Changes the 'MultiplayerCutscene' property of all conversations in a module to false. This will eliminate the 'everybody freezes during a conversation' problem encountered with multiplayer. It also has the option of doing the same change to all campaign conversations.
To convert the OC:
Start the toolset
Select File->Open
Navigate to your nwn2 module folder in the install directory (for me it's c:\games\nwn2\modules)
NOTE: It is important that you look where nwn2 was installed, and NOT the modules folder under My Documents.
Open a module
Select Plugins->Conversation Converter
A window will pop-up show the number of conversations converted
When the conversion is finished, the done button and Convert Active Campaign button will be visible.
Once and once only, click on the Convert Active Campaign button.
Click the done button to close the pop-up
Save the module
Repeat the above steps (except for opening the toolset/converting the campaign) for all modules in the OC module folder
You're ready to play the OC without conversation freezing the whole game.
Please be aware that this could have adverse effects on the game. I have yet to play through a multiplayer game with converted conversations.
Posted by languard at 2007-07-13 23:05:13 Voted 10.00 on 11/17/06
Updated. Sorry for the excessive wait. _________________________ Dragons are awsome and dragons are fun.
But if you get one mad...
then you'll be well done.
Posted by Hellfire at 2007-01-31 12:14:14 Voted 10.00 on 11/13/06
please update
Posted by Piotyr at 2007-01-04 12:12:03 Voted 6.00 on 01/04/07
This plugin is a NEEDED feature! Could someone please update this? _________________________ I got a signature! Woooooooo!
Yes please god I cant stand the multiplayer pausing!!! I have 1.03 and would love to use this. Is this the only way to change every conversation to "non-party"? My bro and I just picked up this game and cant wait to fix this.
Posted by Hellfire at 2006-12-18 10:13:51 Voted 10.00 on 11/13/06
any word on thsi will be updated for 1.03 hotfix version
I updated nwn2 before trying this...any news on when this will work with the latest patch?
Posted by languard at 2006-11-19 07:51:53 Voted 10.00 on 11/17/06
With regards to bug hunting/fixing: According to Obsidian's post, there will be OC bug fixes. And the beta version of 1.03 should be available by Wednesday (Nov 22). I will wait until then before going bug hunting to make sure I'm not trying to fix something they've already addressed. _________________________ Dragons are awsome and dragons are fun.
But if you get one mad...
then you'll be well done.
Posted by uthar_le_preux at 2006-11-18 00:33:07 Voted 10.00 on 11/18/06
sorry languard
i was so upset last night with being stuck; my 1 was not to "punish" but to alert...here i vote again to balance ;) anyway the possibilitie to cut nescessary cut-screens is disturbing. you're plug is great. but i don't know if the OC is really playable in multi....
Posted by languard at 2006-11-17 21:01:07 Voted 10.00 on 11/17/06
Not sure I deserve a 1 for a bug you haven't given me a chance to fix yet, but meh, I'll live.
I'll be trasnfering your comment over to the plugin's thread at the offical forums. I've add the link to forums here as well.
*side note* Keep forgetting I can vote for my own stuff :p _________________________ Dragons are awsome and dragons are fun.
But if you get one mad...
then you'll be well done.
Posted by uthar_le_preux at 2006-11-17 16:01:26 Voted 10.00 on 11/18/06
i used the modified campaign from hellfire and i believe that the plugin will cause the same problem....some conversations have to be triggered by NPCs that comes with you but you that you can't posses (like commander tann...) and it seems that if you change the property of the conversation there is no cinematic and you can't go further.... :(((
hope i'm wrong and it's just a bug but i don't think so....
Posted by Mithoron at 2006-11-17 08:17:18 Voted 10.00 on 11/17/06
Plugin goes in your (installpath)\NWN2Toolset\Plugins folder. Load up the toolset, and select View->Options from the menu. Under the security section, there should be a property called 'AllowPlugins'. Make sure this is set to 'Load All Plugins'. After doing this, it worked fine.
Posted by languard at 2006-11-15 04:03:40 Voted 10.00 on 11/17/06
PM me on the Bioware forums. User name is Languard of course. Don't try and use my hotmail account, that's my spam collector and I don't check it. _________________________ Dragons are awsome and dragons are fun.
But if you get one mad...
then you'll be well done.
Posted by AcidSSJazz at 2006-11-15 00:23:41 Voted 10.00 on 11/14/06
Languard can I please contact you personally,I need to ask you a view question if possible :)
Does not show up in the plug-ins menu in the toolset. I have the game patched to 1.02.809, and I put the plugin .dll in "...\Neverwinter Nights 2\NWN2Toolset\Plugins" (that's where it goes, no?) I would really like to use this plugin, as multiplayer OC would be MUCH more enjoyable (and I'm too lazy to edit the modules myself :)
Posted by languard at 2006-11-14 14:37:30 Voted 10.00 on 11/17/06
It is compiled against patch 1.01, which should work for 1.02 as well. Not loading how? Getting an error message? Not showing up in the plug-ings menu? _________________________ Dragons are awsome and dragons are fun.
But if you get one mad...
then you'll be well done.
Posted by ffbj at 2006-11-14 11:41:12 Voted 9.25 on 11/14/06
Excellent work.
Posted by AcidSSJazz at 2006-11-14 07:23:28 Voted 10.00 on 11/14/06
I dont have the prerelease, sorry that why im asking
Posted by AcidSSJazz at 2006-11-14 07:21:45 Voted 10.00 on 11/14/06
Hey, Is this plugin for prerelease?, cause i cant seems to get it to load.
Posted by uthar_le_preux at 2006-11-13 15:32:06 Voted 10.00 on 11/18/06
essentiel for multiplayer
..thanks
Posted by TomG at 2006-11-13 14:19:20 Voted 10.00 on 11/13/06
Praise be! Thank you for posting this.
Posted by Hellfire at 2006-11-13 12:30:43 Voted 10.00 on 11/13/06
Excellant work! the community need this now that the campaign cant be distributed.
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