Just to be clear and maintain expectations, this version doesn't have the changes mentioned above. This one is simply an update for the original system. If the demand is there, I'll post up a version with the changes I've made to it.
Posted by nicethugbert at 2010-01-14 21:23:49 Voted 10.00 on 01/14/10
I've spent some time modifying the original code for use within the PW I'm helping to develop. The major change is that the system recognizes anything with a *ID variable as an input to the CSF and doesn't require the object's tag to be "CSF" anymore (though it still looks there for legacy purposes). I've also added events and templates for doors, encounters, triggers, stores and creatures (in addition to the standard waypoints, module, area and placeables).
The next project is being able to dynamically assign CSF scripts to any type of object with events without going through the installation forms.
The point of this post is to solicit ideas for ways in which the CSF interaction with the user could be improved. I'm not looking to completely rewrite the solution, but I'm willing to put some time into sound ideas provided by the community.
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