Change history:
0.6.0.0: Added 2 new MotB tilesets, fixed texture bug
0.6.0.1: Recompiled for patch 1.11 (build 1152)
0.6.1.0: Added support for RWS Deep Halls ( Link ) and RWS Deep Sewer ( Link ) tilesets
0.6.1.1: Recompiled for 1.11 hotfix (build 1153)
0.6.2.0: Fixed bug with doors in south / east border; added Pocket Citadel tileset ( Link )
0.6.3.0: Recompiled for patch 1.12; Added support for RWS Pocket Cathedrals tileset; Made (decompiled) source code more readable.
0.6.4.0: Recompiled for patch 1.13
0.6.4.1: Recompiled for patch 1.13 hotfix
0.6.4.2: Recompiled for patch 1.21
0.6.5.0: Added support for RWS-CODI Sigil tileset
0.6.5.1: Recompiled for patch 1.22
0.6.5.2: Recompiled for patch 1.22 hotfix
0.6.5.3: Recompiled for patch 1.23
0.6.5.4: Recompiled for patch 1.23 hotfix
The source code is based on the decompiled code Tani has included in the RePlug package.
Hey Sothis thanks very much for responding! It's great to have someone respond with knowledge so timely, thanks again!!! :0)
Posted by Sothis at 2009-01-2611:28:15
@-Neverman-: The .dat files go in the same folder as the .dll file. (ProgramFiles\NWN2\NWN2Toolset\Plugins)
Posted by -Neverman- at on01/26/09
Where exactly do I place the two .dat files for this? Thanks in advance.
Posted by Taleswhisperer at on01/16/09
YES! Its just a plain time saver! Thanks for the work mate
Posted by BURGE777 at on01/10/09
I loved the original and was sad to see that it had been left in the dust. But it is great to see that you took it up again, and also added some of the RWS tiles. I am constantly using this for the World I am working on (called Nymri). Great work, and thanks for taking this up.
Posted by Dark at 2008-12-2313:39:12
Hey Sothis B That?s great that you added that tile set and to bad about the dungeon one not working. I am using that one in our new mod Eye of the Beholder 2. I have had some issues with some of those tiles too. The biggest issue was the pits, for some reason those guys left out a few variations. it?s very hard to put in the pits exactly like you want too. Mostly you have to build it around what they thought was right. But there are defiantly 4 or 5 that could and should be added to make this tile set stand out. Thanks for fixing up that new mapper. _________________________ Dark Eye of the Beholder Project Lead
Posted by Dark at 2008-12-2219:18:12
hey, I got it working I had the wrong ver of the file that caused the problem. Do you think you will be adding the other Tile sets that are now out from TWS? he has put out at least 4 other tiles now. It would be nice if u added those. Thanks for the help! _________________________ Dark Eye of the Beholder Project Lead
Posted by Sothis at 2008-12-1810:27:54
@Dark: Just did a quick test without the additional tilesets installed, and it seems to work here (also with SoZ). The plugin gets the texture from TexturesTileXXXX.2da, the texture labeled "Default" is used.
Posted by Dark at 2008-12-1213:46:59
Sothis B I really like the way this mapper works, but I have run into some issues with it. For instance, I layer out a level then applied it, but it?s not Appling the textures. Its labeling the tiles with texture missing. Do you have any idea why this is happening? I just remembered something and will have to look, but is it possible this is happening because u updated the .dat file with the 2 new tile sets that someone made and I don?t have those installed? I guess I?ll have to install those and give it a try. I really want to use this, as the original makes said I really hate trying to piece together the tiles. _________________________ Dark Eye of the Beholder Project Lead
Posted by Dark at 2008-12-1116:22:33
Does this plugin work for the new SOZ addon? Also I placed these files in plugin folder but I cant see how to get it activated. anyone know? Thanks! _________________________ Dark Eye of the Beholder Project Lead
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone