Terrain Importer v2.0b
Programmed by cliff
Copyright 2006, Clifford A. Anderson
This is just a simple little program I whipped up to allow an image file to be imported as a heightmap for the terrain in Neverwinter Nights 2.
This allows much greater flexibility in creating terrain, since I honestly do not care much for the built in terrain tools.
However, due to a limitation in the way plug-ins must interact with the terrain system, it is incredibly slow.
This version is feature complete, including everything that will be part of the 2.0 final release. This beta version is intended for final testing leading up to the final release.
Please see the readme.txt for details about features and how to report bugs.
Thanks to McMillanJJ, desdain and WizShade for all their help in getting this working.
last toolset version.
i downloaded 2b versione of the plugin, but it doesn't can be loaded by the toolset.
any suggestion?
Posted by Phex at 2010-09-03 04:40:41 Voted 10.00 on 08/07/09
Please can someone recompile it to the actual Toolset Version ? _________________________ [.:PHEX:.]
Posted by Myxus at 2010-08-29 02:37:08 Voted 9.50 on 08/29/10
Really, really useful to me!
Posted by bsb5652 at 2010-05-31 06:40:44 Voted 8.00 on 05/31/10
This was a great tool in its hey day, and definitely deserves to be in the HOF. _________________________ Brian S. Bloom
Realms of Trinity for NWN2 PW Creator Link
Neverwinter Nights Podcast Executive Producer Link
Posted by Phex at 2009-08-07 17:28:56 Voted 10.00 on 08/07/09
It was a really great Tool...once upon a time.
Only one Vote needed to get it into HOF.
After that it can be forgotten. _________________________ [.:PHEX:.]
Posted by [MD]Sephiroth at 2008-08-04 01:17:03 Voted 1.00 on 08/04/08
!!!! _________________________ Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed
Posted by Sintek at 2008-07-26 08:47:46 Voted 10.00 on 07/26/08
Hooray for broken voting systems.
Posted by MokahTGS at 2008-03-30 08:46:27 Voted 1.00 on 03/30/08
Well since there is no update, can someone hack the DLL and recompile this as Cliff is unreachable or doesn't care anymore!!!
I am stuck using the Beta ToolSet to be able to use this tool. It leaves YATT for dead in it's functionality and end results. So consider a big kiss from me if you are the one to take up this apporach, there are not many devs that have stuck around to see nwn2 come to where it should be.
If there was better responses to the builders requests, we might actually be able to build something special and keep our hair at the same time.
And if you'd like a free community forum to contribute within, just click my sig and join in.
{takes back my vote in the score at the top by adding a BIG "-" to the score} _________________________ I see repented people
looks intresting, but since i'm not going to convert back to the presell toolset, i can't try it out. hope this can be updated shortly for version 1.03 or at least 1.04 when it comes out :)
Posted by Street_Wolf at 2007-01-03 23:07:37 Voted 10.00 on 01/03/07
Incredible!!!! THIS is quality work that all Plug-Ins should be aimed to be. A well deserved 10/10 my friend!
Posted by Phex at 2006-12-27 05:18:34 Voted 10.00 on 08/07/09
Great Job Cliff.
"A Must Have" for every Builder out there.
Please keep up the good work. _________________________ [.:PHEX:.]
Posted by dandosama at 2006-12-14 16:12:12 Voted 9.75 on 12/14/06
Outstanding. Indispensable, even. I, like many of the posters above, can't imagine building an area without this plugin. Any chance it will be recompiled for 1.03 so I can get back to making areas? : )
Posted by Lord Mephisto at 2006-12-10 14:22:47 Voted 8.00 on 12/10/06
This looks very promising! Thanks a lot, this will be an invaluable tool. Perhaps you should remake the interiour modelling too? :D _________________________ "An eternity of suffering is nothing compared to a single lifetime of mediocrity."
The docs are not coming as quickly as I would like, unfortunately. I have not been spending as much time on TerrainImporter as I probably should, but between actually being able to play NWN2 and also working on other projects of a game-related but non-NWN2-related nature. Sorry, folks. Profitable gamedev has to come first.
Anyhow, if y'all could please be sure to send bug reports to the e-mail address provided in the readme file instead of posting them here, it would really help to keep this page from getting any messier than it already is.
Cheers! _________________________ If the truth can be... told...
So as to be... under... stooooood...
It will be... believed.
I think I just figured out my first hurdle.
Copied and pasted from your readme.txt
"For L3DT importing to work properly, you will need to set the L3DT
Attributes Map output settings to output PNGs with Colour Mapping. To do
this, follow these steps:
1. Click on File -> Properties
2. Expand Attribute map -> PNG
3. Click Options...
4. Doubleclick ColourMapped until it is set to true.
5. Click OK until you close all the open dialogs
Sorry for little documentation again on this release, but it is only an
alpha so I'll come up with better documentation when it releases."
I hope you are working on the docs so as to fend off more silly noob questions like mine!
I am getting somewhere now but would love to see some "recommended practices".
I made a L3DT project that is pretty much the default tutorial.
I am getting this error when I try to import:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentNullException: Key cannot be null.
Parameter name: key
at System.Collections.Hashtable.get_Item(Object key)
at TerrainImporter.TerrainImporter.TerrainImporter_Activate(Object sender, EventArgs e) in D:\Documents and Settings\cliff\My Documents\Visual Studio 2005\Projects\TerrainImporter\TerrainImporter\TerrainImporter.cs:line 165
at TD.SandBar.ToolbarItemBase.OnActivate()
at TD.SandBar.ButtonItemBase.OnActivate()
at TD.SandBar.
.(TopLevelMenuItemBase , Boolean , Boolean , Point )
at TD.SandBar.TopLevelMenuItemBase.Show(Boolean select)
at TD.SandBar.TopLevelMenuItemBase.Show()
at TD.SandBar.ToolBar.OnItemPush(ToolbarItemBase item, Point position)
at TD.SandBar.ToolBar.OnMouseDown(MouseEventArgs e)
at TD.SandBar.MenuBar.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at TD.SandBar.ToolBar.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Since I have not received a single bug report since the beta release was made, and have not managed to crash it myself, I'm going to assume it's ready for release and have the release version of 2.0 posted on Friday. If you have found any bugs, please send them to me! _________________________ If the truth can be... told...
So as to be... under... stooooood...
It will be... believed.
All the features are active, but you must either be using an L3DT project, or load an attributes map on the texture tab. _________________________ If the truth can be... told...
So as to be... under... stooooood...
It will be... believed.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone