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NWN2 PLUG-INS

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Name  Lazjen's Inventory Manager
Author  Lazjen
Submitted / Updated  11-17-2006 / 12-14-2006
Category  Toolset
SourceIncluded  NA
Patch  1.03
Description
This plugin has now been integrated into the Lazjen's CPS Inventory Manager.

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Comments (15):

Posted by lazjen at 2006-12-07 03:29:48    
Updated to 1.03 hot patch

Posted by Golgaron at 2006-12-05 05:54:59    Voted 8.50 on 12/05/06
Handy tool. Thank you.

Posted by lazjen at 2006-12-05 04:59:12    
Plugin has been updated to Patch 1.03.

I've switched the item costs displayed to be the item costs from the item blueprints now, not my cost calculator. Since the toolset cost calculation code is mine anyway, this was a simple change. :)

Posted by lazjen at 2006-12-05 04:57:25    
It only works for blueprints at this time. To extend to item instances is not trivial for technical reasons. However, I will keep it mind and see what can be achieved in the future.

I would suggest in your situation to still create the blueprint anyway, since if you decide to export it or re-use it elsewhere, it's easier to do so.

Posted by Celestian at 2006-11-30 17:36:10    
Is there anyway to make this worked with placed items? Right now it seems I can ONLY use it on items with blueprints. I want to be able to place a chest/store/etc in the module and then use the plugin on it. I don't want to have to make a specific new item blueprint for this one item.

Posted by lazjen at 2006-11-28 03:20:15    
Ok, finally I can report a fix to the bug. Thanks to Impera for the extensive email debug reports to help get this issue sorted.

The bug was in number conversions for systems that do not use "." for the decimal place.

Posted by lazjen at 2006-11-22 04:30:53    
Thanks - email received and suitably replied. I'll continue discussion on the problem there and report the resolution to here when appropriate.

Posted by Impera at 2006-11-21 06:37:29    
i sent what you requested. Apriopriate note in store plugin forum.

Posted by lazjen at 2006-11-21 02:10:44    
I've replied to your email. If you don't get it, let me know. Could you also try my Store Manager plugin and see if it gives the same error?

Posted by Impera at 2006-11-21 01:21:46    
the same effect is on placebles. English nwn. No other polugins. We will see if anybody else has the same error.

Posted by lazjen at 2006-11-20 03:24:11    
I can't replicate your error - I just tried modifying a copy of a Fire Giant and had no problems. Are you able to get a screenshot of the error details and post it somewhere for me to see?

Could you also try this on a placeable? Do you have any other plugins loaded (I do doubt this is an issue)? What language/region are you in for NWN2?

Anyone else getting this problem?


Posted by Impera at 2006-11-19 04:10:26    
Using latest patch. After choosing creature blueprint and clicking your plugin from the meny, new (plugin) window apears and i got general toolset error that there was a mistake and the toolset will be closed. Tried to edit blueprint of fire giant (copied to module)

Posted by lazjen at 2006-11-19 03:03:10    
What type of error? Are you are patch 1.0.2? Have you chosen a creature or placeable blueprint?

Posted by Impera at 2006-11-19 02:36:04    
It raises error whenever you try to use it.

Posted by Anda at 2006-11-18 08:51:28    
Now this sounds interesting. I look forward to seeing what is in store for it, pardon the pun ;)
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