it isn't the most comfortable, but I'm now working on a more user-friendly version. I hope, it will be available tomorrow.

Posted by misty69x2 at 2006-10-29 14:25:38    Voted 10.00 on 10/29/06
This is great and will prove to be very usefull. The only question i have is, shouldn't the "apply to all tiles" buttons apply the terrain or the trees to all tiles or what exactly does that button do? It's great that you can select individual tiles but i would sometimes like to cover the entire area at once, is this possible?

Posted by sghctoma at 2006-10-26 12:45:10    
Alucelestria:
Just to be sure: the directory, the two files should be copied is C:\Documents and Settings\[your username]\My Documents\Neverwinter Nights 2\Data. "C" should be replaced with your system disk's letter. If they are there, then I'm sorry, but I don't know, what could be the problem. Maybe a future build will solve your problem..

chris421:
When I've started to write the plugin, I didn't think about using the tool on non-flat terrain to generate only trees. I thought, that it will be used on flat terrains to generate the trees, and the land. Trees are generated first, and than the terrain in the plugin. This way I can set the Z coordinate to 0, and when the terrain is raised, the height will be increased. There are two problems with it:
- if you generate trees on an already elevated terrain, they height will be 0.
- if a terrain is lowered, trees will also stay on 0 height.
these are huge problems, so I have to find a solution.. such a shame, that I still don't know, how to get the height on a certain point :(

Including placeables and grass is a great idea!! As soon as I will have time, the feature will be added!

Posted by chris421 at 2006-10-25 20:43:59    Voted 10.00 on 10/25/06
This is my favorite tree gen plugin so far. Good idea about leaving the tree names up to the builder via the .dat files. One bug/feature I did notice...when the random trees 'land' on an elevated surface they tend to 'melt' through it as if they were trying to build up from altitude 0. Any way you could perform a 'get' of the altitude just prior to placing the random tree and stick it to the appropriate Z value? Remember it could be a negative value as well. Also, could placeable objects be referenced in the .dat files too??? OMG I would love to sprinkler grass and rocks in random proportions and orientations via this tool. GJ. Thanks!!!

Posted by Alucelestria at 2006-10-24 15:26:47    
"hmm.. trees.dat and the treetypes.dat are in the proper place?
oh, and when the toolset crashes? you can't even start the plugin, or it crashes when you want to do something with it?"

.dat files in Documents and settings. origanally I did not know where these went. But a menu popped up on my first attempt and told me thats where it was looking for it. Upon pressing exit the toolset shut down. the second attempt after placing the dat files in the data folder the plug in ran but seemed to have done nothing. A third attmpt dirrectly after the second resulted in a standard crash with a normal windows error dialog box asking if I wish to submit the information.

Posted by Natakue at 2006-10-24 12:51:36    
Great program have not had any problems with it at all so far. Its just slow to create the area but I kow that is a issue with the toolset.
_________________________
Natakue
"It's all about the fur and feathers baby!"

Posted by sghctoma at 2006-10-24 12:20:13    
Actually, I could embed .dat files in the dll, but I wanted them to be editable by the user (i.e.: "Custom" tree type).
The plugin doesn't have a try-catch construction. I know, it should have, but I've written relatively small applications for myself so far, and I am not used to use try-catch...

Posted by TAA at 2006-10-24 11:13:04    
By embedding the .dat files in the dll problems with filelocations can be avoided. Does the plugin have a try-catch construction to generate debug information?

Posted by sghctoma at 2006-10-24 09:21:48    
hmm.. trees.dat and the treetypes.dat are in the proper place?
oh, and when the toolset crashes? you can't even start the plugin, or it crashes when you want to do something with it?

Posted by Alucelestria at 2006-10-24 07:54:54    
I could not get this to work. Toolset crash galore. The one time I did manage to get it to give me a success nothing happened.

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Tutorials


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters